mirror of
https://github.com/wesnoth/wesnoth
synced 2025-05-10 13:10:47 +00:00
Changed mountains to overlay again...
...in preparation of making a castle<->mountain special transition. Changes villages to use 'village' flag so they can be placed on top of 'overlay' as well as 'base'. Removed a no longer needed special case.
This commit is contained in:
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5955ba5f99
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@ -228,8 +228,8 @@
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[tile]
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[tile]
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pos=1
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pos=1
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type=mb
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type=mb
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no_flag="base"
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no_flag="overlay"
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set_flag="base"
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set_flag="overlay"
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[/tile]
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[/tile]
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[image]
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[image]
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name=mountain_range3_1
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name=mountain_range3_1
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@ -240,8 +240,8 @@
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[tile]
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[tile]
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pos=2
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pos=2
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type=mb
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type=mb
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no_flag="base"
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no_flag="overlay"
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set_flag="base"
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set_flag="overlay"
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[/tile]
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[/tile]
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[image]
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[image]
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name=mountain_range3_2
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name=mountain_range3_2
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@ -252,8 +252,8 @@
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[tile]
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[tile]
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pos=3
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pos=3
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type=mb
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type=mb
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no_flag="base"
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no_flag="overlay"
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set_flag="base"
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set_flag="overlay"
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[/tile]
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[/tile]
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[image]
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[image]
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name=mountain_range3_3
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name=mountain_range3_3
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@ -264,8 +264,8 @@
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[tile]
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[tile]
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pos=4
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pos=4
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type=mb
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type=mb
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no_flag="base"
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no_flag="overlay"
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set_flag="base"
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set_flag="overlay"
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[/tile]
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[/tile]
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[image]
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[image]
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name=mountain_range3_4
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name=mountain_range3_4
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@ -276,8 +276,8 @@
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[tile]
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[tile]
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pos=5
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pos=5
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type=mb
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type=mb
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no_flag="base"
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no_flag="overlay"
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set_flag="base"
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set_flag="overlay"
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[/tile]
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[/tile]
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[image]
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[image]
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name=mountain_range3_5
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name=mountain_range3_5
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@ -301,8 +301,8 @@
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[tile]
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[tile]
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pos=1
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pos=1
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type=mb
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type=mb
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no_flag="base"
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no_flag="overlay"
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set_flag="base"
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set_flag="overlay"
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[/tile]
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[/tile]
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[image]
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[image]
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name=mountain_range4_1
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name=mountain_range4_1
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@ -313,8 +313,8 @@
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[tile]
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[tile]
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pos=2
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pos=2
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type=mb
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type=mb
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no_flag="base"
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no_flag="overlay"
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set_flag="base"
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set_flag="overlay"
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[/tile]
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[/tile]
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[image]
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[image]
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name=mountain_range4_2
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name=mountain_range4_2
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@ -325,8 +325,8 @@
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[tile]
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[tile]
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pos=3
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pos=3
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type=mb
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type=mb
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no_flag="base"
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no_flag="overlay"
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set_flag="base"
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set_flag="overlay"
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[/tile]
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[/tile]
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[image]
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[image]
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name=mountain_range4_3
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name=mountain_range4_3
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@ -337,8 +337,8 @@
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[tile]
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[tile]
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pos=4
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pos=4
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type=mb
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type=mb
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no_flag="base"
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no_flag="overlay"
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set_flag="base"
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set_flag="overlay"
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[/tile]
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[/tile]
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[image]
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[image]
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name=mountain_range4_4
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name=mountain_range4_4
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@ -349,8 +349,8 @@
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[tile]
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[tile]
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pos=5
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pos=5
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type=mb
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type=mb
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no_flag="base"
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no_flag="overlay"
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set_flag="base"
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set_flag="overlay"
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[/tile]
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[/tile]
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[image]
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[image]
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name=mountain_range4_5
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name=mountain_range4_5
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@ -374,8 +374,8 @@
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[tile]
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[tile]
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pos=1
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pos=1
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type=mb
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type=mb
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no_flag="base"
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no_flag="overlay"
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set_flag="base"
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set_flag="overlay"
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[/tile]
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[/tile]
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[image]
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[image]
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name=mountain_range1_1
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name=mountain_range1_1
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@ -386,8 +386,8 @@
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[tile]
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[tile]
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pos=2
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pos=2
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type=mb
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type=mb
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no_flag="base"
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no_flag="overlay"
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set_flag="base"
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set_flag="overlay"
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[/tile]
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[/tile]
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[image]
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[image]
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name=mountain_range1_2
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name=mountain_range1_2
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@ -398,8 +398,8 @@
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[tile]
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[tile]
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pos=3
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pos=3
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type=mb
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type=mb
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no_flag="base"
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no_flag="overlay"
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set_flag="base"
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set_flag="overlay"
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[/tile]
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[/tile]
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[image]
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[image]
