From 00c1f034064f1a63ab3b5d158ef30dda47a81d7e Mon Sep 17 00:00:00 2001 From: Nils Kneuper Date: Sun, 24 Nov 2019 12:28:34 +0100 Subject: [PATCH] updated Portuguese (Brazil) translation --- po/wesnoth-units/pt_BR.po | 275 +++++++++++++++++++++++++++++++------- 1 file changed, 230 insertions(+), 45 deletions(-) diff --git a/po/wesnoth-units/pt_BR.po b/po/wesnoth-units/pt_BR.po index ed122028cbc..15d573249e9 100644 --- a/po/wesnoth-units/pt_BR.po +++ b/po/wesnoth-units/pt_BR.po @@ -9,7 +9,7 @@ msgstr "" "Project-Id-Version: Battle for Wesnoth 0.8.2-CVS\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2019-08-27 19:41 UTC\n" -"PO-Revision-Date: 2019-11-15 19:10-0300\n" +"PO-Revision-Date: 2019-11-18 10:15-0300\n" "Last-Translator: Andrei Machado \n" "Language-Team: Portuguese - Brasil \n" "Language: pt_BR\n" @@ -795,6 +795,7 @@ msgstr "Necromante" #. [attack]: type=impact #: data/campaigns/Secrets_of_the_Ancients/units/Necromancer.cfg:11 #: data/core/units/undead/Necromancer.cfg:26 +#, fuzzy msgid "plague staff" msgstr "cajado portador da praga" @@ -904,6 +905,7 @@ msgstr "mordida" #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:14 #: data/core/units/undead/Corpse_Soulless.cfg:68 #: data/core/units/undead/Corpse_Soulless.cfg:142 +#, fuzzy msgid "" "The technique of animating a dead body is unfortunately well-known in the " "dark arts; practitioners often use it to raise servants and soldiers from " @@ -949,6 +951,7 @@ msgstr "" #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:259 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:272 #: data/core/units/undead/Corpse_Soulless.cfg:57 +#, fuzzy msgid "Soulless" msgstr "Desalmado" @@ -2545,7 +2548,6 @@ msgstr "" #. [female] #: data/core/units/dunefolk/Burner.cfg:89 #, fuzzy -#| msgid "female^Necromancer" msgid "female^Dune Burner" msgstr "Necromante" @@ -2927,7 +2929,6 @@ msgstr "" #. [female] #: data/core/units/dunefolk/Scorcher.cfg:91 #, fuzzy -#| msgid "female^Necromancer" msgid "female^Dune Scorcher" msgstr "Necromante" @@ -3875,7 +3876,7 @@ msgstr "" "distância e consegue atirar com rapidez e precisão suficiente para dividir " "galhos em queda. Claro, treinar o corpo para que ele consiga manter o ritmo " "dos ólhos não é tarefa fácil e tal foco no arco tem por consequência o " -"enfraquecimento do combate corpo a corpo" +"enfraquecimento do combate corpo a corpo." # # File: data/core/units/elves/Marksman.cfg, line: 51 @@ -4104,7 +4105,6 @@ msgstr "Xamã Élfica" # File: data/core/units/elves/Shaman.cfg, line: 21 #. [unit_type]: id=Elvish Shaman, race=elf #: data/core/units/elves/Shaman.cfg:19 -#, fuzzy msgid "" "Being partly faerie in nature, elves have an inherent capability for magic. " "This is realized in their affinity with the natural world, which they can " @@ -4115,14 +4115,13 @@ msgid "" "The healing abilities of the elves are also remarkable, and of capital use " "in battle." msgstr "" -"Sendo parcialmente fada por natureza, os elfos tem uma capacidade inerente " -"de lidar com a magia. Isso se mostra através de sua afinidade com o mundo " -"natural que eles podem chamar como um aliado em combate. Inimigos " -"perambulando por suas florestas logo se encontrarão amarrados pelas raízes " -"que há pouco pisavam, tornando-se indefesos.\n" +"Sendo parte fadas por natureza, elfos possuem uma capacidade natural para " +"magia. Isto é evidente em sua afinidade com o mundo natural, afinidade esta " +"que elas invocam para ajudá-las em combante. Não demora para que inimigos " +"vagam por suas florestas sejam presos por raízes e que o próximo solo em que " +"eles se encontram volte-se contra eles.\n" "\n" -"As habilidades curativas dos elfos também são notáveis e de uso essencial em " -"batalha." +"As habilidades de cura dos elfos também são notáveis e essencial em batalha." # # File: data/core/units/elves/Sharpshooter.cfg, line: 4 @@ -4145,6 +4144,16 @@ msgid "" "elves have honed their art to its highest form and are the undisputed " "masters of archery." msgstr "" +"Embora não seja um título forma, 'Franco-atirador' é um apelido recebido " +"pelos mais talentosos arqueiros Élficos. Estes exímios arqueiros são capazes " +"de feitos que, mesmo para os padrões dos Élfos, são inacreditáveis: são " +"capazes de partir flechas em pleno voo ao meio e conseguem soltar uma " +"segunda flecha antes mesmo da primeira ter acertado o seu alvo, e ainda por " +"cima aplicando força o suficiente para penetrar armaduras de aço. Uma única " +"rajada de suas flechas é o suficiente para abater um cavaleiro e até mesmo " +"unidades de infantaria vestindo as mais fortes armaduras são derrubados em " +"poucas flechas. Os franco-atiradores dos élfos aperfeiçoaram sua arte até o " +"limite e são os mestres incontestáveis do arco e flecha." # # File: data/core/units/elves/Sharpshooter.cfg, line: 94 @@ -4359,7 +4368,7 @@ msgstr "" "Alguns goblins treinam seus lobos para que eles superem seu medo do fogo. " "Durante incursões, estes góiblins assumem um papel de suporte; eles ateam " "fogo nas casas e plantações de seus inimigos e carregam redes para causar " -"confusão dentre aqueles que tentarem formar uma defesa ou contra-ataque. " +"confusão dentre aqueles que tentarem formar uma defesa ou contra-ataque." # # File: data/core/units/goblins/Pillager.cfg, line: 64 @@ -4436,7 +4445,6 @@ msgstr "" # File: data/core/units/goblins/Wolf_Rider.cfg, line: 4 #. [unit_type]: id=Wolf Rider, race=wolf #: data/core/units/goblins/Wolf_Rider.cfg:4 -#, fuzzy msgid "Wolf Rider" msgstr "Montador de Lobos" @@ -4557,7 +4565,6 @@ msgstr "" # File: data/core/units/humans/Horse_Grand_Knight.cfg, line: 4 #. [unit_type]: id=Grand Knight, race=human #: data/core/units/humans/Horse_Grand_Knight.cfg:4 -#, fuzzy msgid "Grand Knight" msgstr "Cavaleiro Mestre" @@ -4605,7 +4612,6 @@ msgstr "espada longa" # File: data/core/units/humans/Horse_Knight.cfg, line: 4 #. [unit_type]: id=Knight, race=human #: data/core/units/humans/Horse_Knight.cfg:4 -#, fuzzy msgid "Knight" msgstr "Cavaleiro" @@ -4636,7 +4642,6 @@ msgstr "" # File: data/core/units/humans/Horse_Lancer.cfg, line: 4 #. [unit_type]: id=Lancer, race=human #: data/core/units/humans/Horse_Lancer.cfg:4 -#, fuzzy msgid "Lancer" msgstr "Lanceiro Montado" @@ -4668,7 +4673,6 @@ msgstr "" # File: data/core/units/humans/Horse_Paladin.cfg, line: 4 #. [unit_type]: id=Paladin, race=human #: data/core/units/humans/Horse_Paladin.cfg:4 -#, fuzzy msgid "Paladin" msgstr "Paladino" @@ -4734,7 +4738,6 @@ msgstr "" # File: data/core/units/humans/Horseman.cfg, line: 4 #. [unit_type]: id=Horseman, race=human #: data/core/units/humans/Horseman.cfg:4 -#, fuzzy msgid "Horseman" msgstr "Soldado Montado" @@ -4766,7 +4769,6 @@ msgstr "" # File: data/core/units/humans/Loyalist_Bowman.cfg, line: 4 #. [unit_type]: id=Bowman, race=human #: data/core/units/humans/Loyalist_Bowman.cfg:4 -#, fuzzy msgid "Bowman" msgstr "Arqueiro" @@ -4906,7 +4908,6 @@ msgstr "" # File: data/core/units/humans/Loyalist_Dragoon.cfg, line: 4 #. [unit_type]: id=Dragoon, race=human #: data/core/units/humans/Loyalist_Dragoon.cfg:4 -#, fuzzy msgid "Dragoon" msgstr "Dragão" @@ -5031,7 +5032,6 @@ msgstr "" # File: data/core/units/humans/Loyalist_Grand_Marshal.cfg, line: 4 #. [unit_type]: id=Grand Marshal, race=human #: data/core/units/humans/Loyalist_Grand_Marshal.cfg:4 -#, fuzzy msgid "Grand Marshal" msgstr "Grande Marechal" @@ -5056,7 +5056,6 @@ msgstr "" # File: data/core/units/humans/Loyalist_Halberdier.cfg, line: 4 #. [unit_type]: id=Halberdier, race=human #: data/core/units/humans/Loyalist_Halberdier.cfg:4 -#, fuzzy msgid "Halberdier" msgstr "Alabardeiro" @@ -5100,7 +5099,6 @@ msgstr "" # File: data/core/units/humans/Loyalist_Heavy_Infantryman.cfg, line: 4 #. [unit_type]: id=Heavy Infantryman, race=human #: data/core/units/humans/Loyalist_Heavy_Infantryman.cfg:4 -#, fuzzy msgid "Heavy Infantryman" msgstr "Infantaria Pesada" @@ -5122,7 +5120,6 @@ msgstr "" # File: data/core/units/humans/Loyalist_Iron_Mauler.cfg, line: 4 #. [unit_type]: id=Iron Mauler, race=human #: data/core/units/humans/Loyalist_Iron_Mauler.cfg:4 -#, fuzzy msgid "Iron Mauler" msgstr "Demolidor de Ferro" @@ -5212,7 +5209,6 @@ msgstr "" # File: data/core/units/humans/Loyalist_Longbowman.cfg, line: 4 #. [unit_type]: id=Longbowman, race=human #: data/core/units/humans/Loyalist_Longbowman.cfg:4 -#, fuzzy msgid "Longbowman" msgstr "Arqueiro de Arco Longo" @@ -5240,9 +5236,8 @@ msgstr "" # File: data/core/units/humans/Loyalist_Master_Bowman.cfg, line: 4 #. [unit_type]: id=Master