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Update changelog
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### User interface
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* Added a "disengaged" orb, shown instead of the partially-moved orb for units that can move but can't attack.
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* Added information about the build's (not runtime) target CPU architecture to the game version info dialog and --report.
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* Added terminal-style command history browsing with up-down keys for in-game consoles used by debug mode, ai and search floating textboxes.
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### WML Engine
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### Miscellaneous and Bug Fixes
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* Fixed display zoom not being taken into account when using the `x`, `y`, `directional_x` and `directional_y` attributes in unit animations.
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