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[unit]
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id = Lieutenant
name = _ "Lieutenant"
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race = human
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image = "human-lieutenant.png"
image_defensive = "human-lieutenant-defend.png"
image_leading = "human-lieutenant-leading.png"
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#ifdef CAMPAIGN_EASTERN_INVASION
profile = portraits/Eastern_Invasion/gweddry.png
#endif
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hitpoints = 48
movement_type = smallfoot
movement = 6
experience = 80
level = 2
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alignment = lawful
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advanceto = General
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cost = 35
ability = leadership
usage = fighter
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unit_description = _ "Trained at swords and crossbows, Lieutenants lead small groups of human soldiers, coordinating their attacks and increasing the fighting ability of those of lower rank around them."
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get_hit_sound = groan.wav
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[attack]
name = sword
type = blade
range = short
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damage = 9
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number = 3
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[frame]
begin = -100
end = 100
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image = "human-lieutenant-attack-sword.png"
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[/frame]
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[sound]
time = -250
sound = sword-swish.wav
[/sound]
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[/attack]
[attack]
name = crossbow
type = pierce
range = long
damage = 5
number = 3
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[frame]
begin = -150
end = 100
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image = "human-lieutenant-attack-crossbow.png"
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[/frame]
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[sound]
time = -100
sound = firearrow.wav
[/sound]
[sound]
time = 0
sound = arrow-hit.wav
sound_miss = arrow-miss.wav
[/sound]
[missile_frame]
begin = -100
end = 0
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image = "projectiles/missile-n.png"
image_diagonal = "projectiles/missile-ne.png"
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[/missile_frame]
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[/attack]
[/unit]