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name=mountain_range1_3
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name=mountain_range1_3
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@ -424,8 +424,8 @@
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[tile]
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[tile]
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pos=1
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pos=1
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type=mb
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type=mb
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no_flag="base"
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no_flag="overlay"
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set_flag="base"
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set_flag="overlay"
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[/tile]
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[/tile]
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[image]
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[image]
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name=mountain_range2_1
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name=mountain_range2_1
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@ -436,8 +436,8 @@
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[tile]
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[tile]
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pos=2
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pos=2
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type=mb
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type=mb
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no_flag="base"
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no_flag="overlay"
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set_flag="base"
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set_flag="overlay"
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[/tile]
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[/tile]
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[image]
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[image]
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name=mountain_range2_2
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name=mountain_range2_2
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@ -448,8 +448,8 @@
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[tile]
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[tile]
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pos=3
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pos=3
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type=mb
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type=mb
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no_flag="base"
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no_flag="overlay"
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set_flag="base"
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set_flag="overlay"
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[/tile]
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[/tile]
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[image]
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[image]
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name=mountain_range2_3
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name=mountain_range2_3
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@ -513,42 +513,8 @@
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#enddef
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#enddef
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# DHEX TYPE NAME1 NAME2 NAME3 FLAG PROB TILE POS
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# DHEX TYPE NAME1 NAME2 NAME3 FLAG PROB TILE POS
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{DHEX mb mountain5_1 mountain5_2 mountain5_3 base 20}
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{DHEX mb mountain5_1 mountain5_2 mountain5_3 overlay 20}
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{DHEX mb mountain6_1 mountain6_2 mountain6_3 base 20}
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{DHEX mb mountain6_1 mountain6_2 mountain6_3 overlay 20}
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# extra macro for single hex mountains / villages
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# (base position is different so mountains don't hide mountain villages)
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#define SHEX2 TYPE FLAG PROB TILE
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[terrain_graphics]
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map="
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*
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* *
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1
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* *
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*"
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[tile]
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pos=1
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type={TYPE}
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no_flag={FLAG}
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set_flag={FLAG}
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[/tile]
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probability={PROB}
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[image]
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name={TILE}
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position=vertical
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base=89,145
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[/image]
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[/terrain_graphics]
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#enddef
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#Single hex mountain tiles
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{SHEX2 mb base 33 mountains3}
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{SHEX2 mb base 33 mountains2}
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{SHEX2 mb base 100 mountains}
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#Macro for Single Hex
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#Macro for Single Hex
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#define SHEX TYPE FLAG PROB TILE
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#define SHEX TYPE FLAG PROB TILE
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@ -577,6 +543,11 @@
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[/terrain_graphics]
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[/terrain_graphics]
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#enddef
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#enddef
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#Single hex mountain tiles (mountain + village)
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{SHEX mb overlay 33 mountains3}
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{SHEX mb overlay 33 mountains2}
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{SHEX mb overlay 100 mountains}
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#Single hex normal forest tiles
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#Single hex normal forest tiles
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{SHEX f overlay 33 forest}
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{SHEX f overlay 33 forest}
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{SHEX f overlay 25 forest3}
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{SHEX f overlay 25 forest3}
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@ -608,50 +579,51 @@
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#
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#
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# Villages
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# Villages
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#
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# Flagged as 'village' so they can be placed on
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# top of both 'base' and 'overlay'
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#Single hex human villages (grassland, hills, mountains)
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#Single hex human villages (grassland, hills, mountains)
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{SHEX v overlay 30 village-human}
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{SHEX v village 30 village-human}
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{SHEX v overlay 30 village-human2}
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{SHEX v village 30 village-human2}
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{SHEX v overlay 100 village-human3}
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{SHEX v village 100 village-human3}
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{SHEX ab overlay 100 village-human4}
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{SHEX ab village 100 village-human4}
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#Single hex human villages (snow)
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#Single hex human villages (snow)
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{SHEX V overlay 33 village-human-snow}
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{SHEX V village 33 village-human-snow}
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{SHEX V overlay 33 village-human-snow2}
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{SHEX V village 33 village-human-snow2}
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{SHEX V overlay 100 village-human-snow3}
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{SHEX V village 100 village-human-snow3}
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{SHEX A overlay 100 village-human-snow4}
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{SHEX A village 100 village-human-snow4}
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#Single hex elven villages
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#Single hex elven villages
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{SHEX t overlay 10 village-elven}
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{SHEX t village 10 village-elven}
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{SHEX t overlay 25 village-elven3}
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{SHEX t village 25 village-elven3}
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{SHEX t overlay 25 village-elven4}
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{SHEX t village 25 village-elven4}
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{SHEX t overlay 100 village-elven2}
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{SHEX t village 100 village-elven2}
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#Single hex elven villages (snow)
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#Single hex elven villages (snow)
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{SHEX e overlay 10 village-elven-snow}
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{SHEX e village 10 village-elven-snow}
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{SHEX e overlay 25 village-elven-snow3}
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{SHEX e village 25 village-elven-snow3}
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{SHEX e overlay 25 village-elven-snow4}
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{SHEX e village 25 village-elven-snow4}
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{SHEX e overlay 100 village-elven-snow2}
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{SHEX e village 100 village-elven-snow2}
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#Single hex desert villages
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#Single hex desert villages
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{SHEX B overlay 100 village-desert}
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{SHEX B village 100 village-desert}
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{SHEX U overlay 100 village-desert2}
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{SHEX U village 100 village-desert2}
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#Single hex underground villages
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#Single hex underground villages
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{SHEX D overlay 33 village-cave}
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{SHEX D village 33 village-cave}
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{SHEX D overlay 33 village-cave2}
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{SHEX D village 33 village-cave2}
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{SHEX D overlay 100 village-cave3}
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{SHEX D village 100 village-cave3}
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{SHEX p overlay 100 village-dwarven}
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{SHEX p village 100 village-dwarven}
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#Single hex swamp village
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#Single hex swamp village
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{SHEX Y overlay 100 village-swampwater}
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{SHEX Y village 100 village-swampwater}
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#Single hex coastal village
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#Single hex coastal village
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{SHEX Z overlay 100 village-coast}
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{SHEX Z village 100 village-coast}
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#Single hex tropical village
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#Single hex tropical village
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{SHEX L overlay 100 village-tropical-forest}
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{SHEX L village 100 village-tropical-forest}
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#
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#
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# Village base terrain
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# Village base terrain
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