From 0176a381c5c998e7c99cccda707e840e6d01524c Mon Sep 17 00:00:00 2001 From: Lari Nieminen Date: Mon, 27 Sep 2010 19:15:04 +0000 Subject: [PATCH] Typo fix. --- data/core/help.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/core/help.cfg b/data/core/help.cfg index a8c6d01bc5e..c3a87b2ca06 100644 --- a/data/core/help.cfg +++ b/data/core/help.cfg @@ -685,7 +685,7 @@ Most units receive 50% to 60% defense in mushroom groves, whereas cavalry receiv title= _ "Village" text= "src=terrain/village/human-tile.png align=left box=no src=terrain/village/elven-tile.png align=middle box=nosrc=terrain/village/swampwater-tile.png align=right box=no -" + _ "Villages represent any group of buildings, human or otherwise. Almost all units, even cavalry, have any easy time navigating villages, and most units gain a defensive bonus from being stationed in a village. Villages allow units the resources to clean and tend to their wounds, which allows any unit stationed therein to heal eight hitpoints each turn, or to be cured of poison. +" + _ "Villages represent any group of buildings, human or otherwise. Almost all units, even cavalry, have an easy time navigating villages, and most units gain a defensive bonus from being stationed in a village. Villages allow units the resources to clean and tend to their wounds, which allows any unit stationed therein to heal eight hitpoints each turn, or to be cured of poison. Most units have 50 to 60% defense in villages, whereas cavalry receive only 40%.