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Make dehydration only affect the player side
Seems like a controversial choice that will affect this scenario balance, but easy enough to do in wml at the cost.
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@ -21,15 +21,7 @@ Hd, Dd*, Dd^E*, Rd #enddef
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role=immune
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[/not]
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[and]
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# Prevent unseen AI guardians from being depleted by dehydration
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[filter_vision]
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side=1
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[/filter_vision]
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[or]
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[not]
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ai_special=guardian
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[/not]
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[/or]
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side=1
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[/and]
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#enddef
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