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https://github.com/wesnoth/wesnoth
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A recent bugfix made a 'fixme' possible (declare ToD areas in event)
Also use the now-allowed terrain filter's feature to simplify the WML. No change for gameplay.
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@ -278,34 +278,33 @@
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{VARIABLE defiant_death 0}
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{VARIABLE azkotep_casaulties.length 0}
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{VARIABLE ystara_casaulties.length 0}
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#Time Areas correspond with halo around campfires
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#North campfire
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[time_area]
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x=14
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y=10
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radius=2
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{DUSK}
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[/time_area]
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#Central campfire
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[time_area]
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x=16
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y=15
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radius=2
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{DUSK}
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[/time_area]
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#South Campfire
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[time_area]
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x=13
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y=20
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radius=2
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{DUSK}
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[/time_area]
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[/event]
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#Time Areas correspond with halo around campfires
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#North campfire
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# FIXME: ideally these would be called within the event itself, but
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# unfortunately it's not supported yet
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[time_area]
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x=14,12,13,14,15,16,12,13,14,15,16,12,13,14,15,16,13,14,15
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y= 8, 9, 9, 9, 9, 9,10,10,10,10,10,11,11,11,11,11,12,12,12
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{DUSK}
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[/time_area]
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#Central campfire
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[time_area]
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x=16,14,15,16,17,18,14,15,16,17,18,14,15,16,17,18,15,16,17
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y=13,14,14,14,14,14,15,15,15,15,15,16,16,16,16,16,17,17,17
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{DUSK}
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[/time_area]
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#South Campfire
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[time_area]
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x=12,13,14,11,12,13,14,15,11,12,13,14,15,11,12,13,14,15,13
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y=18,18,18,19,19,19,19,19,20,20,20,20,20,21,21,21,21,21,22
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{DUSK}
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[/time_area]
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# Start of scenario event. It sets up
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# initial undead units and plays intro dialogue
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