Typo fix.

This commit is contained in:
Lari Nieminen 2010-09-27 19:15:04 +00:00
parent 0f5096c75c
commit 0176a381c5

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@ -685,7 +685,7 @@ Most units receive 50% to 60% defense in mushroom groves, whereas cavalry receiv
title= _ "Village"
text= "<img>src=terrain/village/human-tile.png align=left box=no</img> <img>src=terrain/village/elven-tile.png align=middle box=no</img><img>src=terrain/village/swampwater-tile.png align=right box=no</img>
" + _ "Villages represent any group of buildings, human or otherwise. Almost all units, even cavalry, have any easy time navigating villages, and most units gain a defensive bonus from being stationed in a village. Villages allow units the resources to clean and tend to their wounds, which allows any unit stationed therein to heal eight hitpoints each turn, or to be cured of poison.
" + _ "Villages represent any group of buildings, human or otherwise. Almost all units, even cavalry, have an easy time navigating villages, and most units gain a defensive bonus from being stationed in a village. Villages allow units the resources to clean and tend to their wounds, which allows any unit stationed therein to heal eight hitpoints each turn, or to be cured of poison.
Most units have 50 to 60% defense in villages, whereas cavalry receive only 40%.