Make dehydration only affect the player side

Seems like a controversial choice that will affect this scenario balance, but easy enough to do in wml at the cost.
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Thom Diment 2020-02-28 22:38:50 +00:00 committed by GitHub
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commit 014efaa4d2
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@ -21,15 +21,7 @@ Hd, Dd*, Dd^E*, Rd #enddef
role=immune
[/not]
[and]
# Prevent unseen AI guardians from being depleted by dehydration
[filter_vision]
side=1
[/filter_vision]
[or]
[not]
ai_special=guardian
[/not]
[/or]
side=1
[/and]
#enddef