Bowman, race=human #: data/core/units/humans/Loyalist_Master_Bowman.cfg:4 -#, fuzzy msgid "Master Bowman" -msgstr "Mestre Arqueiro" +msgstr "Arqueiro Mestre" # # File: data/core/units/humans/Loyalist_Master_Bowman.cfg, line: 20 @@ -5313,7 +5308,6 @@ msgstr "" # File: data/core/units/humans/Loyalist_Pikeman.cfg, line: 4 #. [unit_type]: id=Pikeman, race=human #: data/core/units/humans/Loyalist_Pikeman.cfg:4 -#, fuzzy msgid "Pikeman" msgstr "Piqueiro" @@ -5322,6 +5316,7 @@ msgstr "Piqueiro" # File: data/core/units/humans/Loyalist_Pikeman.cfg, line: 18 #. [unit_type]: id=Pikeman, race=human #: data/core/units/humans/Loyalist_Pikeman.cfg:17 +#, fuzzy msgid "" "Promising spearmen in the armies of Wesnoth are often graduated to wielding " "pikes, and are outfitted with something far superior to the motley " @@ -5429,6 +5424,7 @@ msgstr "Tropa de Choque" # File: data/core/units/humans/Loyalist_Shock_Trooper.cfg, line: 19 #. [unit_type]: id=Shock Trooper, race=human #: data/core/units/humans/Loyalist_Shock_Trooper.cfg:17 +#, fuzzy msgid "" "Shock troopers are the elite of the heavy infantry, and a significant part " "of their use is mere intimidation. The only men who can enter their ranks " @@ -5455,13 +5451,14 @@ msgstr "" #. [unit_type]: id=Spearman, race=human #: data/core/units/humans/Loyalist_Spearman.cfg:4 msgid "Spearman" -msgstr "Lanceiro" +msgstr "Lanceiro desmontado" # # File: data/core/units/humans/Loyalist_Spearman.cfg, line: 20 # File: data/core/units/humans/Loyalist_Spearman.cfg, line: 20 #. [unit_type]: id=Spearman, race=human #: data/core/units/humans/Loyalist_Spearman.cfg:18 +#, fuzzy msgid "" "Swords are, for many, an expensive luxury, and one which peasants can ill " "afford. Spears are much easier to make and will do well even without a " @@ -5488,6 +5485,7 @@ msgstr "Espadachim" # File: data/core/units/humans/Loyalist_Swordsman.cfg, line: 19 #. [unit_type]: id=Swordsman, race=human #: data/core/units/humans/Loyalist_Swordsman.cfg:17 +#, fuzzy msgid "" "An experienced soldier will often save enough to equip himself with a suit " "of scale or chain armor, and a sturdy broadsword. Though trading their " @@ -5517,6 +5515,7 @@ msgstr "Mago" # File: data/core/units/humans/Mage.cfg, line: 21 #. [unit_type]: id=Mage, race=human #: data/core/units/humans/Mage.cfg:19 +#, fuzzy msgid "" "Humans have often pondered the workings of the world in which they live. " "Some endeavor to take this beyond idle musing, to set it as the primary " @@ -5587,6 +5586,7 @@ msgstr "Arquimago" # File: data/core/units/humans/Mage_Arch.cfg, line: 19 #. [unit_type]: id=Arch Mage, race=human #: data/core/units/humans/Mage_Arch.cfg:18 +#, fuzzy msgid "" "The title of Arch Mage is traditionally conferred only after a lifetime of " "study and achievement to match. Arch Magi are often employed in positions of " @@ -5648,6 +5648,7 @@ msgstr "Mago Ancião" # File: data/core/units/humans/Mage_Elder.cfg, line: 23 #. [unit_type]: id=Elder Mage, race=human #: data/core/units/humans/Mage_Elder.cfg:23 +#, fuzzy msgid "" "Once great, Elder Magi have seen their power a little diminished from " "wearying years of battle. Nevertheless they remain feared on the battlefield " @@ -5663,7 +5664,7 @@ msgstr "" #. [attack]: type=fire #: data/core/units/humans/Mage_Elder.cfg:35 msgid "lightning" -msgstr "raio" +msgstr "relâmpago" # # File: data/core/units/humans/Mage_Great.cfg, line: 4 @@ -5678,6 +5679,7 @@ msgstr "Grande Mago" # File: data/core/units/humans/Mage_Great.cfg, line: 20 #. [unit_type]: id=Great Mage, race=human #: data/core/units/humans/Mage_Great.cfg:19 +#, fuzzy msgid "" "Any person who is even considered for the title of Great Mage is quite " "nearly a legend in their own time, and town criers have forcibly learnt " @@ -5723,6 +5725,7 @@ msgstr "Mago Vermelho" # File: data/core/units/humans/Mage_Red.cfg, line: 19 #. [unit_type]: id=Red Mage, race=human #: data/core/units/humans/Mage_Red.cfg:18 +#, fuzzy msgid "" "Upon the successful culmination of their apprenticeship, a mage is stripped " "of the brown robes of an apprentice and given the ruddy cloak of a master. " @@ -5771,6 +5774,7 @@ msgstr "Mago Prateado" # File: data/core/units/humans/Mage_Silver.cfg, line: 20 #. [unit_type]: id=Silver Mage, race=human #: data/core/units/humans/Mage_Silver.cfg:19 +#, fuzzy msgid "" "The many paths that a mage can take in study lead to strikingly different " "ends. Often viewed as sages, or wandering mystics, silver magi act under an " @@ -5812,6 +5816,7 @@ msgstr "" # File: data/core/units/humans/Mage_Silver.cfg, line: 24 #. [unit_type]: id=Silver Mage, race=human #: data/core/units/humans/Mage_Silver.cfg:23 +#, fuzzy msgid "" "SPECIAL_NOTE^ Silver Magi are well-attuned to their magical natures and are " "highly resistant to non-physical damage." @@ -5840,6 +5845,7 @@ msgstr "Mago Branco" # File: data/core/units/humans/Mage_White.cfg, line: 19 #. [unit_type]: id=White Mage, race=human #: data/core/units/humans/Mage_White.cfg:18 +#, fuzzy msgid "" "Some magi, as they learn about the world around them, and learn the truth of " "the suffering and squalor in which humanity too often lives, find that they " @@ -5919,6 +5925,7 @@ msgstr "Fora da Lei" # File: data/core/units/humans/Outlaw.cfg, line: 19 #. [unit_type]: id=Outlaw, race=human #: data/core/units/humans/Outlaw.cfg:18 +#, fuzzy msgid "" "After some years of service, former ‘footpads’ rise up in the ranks of their " "fellow outlaws. Having proven themselves in combat, they are given more " @@ -5946,7 +5953,7 @@ msgstr "" #: data/core/units/humans/Outlaw_Highwayman.cfg:24 #: data/core/units/humans/Royal_Warrior.cfg:28 msgid "morning star" -msgstr "mangual" +msgstr "estrela da manhã" # # File: data/core/units/humans/Outlaw.cfg, line: 87 @@ -5969,6 +5976,7 @@ msgstr "Assassino" # File: data/core/units/humans/Outlaw_Assassin.cfg, line: 20 #. [unit_type]: id=Assassin, race=human #: data/core/units/humans/Outlaw_Assassin.cfg:19 +#, fuzzy msgid "" "The greatest of thieves are sometimes tasked to take far more than their " "victim’s belongings. Masters of knife-fighting and uncannily light on their " @@ -5995,7 +6003,7 @@ msgstr "" #: data/core/units/orcs/Assassin.cfg:35 data/core/units/orcs/Nightblade.cfg:49 #: data/core/units/orcs/Slayer.cfg:35 msgid "throwing knives" -msgstr "arremessar facas" +msgstr "facas de arremesso" # # File: data/core/units/humans/Outlaw_Assassin.cfg, line: 115 @@ -6018,6 +6026,7 @@ msgstr "Bandido" # File: data/core/units/humans/Outlaw_Bandit.cfg, line: 18 #. [unit_type]: id=Bandit, race=human #: data/core/units/humans/Outlaw_Bandit.cfg:17 +#, fuzzy msgid "" "Bandits are a motley collection of men, most of dubious background. They are " "the strong arm of any organized group of criminals, and though they may lack " @@ -6045,6 +6054,7 @@ msgstr "Salteador" # File: data/core/units/humans/Outlaw_Footpad.cfg, line: 21 #. [unit_type]: id=Footpad, race=human #: data/core/units/humans/Outlaw_Footpad.cfg:19 +#, fuzzy msgid "" "These petty criminals are often derisively called ‘footpads’ by their " "superiors, for they are tasked with any job that requires a great deal of " @@ -6066,7 +6076,7 @@ msgstr "" #. [female] #: data/core/units/humans/Outlaw_Footpad.cfg:87 msgid "female^Footpad" -msgstr "Trombadinha" +msgstr "Salteadora" # # File: data/core/units/humans/Outlaw_Fugitive.cfg, line: 5 @@ -6081,6 +6091,7 @@ msgstr "Fugitivo" # File: data/core/units/humans/Outlaw_Fugitive.cfg, line: 21 #. [unit_type]: id=Fugitive, race=human #: data/core/units/humans/Outlaw_Fugitive.cfg:20 +#, fuzzy msgid "" "Veteran criminals become notorious for both their ruthlessness and ability " "to elude capture. They can be dangerous in their element, though no match " @@ -6112,6 +6123,7 @@ msgstr "Bandoleiro" # File: data/core/units/humans/Outlaw_Highwayman.cfg, line: 20 #. [unit_type]: id=Highwayman, race=human #: data/core/units/humans/Outlaw_Highwayman.cfg:19 +#, fuzzy msgid "" "Highwaymen have gained an infamous reputation for underhanded deeds of " "violence. Ready to hire themselves out to whoever will pay the most, they " @@ -6130,6 +6142,7 @@ msgstr "" # File: data/core/units/humans/Outlaw_Rogue.cfg, line: 4 #. [unit_type]: id=Rogue, race=human #: data/core/units/humans/Outlaw_Rogue.cfg:4 +#, fuzzy msgid "Rogue" msgstr "Assaltante" @@ -6138,6 +6151,7 @@ msgstr "Assaltante" # File: data/core/units/humans/Outlaw_Rogue.cfg, line: 19 #. [unit_type]: id=Rogue, race=human #: data/core/units/humans/Outlaw_Rogue.cfg:18 +#, fuzzy msgid "" "The ringleaders of any