A recent bugfix made a 'fixme' possible (declare ToD areas in event)

Also use the now-allowed terrain filter's feature to simplify the WML.
No change for gameplay.
This commit is contained in:
Ali El Gariani 2009-12-02 20:12:06 +00:00
parent de90f3fbac
commit 009d7d31f0

View File

@ -278,34 +278,33 @@
{VARIABLE defiant_death 0}
{VARIABLE azkotep_casaulties.length 0}
{VARIABLE ystara_casaulties.length 0}
#Time Areas correspond with halo around campfires
#North campfire
[time_area]
x=14
y=10
radius=2
{DUSK}
[/time_area]
#Central campfire
[time_area]
x=16
y=15
radius=2
{DUSK}
[/time_area]
#South Campfire
[time_area]
x=13
y=20
radius=2
{DUSK}
[/time_area]
[/event]
#Time Areas correspond with halo around campfires
#North campfire
# FIXME: ideally these would be called within the event itself, but
# unfortunately it's not supported yet
[time_area]
x=14,12,13,14,15,16,12,13,14,15,16,12,13,14,15,16,13,14,15
y= 8, 9, 9, 9, 9, 9,10,10,10,10,10,11,11,11,11,11,12,12,12
{DUSK}
[/time_area]
#Central campfire
[time_area]
x=16,14,15,16,17,18,14,15,16,17,18,14,15,16,17,18,15,16,17
y=13,14,14,14,14,14,15,15,15,15,15,16,16,16,16,16,17,17,17
{DUSK}
[/time_area]
#South Campfire
[time_area]
x=12,13,14,11,12,13,14,15,11,12,13,14,15,11,12,13,14,15,13
y=18,18,18,19,19,19,19,19,20,20,20,20,20,21,21,21,21,21,22
{DUSK}
[/time_area]
# Start of scenario event. It sets up
# initial undead units and plays intro dialogue