wesnoth/data/_main.cfg

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#textdomain wesnoth
{themes/}
{core/}
#The editor needs the multiplayer included since the random maps are defined there
{multiplayer/}
#ifdef EDITOR
[textdomain]
name="wesnoth-editor"
[/textdomain]
#else
{campaigns/}
{scenario-test.cfg}
[textdomain]
name="wesnoth"
[/textdomain]
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[textdomain]
name="wesnoth-units"
[/textdomain]
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[textdomain]
name="wesnoth-multiplayer"
[/textdomain]
# required to wire it in rather early, won't work in the ifdef for the tutorial
[textdomain]
name="wesnoth-tutorial"
[/textdomain]
#endif
[binary_path]
path=data/core
[/binary_path]
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[advanced_preference]
field=compress_saves
name=_"Compressed Saves"
type=boolean
default=yes
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[/advanced_preference]
[advanced_preference]
field=show_combat
name=_"Show Combat"
type=boolean
default=yes
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[/advanced_preference]
[advanced_preference]
field=animate_map
name=_"Animate Map"
type=boolean
default=yes
[/advanced_preference]
[advanced_preference]
field=mouse_scrolling
name=_"Mouse Scrolling"
type=boolean
default=yes
[/advanced_preference]
# this can be uncommented once type=int or similar is supported
#[advanced_preference]
# field=ping_timeout
# name=_"Ping Timeout"
# type=int
# default=60
#[/advanced_preference]
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[game_config]
[server]
name=_"Alternate Wesnoth Server"
address=games.tuxfamily.org:15000
[/server]
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[server]
name=_"Official Wesnoth Server"
address=server.wesnoth.org:15000
[/server]
base_income=2
village_income=1
poison_amount=8
rest_heal_amount=2
recall_cost=20
kill_experience=8
title="maps/mainmenu.png"
logo="misc/logo.png"
icon="wesnoth-icon.png"
title_music="main_menu_new.ogg"
anonymous_music="main_menu_new.ogg"
victory_music="victory.ogg"
defeat_music="defeat.ogg"
#ifdef TINY
buttons_x=760
buttons_y=330
buttons_padding=4
logo_x=160
logo_y=40
tip_x=100
tip_y=500
tip_width=495
tip_padding=4
#else
buttons_x=760
buttons_y=330
buttons_padding=20
logo_x=292
logo_y=120
tip_x=100
tip_y=500
tip_width=495
tip_padding=20
#endif
lobby_refresh=2000
map_image="maps/wesnoth.png"
sidebar_image="misc/rightside.png"
sidebar_image_bottom="misc/rightside-bottom.png"
#ifdef TINY
energy_image="misc/bar-energy-tinygui.png"
#else
energy_image="misc/bar-energy.png"
#endif
moved_ball_image="misc/ball-moved.png"
unmoved_ball_image="misc/ball-unmoved.png"
partmoved_ball_image="misc/ball-partmoved.png"
enemy_ball_image="misc/ball-enemy.png"
ally_ball_image="misc/ball-ally.png"
flag_image="flags/flag-1.png:150,flags/flag-2.png:150,flags/flag-3.png:150,flags/flag-4.png:150"
flag_icon_image="flags/flag-icon.png"
flag_rgb=flag_green
defense_color_scale="ff0500,ff3700,ff6900,ff9b00,ffcd00,ffff00,cdff00,9bff00,69ff00,37ff00,05ff00"
cross_image="misc/cross.png"
dot_image="misc/dot.png"
footprint_prefix="footsteps/foot-normal,footsteps/foot-slow"
footprint_teleport_enter="footsteps/teleport-in.png"
footprint_teleport_exit="footsteps/teleport-out.png"
missile_n_image=projectiles/missile-n.png
missile_ne_image=projectiles/missile-ne.png
terrain_mask_image="terrain/alphamask.png"
grid_image="terrain/grid.png"
unreachable_image="terrain/darken.png"
void_image="terrain/void.png"
fog_image="terrain/fog.png"
observer_image="misc/eye.png"
tod_bright_image="misc/tod-bright.png"
download_campaign_image=""
level_image="misc/icon-advance.png"
ellipsis_image="misc/icon-ellipsis.png"
{core/team-colors.cfg}
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[/game_config]
[textdomain]
name="wesnoth-lib"
[/textdomain]
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#ifdef TUTORIAL
[binary_path]
path=data/campaigns/tutorial
[/binary_path]
[+units]
{campaigns/tutorial/units}
[/units]
{campaigns/tutorial/scenarios}
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#endif