Removed code for never fixed feature.

The reason for remove is that code has been refactored and to implement
a similar feature one would have to take a different approach.
This commit is contained in:
Andrius Silinskas 2013-10-07 20:18:01 +01:00
parent 913c6cb693
commit 025565622d
2 changed files with 2 additions and 40 deletions

View File

@ -366,7 +366,6 @@ connect::connect(game_display& disp, const std::string& game_name,
scroll_pane_(video()),
launch_(video(), _("Im Ready")),
cancel_(video(), engine_.first_scenario() ? _("Cancel") : _("Quit")),
//add_local_player_(video(), _("Add named local player")),
combo_control_group_(new gui::drop_group_manager())
{
DBG_MP << "setting up connect dialog" << std::endl;
@ -426,38 +425,6 @@ void connect::process_event()
{
bool changed = false;
// TODO: fix this feature or remove the code.
// If the Add Local Player button is pressed, display corresponding
// dialog box. Dialog box is shown again if an already existing
// player name is entered. If the name is valid, add a new user with
// that name to the list of connected users, and refresh the UI.
/*if (add_local_player_.pressed()) {
bool already_exists = false;
do {
already_exists = false;
gui::dialog d(disp(), _("Enter a name for the new player"), "",
gui::OK_CANCEL);
d.set_textbox(_("Name: "));
d.show();
if (d.result() != gui::CLOSE_DIALOG && !d.textbox_text().empty()) {
BOOST_FOREACH(const std::string& user,
engine_.connected_users()) {
if (user == d.textbox_text()) {
already_exists = true;
}
}
if (!already_exists) {
engine_.connected_users().push_back(d.textbox_text());
update_playerlist_state();
BOOST_FOREACH(side& s, sides_) {
s.update_ui();
}
}
}
} while (already_exists);
}*/
BOOST_FOREACH(side& s, sides_) {
s.process_event();
if (s.changed()) {
@ -543,12 +510,8 @@ void connect::layout_children(const SDL_Rect& rect)
gold_title_label_.set_location((left + 493), top + 35);
income_title_label_.set_location((left + 560), top + 35);
/*add_local_player_.set_help_string(("Feature currently disabled."));
add_local_player_.set_active(false);
add_local_player_.hide(true);
add_local_player_.set_location(left, bottom - add_local_player_.height());*/
waiting_label_.set_location(left + gui::ButtonHPadding /*+
add_local_player_.width()*/, bottom - left_button->height() + 4);
waiting_label_.set_location(left + gui::ButtonHPadding,
bottom - left_button->height() + 4);
SDL_Rect scroll_pane_rect;
scroll_pane_rect.x = ca.x;

View File

@ -141,7 +141,6 @@ private:
gui::scrollpane scroll_pane_;
gui::button launch_;
gui::button cancel_;
//gui::button add_local_player_;
gui::drop_group_manager_ptr combo_control_group_;
};