group of thieves earn their positions by skill. These " "rogues have spent many an unpleasant moment darting through crowds and " @@ -6158,6 +6172,7 @@ msgstr "" # File: data/core/units/humans/Outlaw_Rogue.cfg, line: 97 #. [female] #: data/core/units/humans/Outlaw_Rogue.cfg:78 +#, fuzzy msgid "female^Rogue" msgstr "Garota Assaltante" @@ -6166,6 +6181,7 @@ msgstr "Garota Assaltante" # File: data/core/units/humans/Outlaw_Ruffian.cfg, line: 4 #. [unit_type]: id=Ruffian, race=human #: data/core/units/humans/Outlaw_Ruffian.cfg:4 +#, fuzzy msgid "Ruffian" msgstr "Fanfarrão" @@ -6174,6 +6190,7 @@ msgstr "Fanfarrão" # File: data/core/units/humans/Outlaw_Ruffian.cfg, line: 19 #. [unit_type]: id=Ruffian, race=human #: data/core/units/humans/Outlaw_Ruffian.cfg:17 +#, fuzzy msgid "" "Some men without particular skills cannot or will not make an honest living. " "Those that attempt to make their way through life by the heavy end of a " @@ -6192,13 +6209,14 @@ msgstr "" #. [unit_type]: id=Thief, race=human #: data/core/units/humans/Outlaw_Thief.cfg:4 msgid "Thief" -msgstr "Ladrão" +msgstr "Gatuno" # # File: data/core/units/humans/Outlaw_Thief.cfg, line: 20 # File: data/core/units/humans/Outlaw_Thief.cfg, line: 20 #. [unit_type]: id=Thief, race=human #: data/core/units/humans/Outlaw_Thief.cfg:18 +#, fuzzy msgid "" "For as long as anyone can remember, the members of the various ‘guilds’ of " "rat-catchers that spring up in any larger city have had a curious practice " @@ -6223,13 +6241,14 @@ msgstr "" #. [female] #: data/core/units/humans/Outlaw_Thief.cfg:147 msgid "female^Thief" -msgstr "Ladra" +msgstr "Gatuna" # # File: data/core/units/humans/Outlaw_Thug.cfg, line: 4 # File: data/core/units/humans/Outlaw_Thug.cfg, line: 4 #. [unit_type]: id=Thug, race=human #: data/core/units/humans/Outlaw_Thug.cfg:4 +#, fuzzy msgid "Thug" msgstr "Meliante" @@ -6238,6 +6257,7 @@ msgstr "Meliante" # File: data/core/units/humans/Outlaw_Thug.cfg, line: 20 #. [unit_type]: id=Thug, race=human #: data/core/units/humans/Outlaw_Thug.cfg:18 +#, fuzzy msgid "" "Thugs come from a wide variety of sources; while a few are born into " "thuggery, many are former soldiers deemed unfit to serve in the army or " @@ -6257,7 +6277,7 @@ msgstr "" #. [unit_type]: id=Peasant, race=human #: data/core/units/humans/Peasant.cfg:4 msgid "Peasant" -msgstr "Aldeão" +msgstr "Camponês" # # File: data/core/units/humans/Peasant.cfg, line: 20 @@ -6316,6 +6336,7 @@ msgstr "" # File: data/core/units/humans/Woodsman.cfg, line: 4 #. [unit_type]: id=Woodsman, race=human #: data/core/units/humans/Woodsman.cfg:4 +#, fuzzy msgid "Woodsman" msgstr "Mateiro" @@ -6324,6 +6345,7 @@ msgstr "Mateiro" # File: data/core/units/humans/Woodsman.cfg, line: 21 #. [unit_type]: id=Woodsman, race=human #: data/core/units/humans/Woodsman.cfg:18 +#, fuzzy msgid "" "Woodsmen are hunters, woodcutters, charcoal-burners, and others who eke out " "a living where the human world verges on the wilderness. Wits and woodcraft " @@ -6339,6 +6361,7 @@ msgstr "" # File: data/core/units/humans/Woodsman_Huntsman.cfg, line: 5 #. [unit_type]: id=Huntsman, race=human #: data/core/units/humans/Woodsman_Huntsman.cfg:5 +#, fuzzy msgid "Huntsman" msgstr "Caçador" @@ -6347,6 +6370,7 @@ msgstr "Caçador" # File: data/core/units/humans/Woodsman_Huntsman.cfg, line: 20 #. [unit_type]: id=Huntsman, race=human #: data/core/units/humans/Woodsman_Huntsman.cfg:19 +#, fuzzy msgid "" "Hunting is a popular sport of noblemen, but it can also be a livelihood for " "commoners. Like any other craft, it has men of masterful skill in its " @@ -6385,6 +6409,7 @@ msgstr "" # File: data/core/units/humans/Woodsman_Poacher.cfg, line: 4 #. [unit_type]: id=Poacher, race=human #: data/core/units/humans/Woodsman_Poacher.cfg:4 +#, fuzzy msgid "Poacher" msgstr "Invasor" @@ -6393,6 +6418,7 @@ msgstr "Invasor" # File: data/core/units/humans/Woodsman_Poacher.cfg, line: 19 #. [unit_type]: id=Poacher, race=human #: data/core/units/humans/Woodsman_Poacher.cfg:17 +#, fuzzy msgid "" "Though not trained as warriors, the skills possessed by a hunter (especially " "those of archery) are useful in battle. Any group of soldiers or bandits " @@ -6416,6 +6442,7 @@ msgstr "" # File: data/core/units/humans/Woodsman_Ranger.cfg, line: 5 #. [unit_type]: id=Ranger, race=human #: data/core/units/humans/Woodsman_Ranger.cfg:5 +#, fuzzy msgid "Ranger" msgstr "Andarilho" @@ -6424,6 +6451,7 @@ msgstr "Andarilho" # File: data/core/units/humans/Woodsman_Ranger.cfg, line: 20 #. [unit_type]: id=Ranger, race=human #: data/core/units/humans/Woodsman_Ranger.cfg:19 +#, fuzzy msgid "" "Rangers are wild men and wanderers, who have chosen to shun the company of " "their fellow men for myriad reasons. They have spent the better part of " @@ -6454,6 +6482,7 @@ msgstr "" # File: data/core/units/humans/Woodsman_Trapper.cfg, line: 4 #. [unit_type]: id=Trapper, race=human #: data/core/units/humans/Woodsman_Trapper.cfg:4 +#, fuzzy msgid "Trapper" msgstr "Emboscador" @@ -6462,6 +6491,7 @@ msgstr "Emboscador" # File: data/core/units/humans/Woodsman_Trapper.cfg, line: 18 #. [unit_type]: id=Trapper, race=human #: data/core/units/humans/Woodsman_Trapper.cfg:17 +#, fuzzy msgid "" "Master woodsmen are useful allies to any army, and indispensable for any " "sizable group of people living in the wilderness. They can track both man " @@ -6485,6 +6515,7 @@ msgstr "" # File: data/core/units/merfolk/Diviner.cfg, line: 4 #. [unit_type]: id=Mermaid Diviner, race=merman #: data/core/units/merfolk/Diviner.cfg:4 +#, fuzzy msgid "female^Mermaid Diviner" msgstr "Sereia Adivinha" @@ -6493,6 +6524,7 @@ msgstr "Sereia Adivinha" # File: data/core/units/merfolk/Diviner.cfg, line: 24 #. [unit_type]: id=Mermaid Diviner, race=merman #: data/core/units/merfolk/Diviner.cfg:23 +#, fuzzy msgid "" "Years of devotion may endow a priestess with great wisdom on the workings of " "the world, and grants some the favor of the light. The power thus given to " @@ -6513,6 +6545,7 @@ msgstr "" # File: data/core/units/merfolk/Enchantress.cfg, line: 4 #. [unit_type]: id=Mermaid Enchantress, race=merman #: data/core/units/merfolk/Enchantress.cfg:4 +#, fuzzy msgid "female^Mermaid Enchantress" msgstr "Sereia Feiticeira" @@ -6521,6 +6554,7 @@ msgstr "Sereia Feiticeira" # File: data/core/units/merfolk/Enchantress.cfg, line: 19 #. [unit_type]: id=Mermaid Enchantress, race=merman #: data/core/units/merfolk/Enchantress.cfg:18 +#, fuzzy msgid "" "Mermaids, like elves, have a powerful and native ability in magic, though " "theirs is considerably different than that of the elves. Those who master " @@ -6547,6 +6581,7 @@ msgstr "" #. [attack]: type=impact #: data/core/units/merfolk/Enchantress.cfg:32 #: data/core/units/merfolk/Initiate.cfg:34 data/core/units/merfolk/Siren.cfg:40 +#, fuzzy msgid "water spray" msgstr "jato d'água" @@ -6555,6 +6590,7 @@ msgstr "jato d'água" # File: data/core/units/merfolk/Entangler.cfg, line: 4 #. [unit_type]: id=Merman Entangler, race=merman #: data/core/units/merfolk/Entangler.cfg:4 +#, fuzzy msgid "Merman Entangler" msgstr "Sereio Amarrador" @@ -6604,6 +6640,7 @@ msgstr "" # File: data/core/units/merfolk/Fighter.cfg, line: 4 #. [unit_type]: id=Merman Fighter, race=merman #: data/core/units/merfolk/Fighter.cfg:4 +#, fuzzy msgid "Merman Fighter" msgstr "Soldado Sereio" @@ -6622,6 +6659,7 @@ msgstr "" # File: data/core/units/merfolk/Hoplite.cfg, line: 4 #. [unit_type]: id=Merman Hoplite, race=merman #: data/core/units/merfolk/Hoplite.cfg:4 +#, fuzzy msgid "Merman Hoplite" msgstr "Sereio Hoplita" @@ -6630,6 +6668,7 @@ msgstr "Sereio Hoplita" # File: data/core/units/merfolk/Hoplite.cfg, line: 20 #. [unit_type]: id=Merman Hoplite, race=merman #: data/core/units/merfolk/Hoplite.cfg:20 +#, fuzzy msgid "" "With their towering shields, the Merman Hoplites form the elite guard of the " "watery realm. Their powerful armor and rigid discipline allow them to hold a " @@ -6647,6 +6686,7 @@ msgstr "" # File: data/core/units/merfolk/Hunter.cfg, line: 4 #. [unit_type]: id=Merman Hunter, race=merman #: data/core/units/merfolk/Hunter.cfg:4 +#, fuzzy msgid "Merman Hunter" msgstr "Caçador Sereio" @@ -6677,6 +6717,7 @@ msgstr "" # File: data/core/units/merfolk/Initiate.cfg, line: 4 #. [unit_type]: id=Mermaid Initiate, race=merman #: data/core/units/merfolk/Initiate.cfg:4 +#, fuzzy msgid "female^Mermaid Initiate" msgstr "Sereia Discípula" @@ -6685,6 +6726,7 @@ msgstr "Sereia Discípula" # File: data/core/units/merfolk/Initiate.cfg, line: 20 #. [unit_type]: id=Mermaid Initiate, race=merman #: data/core/units/merfolk/Initiate.cfg:18 +#, fuzzy msgid "" "Young mermaids are often initiated into the water magics native to their " "people. The wondrous abilities this grants are inimitable by any other race, " @@ -6705,6 +6747,7 @@ msgstr "" # File: data/core/units/merfolk/Javelineer.cfg, line: 4 #. [unit_type]: id=Merman Javelineer, race=merman #: data/core/units/merfolk/Javelineer.cfg:4 +#, fuzzy msgid "Merman Javelineer" msgstr "Sereio Arpeiro" @@ -6736,6 +6779,7 @@ msgstr "" # File: data/core/units/merfolk/Netcaster.cfg, line: 4 #. [unit_type]: id=Merman Netcaster, race=merman #: data/core/units/merfolk/Netcaster.cfg:4 +#, fuzzy msgid "Merman Netcaster" msgstr "Sereio Pescador" @@ -6789,6 +6833,7 @@ msgstr "" # File: data/core/units/merfolk/Priestess.cfg, line: 4 #. [unit_type]: id=Mermaid Priestess, race=merman #: data/core/units/merfolk/Priestess.cfg:4 +#, fuzzy msgid "female^Mermaid Priestess" msgstr "Sereia Madre" @@ -6831,6 +6876,7 @@ msgstr "Sirene" # File: data/core/units/merfolk/Siren.cfg, line: 20 #. [unit_type]: id=Mermaid Siren, race=merman #: data/core/units/merfolk/Siren.cfg:19 +#, fuzzy msgid "" "The faerie nature of the mermaids is strongest in the Sirens, whose " "connection to the currents of magic often causes them to be mistaken for " @@ -6857,6 +6903,7 @@ msgstr "" # File: data/core/units/merfolk/Siren.cfg, line: 41 #. [attack]: type=impact #: data/core/units/merfolk/Siren.cfg:28 +#, fuzzy msgid "naia touch" msgstr "toque de naia" @@ -6865,6 +6912,7 @@ msgstr "toque de naia" # File: data/core/units/merfolk/Spearman.cfg, line: 4 #. [unit_type]: id=Merman Spearman, race=merman #: data/core/units/merfolk/Spearman.cfg:4 +#, fuzzy msgid "Merman Spearman" msgstr "Lanceiro Sereio" @@ -6902,6 +6950,7 @@ msgstr "" # File: data/core/units/merfolk/Triton.cfg, line: 4 #. [unit_type]: id=Merman Triton, race=merman #: data/core/units/merfolk/Triton.cfg:4 +#, fuzzy msgid "Merman Triton" msgstr "Tritão" @@ -6931,6 +6980,7 @@ msgstr "" # File: data/core/units/merfolk/Warrior.cfg, line: 4 #. [unit_type]: id=Merman Warrior, race=merman #: data/core/units/merfolk/Warrior.cfg:4 +#, fuzzy msgid "Merman Warrior" msgstr "Guerreiro Sereio" @@ -6948,6 +6998,7 @@ msgstr "" # File: data/core/units/monsters/Cuttle_Fish.cfg, line: 4 #. [unit_type]: id=Cuttle Fish, race=monster #: data/core/units/monsters/Cuttle_Fish.cfg:4 +#, fuzzy msgid "Cuttle Fish" msgstr "Lula Gigante" @@ -6956,6 +7007,7 @@ msgstr "Lula Gigante" # File: data/core/units/monsters/Cuttle_Fish.cfg, line: 18 #. [unit_type]: id=Cuttle Fish, race=monster #: data/core/units/monsters/Cuttle_Fish.cfg:19 +#, fuzzy msgid "" "Cuttle Fish are gigantic creatures of the seas. They can grab their " "opponents with strong tentacles, or spit a poisonous black ink from a " @@ -7011,6 +7063,7 @@ msgstr "" # File: data/core/units/monsters/Fire_Dragon.cfg, line: 4 #. [unit_type]: id=Fire Dragon, race=monster #: data/core/units/monsters/Fire_Dragon.cfg:4 +#, fuzzy msgid "Fire Dragon" msgstr "Dragão de Fogo" @@ -7019,6 +7072,7 @@ msgstr "Dragão de Fogo" # File: data/core/units/monsters/Fire_Dragon.cfg, line: 22 #. [unit_type]: id=Fire Dragon, race=monster #: data/core/units/monsters/Fire_Dragon.cfg:23 +#, fuzzy msgid "" "A dragon is a legendary creature, normally seen only in fantastic tales. " "They are very rare, and were it not for the historical events, the " @@ -7047,6 +7101,7 @@ msgstr "" # File: data/core/units/monsters/Fire_Guardian.cfg, line: 4 #. [unit_type]: id=Fire Guardian, race=monster #: data/core/units/monsters/Fire_Guardian.cfg:4 +#, fuzzy msgid "Fire Guardian" msgstr "Guardião de Fogo" @@ -7055,6 +7110,7 @@ msgstr "Guardião de Fogo" # File: data/core/units/monsters/Fire_Guardian.cfg, line: 25 #. [unit_type]: id=Fire Guardian, race=monster #: data/core/units/monsters/Fire_Guardian.cfg:25 +#, fuzzy msgid "" "Fire Guardians are spirits of smoke and flame. No one is exactly sure where " "they come from, but they are occasionally summoned by powerful mages to do " @@ -7071,6 +7127,7 @@ msgstr "" # File: data/core/units/monsters/Fire_Guardian.cfg, line: 28 #. [attack]: type=fire #: data/core/units/monsters/Fire_Guardian.cfg:28 +#, fuzzy msgid "fire claws" msgstr "garras de fogo" @@ -7079,6 +7136,7 @@ msgstr "garras de fogo" # File: data/core/units/monsters/Giant_Mudcrawler.cfg, line: 4 #. [unit_type]: id=Giant Mudcrawler, race=monster #: data/core/units/monsters/Giant_Mudcrawler.cfg:4 +#, fuzzy msgid "Giant Mudcrawler" msgstr "Monstros de Lama Gigantes" @@ -7101,6 +7159,7 @@ msgstr "" #. [attack]: type=impact #: data/core/units/monsters/Giant_Mudcrawler.cfg:41 #: data/core/units/monsters/Mudcrawler.cfg:42 +#, fuzzy msgid "mud glob" msgstr "bola de lama" @@ -7109,6 +7168,7 @@ msgstr "bola de lama" # File: data/core/units/monsters/Giant_Rat.cfg, line: 4 #. [unit_type]: id=Giant Rat, race=monster #: data/core/units/monsters/Giant_Rat.cfg:4 +#, fuzzy msgid "Giant Rat" msgstr "Rato Gigante" @@ -7126,6 +7186,7 @@ msgstr "" # File: data/core/units/monsters/Giant_Scorpion.cfg, line: 4 #. [unit_type]: id=Giant Scorpion, race=monster #: data/core/units/monsters/Giant_Scorpion.cfg:4 +#, fuzzy msgid "Giant Scorpion" msgstr "Escorpião Gigante" @@ -7134,6 +7195,7 @@ msgstr "Escorpião Gigante" # File: data/core/units/monsters/Giant_Scorpion.cfg, line: 19 #. [unit_type]: id=Giant Scorpion, race=monster #: data/core/units/monsters/Giant_Scorpion.cfg:42 +#, fuzzy msgid "" "A normal scorpion is dangerous enough — the deadliness of one the size of a " "man needs little explanation." @@ -7147,6 +7209,7 @@ msgstr "" #. [attack]: type=pierce #: data/core/units/monsters/Giant_Scorpion.cfg:47 #: data/core/units/monsters/Giant_Scorpling.cfg:32 +#, fuzzy msgid "sting" msgstr "ferroada" @@ -7156,6 +7219,7 @@ msgstr "ferroada" #. [attack]: type=impact #: data/core/units/monsters/Giant_Scorpion.cfg:59 #: data/core/units/monsters/Giant_Scorpling.cfg:44 +#, fuzzy msgid "pincers" msgstr "pinças" @@ -7200,6 +7264,7 @@ msgstr "" # File: data/core/units/monsters/Giant_Spider.cfg, line: 4 #. [unit_type]: id=Giant Spider, race=monster #: data/core/units/monsters/Giant_Spider.cfg:4 +#, fuzzy msgid "Giant Spider" msgstr "Aranha Gigante" @@ -7208,6 +7273,7 @@ msgstr "Aranha Gigante" # File: data/core/units/monsters/Giant_Spider.cfg, line: 20 #. [unit_type]: id=Giant Spider, race=monster #: data/core/units/monsters/Giant_Spider.cfg:23 +#, fuzzy msgid "" "Giant Spiders are said to roam the depths of Knalga, devouring many victims. " "They have a vicious bite, made worse by the fact that it is poisoned, and " @@ -7222,6 +7288,7 @@ msgstr "" # File: data/core/units/monsters/Giant_Spider.cfg, line: 37 #. [attack]: type=impact #: data/core/units/monsters/Giant_Spider.cfg:40 +#, fuzzy msgid "web" msgstr "teia" @@ -7253,6 +7320,7 @@ msgstr "fogo das fadas" # File: data/core/units/monsters/Mudcrawler.cfg, line: 4 #. [unit_type]: id=Mudcrawler, race=monster #: data/core/units/monsters/Mudcrawler.cfg:4 +#, fuzzy msgid "Mudcrawler" msgstr "Monstro de Lama" @@ -7276,6 +7344,7 @@ msgstr "" # File: data/core/units/monsters/Sea_Serpent.cfg, line: 4 #. [unit_type]: id=Sea Serpent, race=monster #: data/core/units/monsters/Sea_Serpent.cfg:4 +#, fuzzy msgid "Sea Serpent" msgstr "Serpente Marinha" @@ -7296,6 +7365,7 @@ msgstr "" # File: data/core/units/monsters/Skeletal_Dragon.cfg, line: 4 #. [unit_type]: id=Skeletal Dragon, race=undead #: data/core/units/monsters/Skeletal_Dragon.cfg:4 +#, fuzzy msgid "Skeletal Dragon" msgstr "Dragão Esqueleto" @@ -7304,6 +7374,7 @@ msgstr "Dragão Esqueleto" # File: data/core/units/monsters/Skeletal_Dragon.cfg, line: 26 #. [unit_type]: id=Skeletal Dragon, race=undead #: data/core/units/monsters/Skeletal_Dragon.cfg:26 +#, fuzzy msgid "" "Long ago one of the mightiest living creatures, the feared Dragon has become " "only bones and dark sinew. Long after its death, it was raised through the " @@ -7323,6 +7394,7 @@ msgstr "" # File: data/core/units/monsters/Skeletal_Dragon.cfg, line: 30 #. [attack]: type=blade #: data/core/units/monsters/Skeletal_Dragon.cfg:30 +#, fuzzy msgid "jaw" msgstr "mandíbula" @@ -7331,6 +7403,7 @@ msgstr "mandíbula" # File: data/core/units/monsters/Tentacle.cfg, line: 4 #. [unit_type]: id=Tentacle of the Deep, race=monster #: data/core/units/monsters/Tentacle.cfg:4 +#, fuzzy msgid "Tentacle of the Deep" msgstr "Tentáculos das Profundezas" @@ -7350,6 +7423,7 @@ msgstr "" # File: data/core/units/monsters/Water_Serpent.cfg, line: 5 #. [unit_type]: id=Water Serpent, race=monster #: data/core/units/monsters/Water_Serpent.cfg:5 +#, fuzzy msgid "Water Serpent" msgstr "Serpente Aquática" @@ -7358,6 +7432,7 @@ msgstr "Serpente Aquática" # File: data/core/units/monsters/Water_Serpent.cfg, line: 37 #. [unit_type]: id=Water Serpent, race=monster #: data/core/units/monsters/Water_Serpent.cfg:37 +#, fuzzy msgid "" "Scholars differ as to the ancestry of the Water Serpent. Some hold that they " "are the immature young, or mature cousins, of Sea Serpents. Others hold them " @@ -7380,6 +7455,7 @@ msgstr "" # File: data/core/units/monsters/Wolf.cfg, line: 4 #. [unit_type]: id=Wolf, race=wolf #: data/core/units/monsters/Wolf.cfg:4 +#, fuzzy msgid "Wolf" msgstr "Lobo" @@ -7396,6 +7472,7 @@ msgstr "Lobo" #: data/core/units/monsters/Wolf.cfg:34 #: data/core/units/monsters/Wolf_Dire.cfg:25 #: data/core/units/monsters/Wolf_Great.cfg:25 +#, fuzzy msgid "" "Wolves are aggressive animals that hunt in packs. Although weak " "individually, a wolf pack can kill even the strongest man in minutes." @@ -7408,6 +7485,7 @@ msgstr "" # File: data/core/units/monsters/Wolf_Dire.cfg, line: 4 #. [unit_type]: id=Direwolf, race=wolf #: data/core/units/monsters/Wolf_Dire.cfg:4 +#, fuzzy msgid "Direwolf" msgstr "Lobo Feroz" @@ -7416,6 +7494,7 @@ msgstr "Lobo Feroz" # File: data/core/units/monsters/Wolf_Great.cfg, line: 4 #. [unit_type]: id=Great Wolf, race=wolf #: data/core/units/monsters/Wolf_Great.cfg:4 +#, fuzzy msgid "Great Wolf" msgstr "Grande Lobo" @@ -7424,6 +7503,7 @@ msgstr "Grande Lobo" # File: data/core/units/monsters/Yeti.cfg, line: 4 #. [unit_type]: id=Yeti, race=monster #: data/core/units/monsters/Yeti.cfg:4 +#, fuzzy msgid "Yeti" msgstr "Pé-Grande" @@ -7502,6 +7582,7 @@ msgstr "" # File: data/core/units/nagas/Fighter.cfg, line: 4 #. [unit_type]: id=Naga Fighter, race=naga #: data/core/units/nagas/Fighter.cfg:4 +#, fuzzy msgid "Naga Fighter" msgstr "Soldado Naga" @@ -7510,6 +7591,7 @@ msgstr "Soldado Naga" # File: data/core/units/nagas/Fighter.cfg, line: 20 #. [unit_type]: id=Naga Fighter, race=naga #: data/core/units/nagas/Fighter.cfg:18 +#, fuzzy msgid "" "The serpentine naga are one of the few races capable of any meaningful " "mobility in water, giving them mastery of a whole world effectively " @@ -7530,6 +7612,7 @@ msgstr "" # File: data/core/units/nagas/Fighter.cfg, line: 63 #. [female] #: data/core/units/nagas/Fighter.cfg:49 +#, fuzzy msgid "Nagini Fighter" msgstr "Soldado Nagini" @@ -7538,6 +7621,7 @@ msgstr "Soldado Nagini" # File: data/core/units/nagas/Myrmidon.cfg, line: 4 #. [unit_type]: id=Naga Myrmidon, race=naga #: data/core/units/nagas/Myrmidon.cfg:4 +#, fuzzy msgid "Naga Myrmidon" msgstr "Mirmidão Naga" @@ -7546,6 +7630,7 @@ msgstr "Mirmidão Naga" # File: data/core/units/nagas/Myrmidon.cfg, line: 21 #. [unit_type]: id=Naga Myrmidon, race=naga #: data/core/units/nagas/Myrmidon.cfg:20 +#, fuzzy msgid "" "The most practiced of the naga blademasters are initiated into the caste of " "the Myrmidon, masters of their twin-bladed art. They strike as fast as the " @@ -7564,6 +7649,7 @@ msgstr "" # File: data/core/units/nagas/Myrmidon.cfg, line: 61 #. [female] #: data/core/units/nagas/Myrmidon.cfg:48 +#, fuzzy msgid "Nagini Myrmidon" msgstr "Mirmidão Nagini" @@ -7572,6 +7658,7 @@ msgstr "Mirmidão Nagini" # File: data/core/units/nagas/Myrmidon.cfg, line: 63 #. [female] #: data/core/units/nagas/Myrmidon.cfg:50 +#, fuzzy msgid "" "The most practiced of the nagini blademasters are initiated into the caste " "of the Myrmidon, masters of their twin-bladed art. They strike as fast as " @@ -7591,7 +7678,6 @@ msgstr "" #. [unit_type]: id=Naga Ringcaster, race=naga #: data/core/units/nagas/Ringcaster.cfg:4 #, fuzzy -#| msgid "Naga Fighter" msgid "Naga Ringcaster" msgstr "Soldado Naga" @@ -7622,7 +7708,6 @@ msgstr "" #. [unit_type]: id=Naga Slasher, race=naga #: data/core/units/nagas/Slasher.cfg:4 #, fuzzy -#| msgid "Naga Fighter" msgid "Naga Slasher" msgstr "Soldado Naga" @@ -7644,6 +7729,7 @@ msgstr "" # File: data/core/units/nagas/Warrior.cfg, line: 4 #. [unit_type]: id=Naga Warrior, race=naga #: data/core/units/nagas/Warrior.cfg:4 +#, fuzzy msgid "Naga Warrior" msgstr "Guerreiro Naga" @@ -7652,6 +7738,7 @@ msgstr "Guerreiro Naga" # File: data/core/units/nagas/Warrior.cfg, line: 19 #. [unit_type]: id=Naga Warrior, race=naga #: data/core/units/nagas/Warrior.cfg:18 +#, fuzzy msgid "" "The young warriors of the naga aspire to the day when they merit their " "second blade. Their martial practice of using twin blades is wholly unlike " @@ -7672,6 +7759,7 @@ msgstr "" # File: data/core/units/nagas/Warrior.cfg, line: 59 #. [female] #: data/core/units/nagas/Warrior.cfg:46 +#, fuzzy msgid "Nagini Warrior" msgstr "Guerreira Nagini" @@ -7680,6 +7768,7 @@ msgstr "Guerreira Nagini" # File: data/core/units/nagas/Warrior.cfg, line: 61 #. [female] #: data/core/units/nagas/Warrior.cfg:48 +#, fuzzy msgid "" "Many of the young warriors of the nagini aspire for the day when they merit " "their second blade. Their martial practice of using twin blades is wholly " @@ -7701,7 +7790,6 @@ msgstr "" #. [unit_type]: id=Naga Zephyr, race=naga #: data/core/units/nagas/Zephyr.cfg:4 #, fuzzy -#| msgid "Naga Fighter" msgid "Naga Zephyr" msgstr "Soldado Naga" @@ -7748,6 +7836,7 @@ msgstr "" # File: data/core/units/ogres/Ogre.cfg, line: 4 #. [unit_type]: id=Ogre, race=ogre #: data/core/units/ogres/Ogre.cfg:4 +#, fuzzy msgid "Ogre" msgstr "Ogro" @@ -7756,6 +7845,7 @@ msgstr "Ogro" # File: data/core/units/ogres/Ogre.cfg, line: 23 #. [unit_type]: id=Ogre, race=ogre #: data/core/units/ogres/Ogre.cfg:21 +#, fuzzy msgid "" "Ogres are giant creatures that usually live alone in the wilderness, " "remarkably similar to humans in form, though large and misshapen. While they " @@ -7782,6 +7872,7 @@ msgstr "cutelo" # File: data/core/units/ogres/Young_Ogre.cfg, line: 4 #. [unit_type]: id=Young Ogre, race=ogre #: data/core/units/ogres/Young_Ogre.cfg:4 +#, fuzzy msgid "Young Ogre" msgstr "Ogro Jovem" @@ -7790,6 +7881,7 @@ msgstr "Ogro Jovem" # File: data/core/units/ogres/Young_Ogre.cfg, line: 23 #. [unit_type]: id=Young Ogre, race=ogre #: data/core/units/ogres/Young_Ogre.cfg:20 +#, fuzzy msgid "" "When still young, Ogres are sometimes captured and taken into armies to be " "trained. They cannot manage weapons skillfully, but they compensate for that " @@ -7804,6 +7896,7 @@ msgstr "" # File: data/core/units/orcs/Archer.cfg, line: 4 #. [unit_type]: id=Orcish Archer, race=orc #: data/core/units/orcs/Archer.cfg:4 +#, fuzzy msgid "Orcish Archer" msgstr "Arqueiro Orc" @@ -7812,6 +7905,7 @@ msgstr "Arqueiro Orc" # File: data/core/units/orcs/Archer.cfg, line: 20 #. [unit_type]: id=Orcish Archer, race=orc #: data/core/units/orcs/Archer.cfg:17 +#, fuzzy msgid "" "Amongst orcs, bows are often regarded as a cowardly weapon; but even orcs, " "especially youths and those of slight build, are pragmatic enough to use " @@ -7831,6 +7925,7 @@ msgstr "" # File: data/core/units/orcs/Assassin.cfg, line: 4 #. [unit_type]: id=Orcish Assassin, race=orc #: data/core/units/orcs/Assassin.cfg:4 +#, fuzzy msgid "Orcish Assassin" msgstr "Assassino Orc" @@ -7839,6 +7934,7 @@ msgstr "Assassino Orc" # File: data/core/units/orcs/Assassin.cfg, line: 23 #. [unit_type]: id=Orcish Assassin, race=orc #: data/core/units/orcs/Assassin.cfg:20 +#, fuzzy msgid "" "Though some consider it cowardly to use, poison is a weapon favored by orcs, " "especially those weak of frame. Orcish assassins, who use it on throwing " @@ -7858,6 +7954,7 @@ msgstr "" # File: data/core/units/orcs/Crossbowman.cfg, line: 4 #. [unit_type]: id=Orcish Crossbowman, race=orc #: data/core/units/orcs/Crossbowman.cfg:4 +#, fuzzy msgid "Orcish Crossbowman" msgstr "Besteiro Orc" @@ -7866,6 +7963,7 @@ msgstr "Besteiro Orc" # File: data/core/units/orcs/Crossbowman.cfg, line: 19 #. [unit_type]: id=Orcish Crossbowman, race=orc #: data/core/units/orcs/Crossbowman.cfg:17 +#, fuzzy msgid "" "Orcish crossbows are crude imitations of human or dwarvish design; a " "crossbow of any make, though, is a fairly potent device. The orcs privileged " @@ -7901,6 +7999,7 @@ msgstr "" # File: data/core/units/orcs/Leader.cfg, line: 4 #. [unit_type]: id=Orcish Leader, race=orc #: data/core/units/orcs/Leader.cfg:4 +#, fuzzy msgid "Orcish Leader" msgstr "Líder Orc" @@ -7909,6 +8008,7 @@ msgstr "Líder Orc" # File: data/core/units/orcs/Leader.cfg, line: 20 #. [unit_type]: id=Orcish Leader, race=orc #: data/core/units/orcs/Leader.cfg:18 +#, fuzzy msgid "" "Unusually cunning orcs tend to find themselves as the leaders of warrior " "bands. They carry a crossbow out of necessity, but are much more skilled " @@ -7927,6 +8027,7 @@ msgstr "" # File: data/core/units/orcs/Leader.cfg, line: 4 #. [unit_type]: id=Orcish Nightblade, race=orc #: data/core/units/orcs/Nightblade.cfg:4 +#, fuzzy msgid "Orcish Nightblade" msgstr "Orc da Lâmina Noturna" @@ -7953,10 +8054,11 @@ msgstr "" #. [attack]: type=blade #: data/core/units/orcs/Nightblade.cfg:31 msgid "blade" -msgstr "cortante" +msgstr "lâmina" #. [attack]: type=impact #: data/core/units/orcs/Nightblade.cfg:40 +#, fuzzy msgid "kick" msgstr "chute" @@ -7965,6 +8067,7 @@ msgstr "chute" # File: data/core/units/orcs/Ruler.cfg, line: 4 #. [unit_type]: id=Orcish Ruler, race=orc #: data/core/units/orcs/Ruler.cfg:4 +#, fuzzy msgid "Orcish Ruler" msgstr "Regente Orc" @@ -7973,6 +8076,7 @@ msgstr "Regente Orc" # File: data/core/units/orcs/Ruler.cfg, line: 19 #. [unit_type]: id=Orcish Ruler, race=orc #: data/core/units/orcs/Ruler.cfg:18 +#, fuzzy msgid "" "Any orc who can keep a large tribe from feuding and in-fighting is often " "unusually intelligent and commanding, and is inevitably very strong as well. " @@ -7991,6 +8095,7 @@ msgstr "" # File: data/core/units/orcs/Slayer.cfg, line: 4 #. [unit_type]: id=Orcish Slayer, race=orc #: data/core/units/orcs/Slayer.cfg:4 +#, fuzzy msgid "Orcish Slayer" msgstr "Matador Orc" @@ -7999,6 +8104,7 @@ msgstr "Matador Orc" # File: data/core/units/orcs/Slayer.cfg, line: 22 #. [unit_type]: id=Orcish Slayer, race=orc #: data/core/units/orcs/Slayer.cfg:21 +#, fuzzy msgid "" "The larger or more skilled orcish assassins are called ‘Slayers’ by their " "enemies. Slayers are fast on their feet, and quite nimble in combat, " @@ -8026,6 +8132,7 @@ msgstr "Maquineiro Orc" # File: data/core/units/orcs/Slurbow.cfg, line: 21 #. [unit_type]: id=Orcish Slurbow, race=orc #: data/core/units/orcs/Slurbow.cfg:20 +#, fuzzy msgid "" "The basic design of a crossbow gives rise to the arbalest or ‘slurbow’; a " "much more intricate device, complete with a hand-turned cranequin to re-cock " @@ -8052,6 +8159,7 @@ msgstr "" # File: data/core/units/orcs/Sovereign.cfg, line: 4 #. [unit_type]: id=Orcish Sovereign, race=orc #: data/core/units/orcs/Sovereign.cfg:4 +#, fuzzy msgid "Orcish Sovereign" msgstr "Soberano Orc" @@ -8060,6 +8168,7 @@ msgstr "Soberano Orc" # File: data/core/units/orcs/Sovereign.cfg, line: 20 #. [unit_type]: id=Orcish Sovereign, race=orc #: data/core/units/orcs/Sovereign.cfg:19 +#, fuzzy msgid "" "From time to time, an orc will arise who has a natural charisma and command " "over his ilk. If he is also strong and cunning enough to survive early " @@ -8079,6 +8188,7 @@ msgstr "" # File: data/core/units/orcs/Warlord.cfg, line: 4 #. [unit_type]: id=Orcish Warlord, race=orc #: data/core/units/orcs/Warlord.cfg:4 +#, fuzzy msgid "Orcish Warlord" msgstr "Líder Tribal Orc" @@ -8102,6 +8212,7 @@ msgstr "" # File: data/core/units/orcs/Warrior.cfg, line: 4 #. [unit_type]: id=Orcish Warrior, race=orc #: data/core/units/orcs/Warrior.cfg:4 +#, fuzzy msgid "Orcish Warrior" msgstr "Guerreiro Orc" @@ -8121,6 +8232,7 @@ msgstr "" # File: data/core/units/saurians/Ambusher.cfg, line: 4 #. [unit_type]: id=Saurian Ambusher, race=lizard #: data/core/units/saurians/Ambusher.cfg:4 +#, fuzzy msgid "Saurian Ambusher" msgstr "Lagarto Emboscador" @@ -8129,6 +8241,7 @@ msgstr "Lagarto Emboscador" # File: data/core/units/saurians/Ambusher.cfg, line: 18 #. [unit_type]: id=Saurian Ambusher, race=lizard #: data/core/units/saurians/Ambusher.cfg:18 +#, fuzzy msgid "" "Saurians are light on their feet, and able at navigating terrain that often " "confounds their enemies. When this natural mobility is combined with " @@ -8151,6 +8264,7 @@ msgstr "" # File: data/core/units/saurians/Augur.cfg, line: 4 #. [unit_type]: id=Saurian Augur, race=lizard #: data/core/units/saurians/Augur.cfg:4 +#, fuzzy msgid "Saurian Augur" msgstr "Lagarto Augur" @@ -8159,6 +8273,7 @@ msgstr "Lagarto Augur" # File: data/core/units/saurians/Augur.cfg, line: 19 #. [unit_type]: id=Saurian Augur, race=lizard #: data/core/units/saurians/Augur.cfg:17 +#, fuzzy msgid "" "Saurians have some knowledge of what men call sorcery, but their practice of " "it reeks of augury and black magic. It is little understood, but rightly " @@ -8173,6 +8288,7 @@ msgstr "" # File: data/core/units/saurians/Flanker.cfg, line: 4 #. [unit_type]: id=Saurian Flanker, race=lizard #: data/core/units/saurians/Flanker.cfg:4 +#, fuzzy msgid "Saurian Flanker" msgstr "Lagarto Flanqueador" @@ -8181,6 +8297,7 @@ msgstr "Lagarto Flanqueador" # File: data/core/units/saurians/Flanker.cfg, line: 19 #. [unit_type]: id=Saurian Flanker, race=lizard #: data/core/units/saurians/Flanker.cfg:19 +#, fuzzy msgid "" "Saurian warriors are generally weaker in frame than their elven or human " "counterparts. This is of course a relative term, and they can still become " @@ -8199,6 +8316,7 @@ msgstr "" # File: data/core/units/saurians/Oracle.cfg, line: 4 #. [unit_type]: id=Saurian Oracle, race=lizard #: data/core/units/saurians/Oracle.cfg:4 +#, fuzzy msgid "Saurian Oracle" msgstr "Lagarto Oráculo" @@ -8207,6 +8325,7 @@ msgstr "Lagarto Oráculo" # File: data/core/units/saurians/Oracle.cfg, line: 19 #. [unit_type]: id=Saurian Oracle, race=lizard #: data/core/units/saurians/Oracle.cfg:18 +#, fuzzy msgid "" "Certain saurians are seen dressed in arcane regalia and covered head to toe " "in horrifying, esoteric shapes and markings, both with paint and tattoo. " @@ -8226,6 +8345,7 @@ msgstr "" # File: data/core/units/saurians/Skirmisher.cfg, line: 4 #. [unit_type]: id=Saurian Skirmisher, race=lizard #: data/core/units/saurians/Skirmisher.cfg:4 +#, fuzzy msgid "Saurian Skirmisher" msgstr "Lagarto Escaramuçador" @@ -8234,6 +8354,7 @@ msgstr "Lagarto Escaramuçador" # File: data/core/units/saurians/Skirmisher.cfg, line: 19 #. [unit_type]: id=Saurian Skirmisher, race=lizard #: data/core/units/saurians/Skirmisher.cfg:18 +#, fuzzy msgid "" "Saurians are very small of frame, and though they are somewhat frail because " "of this, they are very, very agile. In combat, their size allows them to " @@ -8257,6 +8378,7 @@ msgstr "" # File: data/core/units/saurians/Soothsayer.cfg, line: 4 #. [unit_type]: id=Saurian Soothsayer, race=lizard #: data/core/units/saurians/Soothsayer.cfg:4 +#, fuzzy msgid "Saurian Soothsayer" msgstr "Lagarto Vidente" @@ -8265,6 +8387,7 @@ msgstr "Lagarto Vidente" # File: data/core/units/saurians/Soothsayer.cfg, line: 19 #. [unit_type]: id=Saurian Soothsayer, race=lizard #: data/core/units/saurians/Soothsayer.cfg:18 +#, fuzzy msgid "" "Saurians are known to have some strange skills, arts bordering on the " "magical and mysterious. It is clear that some of them are particularly " @@ -8281,6 +8404,7 @@ msgstr "" # File: data/core/units/trolls/Great.cfg, line: 4 #. [unit_type]: id=Great Troll, race=troll #: data/core/units/trolls/Great.cfg:4 +#, fuzzy msgid "Great Troll" msgstr "Grande Troll" @@ -8289,6 +8413,7 @@ msgstr "Grande Troll" # File: data/core/units/trolls/Great.cfg, line: 18 #. [unit_type]: id=Great Troll, race=troll #: data/core/units/trolls/Great.cfg:17 +#, fuzzy msgid "" "When a troll, gifted with abnormal strength of life, matches that with age " "and wisdom, it becomes something extraordinary, a beast remembered for " @@ -8307,6 +8432,7 @@ msgstr "" # File: data/core/units/trolls/Hero.cfg, line: 4 #. [unit_type]: id=Troll Hero, race=troll #: data/core/units/trolls/Hero.cfg:4 +#, fuzzy msgid "Troll Hero" msgstr "Troll Herói" @@ -8315,6 +8441,7 @@ msgstr "Troll Herói" # File: data/core/units/trolls/Hero.cfg, line: 17 #. [unit_type]: id=Troll Hero, race=troll #: data/core/units/trolls/Hero.cfg:16 +#, fuzzy msgid "" "Some trolls are born with an exceptional share of the strength and vitality " "that characterizes their race. In a society where might makes right, those " @@ -8329,6 +8456,7 @@ msgstr "" # File: data/core/units/trolls/Rocklobber.cfg, line: 4 #. [unit_type]: id=Troll Rocklobber, race=troll #: data/core/units/trolls/Rocklobber.cfg:4 +#, fuzzy msgid "Troll Rocklobber" msgstr "Troll Atirador de Pedra" @@ -8337,6 +8465,7 @@ msgstr "Troll Atirador de Pedra" # File: data/core/units/trolls/Rocklobber.cfg, line: 19 #. [unit_type]: id=Troll Rocklobber, race=troll #: data/core/units/trolls/Rocklobber.cfg:18 +#, fuzzy msgid "" "The thought of throwing a boulder in combat has certainly occurred to many " "trolls, and some have taken to them as a weapon of choice. Because stones " @@ -8355,6 +8484,7 @@ msgstr "" # File: data/core/units/trolls/Troll.cfg, line: 4 #. [unit_type]: id=Troll, race=troll #: data/core/units/trolls/Troll.cfg:4 +#, fuzzy msgid "Troll" msgstr "Troll" @@ -8363,6 +8493,7 @@ msgstr "Troll" # File: data/core/units/trolls/Troll.cfg, line: 17 #. [unit_type]: id=Troll, race=troll #: data/core/units/trolls/Troll.cfg:16 +#, fuzzy msgid "" "Trolls have long troubled the thoughts of humanity and dwarf-kind. Sages " "remain baffled at the origins of these creatures and the driving force " @@ -8384,6 +8515,7 @@ msgstr "" # File: data/core/units/trolls/Troll_Shaman.cfg, line: 4 #. [unit_type]: id=Troll Shaman, race=troll #: data/core/units/trolls/Troll_Shaman.cfg:4 +#, fuzzy msgid "Troll Shaman" msgstr "Troll Xamã" @@ -8392,6 +8524,7 @@ msgstr "Troll Xamã" # File: data/core/units/trolls/Troll_Shaman.cfg, line: 30 #. [unit_type]: id=Troll Shaman, race=troll #: data/core/units/trolls/Troll_Shaman.cfg:29 +#, fuzzy msgid "" "Troll shamans are the mystical leaders of the trolls. Though not as strong " "or tough as other trolls, their true power lies in their fire magic, which " @@ -8406,6 +8539,7 @@ msgstr "" # File: data/core/units/trolls/Troll_Shaman.cfg, line: 59 #. [attack]: type=fire #: data/core/units/trolls/Troll_Shaman.cfg:46 +#, fuzzy msgid "flame blast" msgstr "explosão de fogo" @@ -8414,6 +8548,7 @@ msgstr "explosão de fogo" # File: data/core/units/trolls/Warrior.cfg, line: 4 #. [unit_type]: id=Troll Warrior, race=troll #: data/core/units/trolls/Warrior.cfg:4 +#, fuzzy msgid "Troll Warrior" msgstr "Troll Guerreiro" @@ -8422,6 +8557,7 @@ msgstr "Troll Guerreiro" # File: data/core/units/trolls/Warrior.cfg, line: 19 #. [unit_type]: id=Troll Warrior, race=troll #: data/core/units/trolls/Warrior.cfg:18 +#, fuzzy msgid "" "Trolls typically neither need nor prefer to use any proper armament in " "combat, as large ‘sticks and stones’ serve them all too well. However, " @@ -8446,6 +8582,7 @@ msgstr "" # File: data/core/units/trolls/Whelp.cfg, line: 4 #. [unit_type]: id=Troll Whelp, race=troll #: data/core/units/trolls/Whelp.cfg:4 +#, fuzzy msgid "Troll Whelp" msgstr "Troll Filhote" @@ -8454,6 +8591,7 @@ msgstr "Troll Filhote" # File: data/core/units/trolls/Whelp.cfg, line: 19 #. [unit_type]: id=Troll Whelp, race=troll #: data/core/units/trolls/Whelp.cfg:17 +#, fuzzy msgid "" "Describing a troll as a whelp is something of an oxymoron, given that their " "bodies are already much hardier than that of a grown man. They are clumsy " @@ -8472,6 +8610,7 @@ msgstr "" # File: data/core/units/undead/Corpse_Ghast.cfg, line: 4 #. [unit_type]: id=Ghast, race=undead #: data/core/units/undead/Corpse_Ghast.cfg:4 +#, fuzzy msgid "Ghast" msgstr "Ghast" @@ -8494,6 +8633,7 @@ msgstr "" # File: data/core/units/undead/Corpse_Ghoul.cfg, line: 4 #. [unit_type]: id=Ghoul, race=undead #: data/core/units/undead/Corpse_Ghoul.cfg:4 +#, fuzzy msgid "Ghoul" msgstr "Carniçal" @@ -8502,6 +8642,7 @@ msgstr "Carniçal" # File: data/core/units/undead/Corpse_Ghoul.cfg, line: 20 #. [unit_type]: id=Ghoul, race=undead #: data/core/units/undead/Corpse_Ghoul.cfg:18 +#, fuzzy msgid "" "Only the more perverse and sadistic of necromancers know what must be done " "to turn a person into a ghoul, and it is a secret they are not telling. The " @@ -8527,6 +8668,7 @@ msgstr "" # File: data/core/units/undead/Corpse_Necrophage.cfg, line: 4 #. [unit_type]: id=Necrophage, race=undead #: data/core/units/undead/Corpse_Necrophage.cfg:4 +#, fuzzy msgid "Necrophage" msgstr "Necrófago" @@ -8535,6 +8677,7 @@ msgstr "Necrófago" # File: data/core/units/undead/Corpse_Necrophage.cfg, line: 19 #. [unit_type]: id=Necrophage, race=undead #: data/core/units/undead/Corpse_Necrophage.cfg:18 +#, fuzzy msgid "" "The necrophage, or ‘devourer of the dead’, is a monstrous, corpulent thing, " "which bears only a crude resemblance to a man. They appear to be quite " @@ -8570,7 +8713,7 @@ msgstr "Anão" #: data/core/units/undead/Corpse_Soulless.cfg:127 #: data/core/units/undead/Corpse_Walking.cfg:126 msgid "wc_variation^Goblin" -msgstr "Góblin" +msgstr "Goblin" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:137 @@ -8596,13 +8739,13 @@ msgstr "Lagarto" #, fuzzy #| msgid "wc_variation^Swimmer" msgid "wc_variation^Spider" -msgstr "Aquático" +msgstr "Nadador" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:182 #: data/core/units/undead/Corpse_Walking.cfg:181 msgid "wc_variation^Swimmer" -msgstr "Aquático" +msgstr "Nadador" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:200 @@ -8647,6 +8790,7 @@ msgstr "" # File: data/core/units/undead/Necro_Dark_Adept.cfg, line: 4 #. [unit_type]: id=Dark Adept, race=human #: data/core/units/undead/Necro_Dark_Adept.cfg:4 +#, fuzzy msgid "Dark Adept" msgstr "Aprendiz da Escuridão" @@ -8695,6 +8839,7 @@ msgstr "" # File: data/core/units/undead/Necro_Dark_Adept.cfg, line: 132 #. [female] #: data/core/units/undead/Necro_Dark_Adept.cfg:146 +#, fuzzy msgid "female^Dark Adept" msgstr "Aprendiz da Escuridão" @@ -8703,6 +8848,7 @@ msgstr "Aprendiz da Escuridão" # File: data/core/units/undead/Necro_Dark_Sorcerer.cfg, line: 4 #. [unit_type]: id=Dark Sorcerer, race=human #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:4 +#, fuzzy msgid "Dark Sorcerer" msgstr "Feiticeiro Sombrio" @@ -8711,6 +8857,7 @@ msgstr "Feiticeiro Sombrio" # File: data/core/units/undead/Necro_Dark_Sorcerer.cfg, line: 19 #. [unit_type]: id=Dark Sorcerer, race=human #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:18 +#, fuzzy msgid "" "The dread inspired by black magic is enhanced by the secrecy and fell rumors " "which surround it. Dark sorcerers have begun to unlock the secrets of life " @@ -8748,6 +8895,7 @@ msgstr "" # File: data/core/units/undead/Necro_Dark_Sorcerer.cfg, line: 136 #. [female] #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:145 +#, fuzzy msgid "Dark Sorceress" msgstr "Feiticeira Sombria" @@ -8756,6 +8904,7 @@ msgstr "Feiticeira Sombria" # File: data/core/units/undead/Necro_Dark_Sorcerer.cfg, line: 140 #. [female] #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:149 +#, fuzzy msgid "" "The dread inspired by black magic comes chiefly from how little is known " "about it by the common man. Dark sorceresses have begun to unlock the " @@ -8794,6 +8943,7 @@ msgstr "" # File: data/core/units/undead/Necro_Lich.cfg, line: 4 #. [unit_type]: id=Lich, race=undead #: data/core/units/undead/Necro_Lich.cfg:4 +#, fuzzy msgid "Lich" msgstr "Lich" @@ -8841,6 +8991,7 @@ msgstr "" # File: data/core/units/undead/Necromancer.cfg, line: 20 #. [unit_type]: id=Necromancer, race=human #: data/core/units/undead/Necromancer.cfg:19 +#, fuzzy msgid "" "One of the pinnacles of what is considered ‘black magic’ is the art of " "necromancy, the terrible ability to awaken the dead with false life. This " @@ -8863,6 +9014,7 @@ msgstr "" # File: data/core/units/undead/Necromancer.cfg, line: 139 #. [female] #: data/core/units/undead/Necromancer.cfg:149 +#, fuzzy msgid "female^Necromancer" msgstr "Necromante" @@ -8871,6 +9023,7 @@ msgstr "Necromante" # File: data/core/units/undead/Skele_Banebow.cfg, line: 5 #. [unit_type]: id=Banebow, race=undead #: data/core/units/undead/Skele_Banebow.cfg:5 +#, fuzzy msgid "Banebow" msgstr "Arco Amaldiçoado" @@ -8879,6 +9032,7 @@ msgstr "Arco Amaldiçoado" # File: data/core/units/undead/Skele_Banebow.cfg, line: 19 #. [unit_type]: id=Banebow, race=undead #: data/core/units/undead/Skele_Banebow.cfg:18 +#, fuzzy msgid "" "The most powerful of the undead archers invariably end up being those who " "were themselves archers in their previous life. They wander the fields of " @@ -8897,6 +9051,7 @@ msgstr "" # File: data/core/units/undead/Skele_Bone_Shooter.cfg, line: 4 #. [unit_type]: id=Bone Shooter, race=undead #: data/core/units/undead/Skele_Bone_Shooter.cfg:4 +#, fuzzy msgid "Bone Shooter" msgstr "Atirador de Ossos" @@ -8905,6 +9060,7 @@ msgstr "Atirador de Ossos" # File: data/core/units/undead/Skele_Bone_Shooter.cfg, line: 17 #. [unit_type]: id=Bone Shooter, race=undead #: data/core/units/undead/Skele_Bone_Shooter.cfg:16 +#, fuzzy msgid "" "Of a dark sorcerer’s creations, some take more strongly to the false life " "given them. The potency of their un-life is given equipment to match; " @@ -8926,6 +9082,7 @@ msgstr "" # File: data/core/units/undead/Skele_Chocobone.cfg, line: 4 #. [unit_type]: id=Chocobone, race=undead #: data/core/units/undead/Skele_Chocobone.cfg:4 +#, fuzzy msgid "Chocobone" msgstr "Chocobone" @@ -8934,6 +9091,7 @@ msgstr "Chocobone" # File: data/core/units/undead/Skele_Chocobone.cfg, line: 24 #. [unit_type]: id=Chocobone, race=undead #: data/core/units/undead/Skele_Chocobone.cfg:31 +#, fuzzy msgid "" "Riding the bones of ostrich-like large birds once used as mounts by a lost " "civilization, the skeletal Chocobones can move faster than most cavalry " @@ -8948,6 +9106,7 @@ msgstr "" # File: data/core/units/undead/Skele_Death_Knight.cfg, line: 4 #. [unit_type]: id=Death Knight, race=undead #: data/core/units/undead/Skele_Death_Knight.cfg:4 +#, fuzzy msgid "Death Knight" msgstr "Cavaleiro da Morte" @@ -8956,6 +9115,7 @@ msgstr "Cavaleiro da Morte" # File: data/core/units/undead/Skele_Death_Knight.cfg, line: 26 #. [unit_type]: id=Death Knight, race=undead #: data/core/units/undead/Skele_Death_Knight.cfg:31 +#, fuzzy msgid "" "Tales are told of the mightiest warriors and generals, who, cursed with hate " "and stung by betrayal, have come back to this world as Death Knights. " @@ -8971,6 +9131,7 @@ msgstr "" # File: data/core/units/undead/Skele_Deathblade.cfg, line: 4 #. [unit_type]: id=Deathblade, race=undead #: data/core/units/undead/Skele_Deathblade.cfg:4 +#, fuzzy msgid "Deathblade" msgstr "Espada da Morte" @@ -8979,6 +9140,7 @@ msgstr "Espada da Morte" # File: data/core/units/undead/Skele_Deathblade.cfg, line: 19 #. [unit_type]: id=Deathblade, race=undead #: data/core/units/undead/Skele_Deathblade.cfg:18 +#, fuzzy msgid "" "In life, the abominations known as ‘Deathblades’ were masters of combat, " "soldiers who were both lithe and deadly. Their new masters, recognizing " @@ -8998,6 +9160,7 @@ msgstr "" # File: data/core/units/undead/Skele_Draug.cfg, line: 4 #. [unit_type]: id=Draug, race=undead #: data/core/units/undead/Skele_Draug.cfg:4 +#, fuzzy msgid "Draug" msgstr "Draug" @@ -9006,6 +9169,7 @@ msgstr "Draug" # File: data/core/units/undead/Skele_Draug.cfg, line: 19 #. [unit_type]: id=Draug, race=undead #: data/core/units/undead/Skele_Draug.cfg:18 +#, fuzzy msgid "" "There is little left, in these towering ruins, of the men they once were. " "Warriors at heart, they are now lost in the dream of unlife; wandering " @@ -9024,6 +9188,7 @@ msgstr "" # File: data/core/units/undead/Skele_Revenant.cfg, line: 4 #. [unit_type]: id=Revenant, race=undead #: data/core/units/undead/Skele_Revenant.cfg:4 +#, fuzzy msgid "Revenant" msgstr "Revenante" @@ -9032,6 +9197,7 @@ msgstr "Revenante" # File: data/core/units/undead/Skele_Revenant.cfg, line: 19 #. [unit_type]: id=Revenant, race=undead #: data/core/units/undead/Skele_Revenant.cfg:18 +#, fuzzy msgid "" "Given false life to do battle once more, the creatures known as Revenants " "were clearly great warriors in their time, though the memory of that time is " @@ -9052,6 +9218,7 @@ msgstr "" # File: data/core/units/undead/Skeleton.cfg, line: 4 #. [unit_type]: id=Skeleton, race=undead #: data/core/units/undead/Skeleton.cfg:4 +#, fuzzy msgid "Skeleton" msgstr "Esqueleto" @@ -9060,6 +9227,7 @@ msgstr "Esqueleto" # File: data/core/units/undead/Skeleton.cfg, line: 19 #. [unit_type]: id=Skeleton, race=undead #: data/core/units/undead/Skeleton.cfg:17 +#, fuzzy msgid "" "Skeletons are warriors who have been slain in battle and brought back by " "dark magics. Nearly mindless, and unwavering in their purpose, they fear " @@ -9076,6 +9244,7 @@ msgstr "" # File: data/core/units/undead/Skeleton_Archer.cfg, line: 4 #. [unit_type]: id=Skeleton Archer, race=undead #: data/core/units/undead/Skeleton_Archer.cfg:4 +#, fuzzy msgid "Skeleton Archer" msgstr "Esqueleto Arqueiro" @@ -9084,6 +9253,7 @@ msgstr "Esqueleto Arqueiro" # File: data/core/units/undead/Skeleton_Archer.cfg, line: 18 #. [unit_type]: id=Skeleton Archer, race=undead #: data/core/units/undead/Skeleton_Archer.cfg:16 +#, fuzzy msgid "" "A skeleton archer is little different from the ‘skeletons’ which often " "accompany it — it is a sin against nature, a warrior raised from the dead to " @@ -9102,6 +9272,7 @@ msgstr "" # File: data/core/units/undead/Spirit_Ghost.cfg, line: 4 #. [unit_type]: id=Ghost, race=undead #: data/core/units/undead/Spirit_Ghost.cfg:4 +#, fuzzy msgid "Ghost" msgstr "Fantasma" @@ -9110,6 +9281,7 @@ msgstr "Fantasma" # File: data/core/units/undead/Spirit_Ghost.cfg, line: 19 #. [unit_type]: id=Ghost, race=undead #: data/core/units/undead/Spirit_Ghost.cfg:17 +#, fuzzy msgid "" "Enslaved within a shroud of enchantments, a trapped spirit may be likened to " "the wind in the sails of a ship. This damned vessel becomes an unfailing " @@ -9130,6 +9302,7 @@ msgstr "" #: data/core/units/undead/Spirit_Ghost.cfg:69 #: data/core/units/undead/Spirit_Spectre.cfg:43 #: data/core/units/undead/Spirit_Wraith.cfg:32 +#, fuzzy msgid "wail" msgstr "lamento" @@ -9138,6 +9311,7 @@ msgstr "lamento" # File: data/core/units/undead/Spirit_Nightgaunt.cfg, line: 4 #. [unit_type]: id=Nightgaunt, race=undead #: data/core/units/undead/Spirit_Nightgaunt.cfg:4 +#, fuzzy msgid "Nightgaunt" msgstr "Predador Noturno" @@ -9146,6 +9320,7 @@ msgstr "Predador Noturno" # File: data/core/units/undead/Spirit_Nightgaunt.cfg, line: 19 #. [unit_type]: id=Nightgaunt, race=undead #: data/core/units/undead/Spirit_Nightgaunt.cfg:18 +#, fuzzy msgid "" "The purpose of the masks that these creatures wear is unknown, as is the " "countenance that they obscure. These terrible forms are rarely seen by the " @@ -9162,6 +9337,7 @@ msgstr "" # File: data/core/units/undead/Spirit_Shadow.cfg, line: 4 #. [unit_type]: id=Shadow, race=undead #: data/core/units/undead/Spirit_Shadow.cfg:4 +#, fuzzy msgid "Shadow" msgstr "Sombra" @@ -9170,6 +9346,7 @@ msgstr "Sombra" # File: data/core/units/undead/Spirit_Shadow.cfg, line: 18 #. [unit_type]: id=Shadow, race=undead #: data/core/units/undead/Spirit_Shadow.cfg:17 +#, fuzzy msgid "" "When light came into the world and gave form to the unknown, fear was forced " "to retreat into darkness. Since that day, the shadows of the world have held " @@ -9188,6 +9365,7 @@ msgstr "" # File: data/core/units/undead/Spirit_Spectre.cfg, line: 4 #. [unit_type]: id=Spectre, race=undead #: data/core/units/undead/Spirit_Spectre.cfg:4 +#, fuzzy msgid "Spectre" msgstr "Espectro" @@ -9196,6 +9374,7 @@ msgstr "Espectro" # File: data/core/units/undead/Spirit_Spectre.cfg, line: 19 #. [unit_type]: id=Spectre, race=undead #: data/core/units/undead/Spirit_Spectre.cfg:19 +#, fuzzy msgid "" "Sometimes called the ‘hollow men’, spectres form the right arm of their " "masters’ powers. They are an unholy terror to the living, for they are quite " @@ -9221,6 +9400,7 @@ msgstr "" #. [attack]: type=arcane #: data/core/units/undead/Spirit_Spectre.cfg:32 #: data/core/units/undead/Spirit_Wraith.cfg:21 +#, fuzzy msgid "baneblade" msgstr "lâmina maldita" @@ -9229,6 +9409,7 @@ msgstr "lâmina maldita" # File: data/core/units/undead/Spirit_Wraith.cfg, line: 4 #. [unit_type]: id=Wraith, race=undead #: data/core/units/undead/Spirit_Wraith.cfg:4 +#, fuzzy msgid "Wraith" msgstr "Aparição" @@ -9237,6 +9418,7 @@ msgstr "Aparição" # File: data/core/units/undead/Spirit_Wraith.cfg, line: 18 #. [unit_type]: id=Wraith, race=undead #: data/core/units/undead/Spirit_Wraith.cfg:17 +#, fuzzy msgid "" "These shades of what were once warriors are among the most terrifying things " "a necromancer can create, for a sword will cleave right through them as if " @@ -9255,6 +9437,7 @@ msgstr "" # File: data/core/units/wose/Ancient.cfg, line: 4 #. [unit_type]: id=Ancient Wose, race=wose #: data/core/units/wose/Ancient.cfg:4 +#, fuzzy msgid "Ancient Wose" msgstr "Wose Ancestral" @@ -9310,6 +9493,7 @@ msgstr "esmagamento" # File: data/core/units/wose/Elder.cfg, line: 4 #. [unit_type]: id=Elder Wose, race=wose #: data/core/units/wose/Elder.cfg:4 +#, fuzzy msgid "Elder Wose" msgstr "Wose Ancião" @@ -9318,6 +9502,7 @@ msgstr "Wose Ancião" # File: data/core/units/wose/Elder.cfg, line: 17 #. [unit_type]: id=Elder Wose, race=wose #: data/core/units/wose/Elder.cfg:17 +#, fuzzy msgid "" "Woses have been said to possess many shapes, all of them tree-like in form, " "and as they age, to increase in size. Tales tell of woses who resemble trees " @@ -9355,6 +9540,7 @@ msgstr "Wose" # File: data/core/units/wose/Wose.cfg, line: 18 #. [unit_type]: id=Wose, race=wose #: data/core/units/wose/Wose.cfg:17 +#, fuzzy msgid "" "Rarely seen even by elves, the Wose is an order of creature about which " "little is known. The elves are the source of most of this knowledge; they " @@ -9389,7 +9575,6 @@ msgstr "" #. [unit_type]: id=Wose Shaman, race=wose #: data/core/units/wose/Wose_Shaman.cfg:4 #, fuzzy -#| msgid "Troll Shaman" msgid "Wose Shaman" msgstr "Troll Xamã"