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https://github.com/wesnoth/wesnoth
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fix some compiler warnings
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81b6c3ab99
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@ -61,7 +61,7 @@ game_state::game_state(const config & level, play_controller & pc, const tdata_c
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{
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init(pc.ticks(), pc, level);
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}
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game_state::game_state(const config & level, play_controller & pc, const tdata_cache & tdata, game_board& board) :
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game_state::game_state(const config & level, play_controller & pc, game_board& board) :
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gamedata_(level),
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board_(board),
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tod_manager_(level),
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@ -65,7 +65,7 @@ public:
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game_state(const config & level, play_controller &, const tdata_cache & tdata);
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/// The third parameter is an optimisation.
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game_state(const config & level, play_controller &, const tdata_cache & tdata, game_board& board);
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game_state(const config & level, play_controller &, game_board& board);
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~game_state();
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@ -138,6 +138,7 @@ play_controller::play_controller(const config& level, saved_game& state_of_game,
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: controller_base(game_config, video)
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, observer()
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, savegame_config()
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, ticks_(ticks)
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, tdata_(tdata)
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, gamestate_()
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, level_()
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@ -161,7 +162,6 @@ play_controller::play_controller(const config& level, saved_game& state_of_game,
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, skip_replay_(skip_replay)
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, linger_(false)
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, init_side_done_now_(false)
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, ticks_(ticks)
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, victory_when_enemies_defeated_(level["victory_when_enemies_defeated"].to_bool(true))
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, remove_from_carryover_on_defeat_(level["remove_from_carryover_on_defeat"].to_bool(true))
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, end_level_data_()
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@ -261,6 +261,7 @@ protected:
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//gamestate
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const tdata_cache & tdata_;
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boost::scoped_ptr<game_state> gamestate_;
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config level_;
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saved_game & saved_game_;
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//managers
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@ -318,7 +319,6 @@ private:
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std::vector<std::string> victory_music_;
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std::vector<std::string> defeat_music_;
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config level_;
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hotkey::scope_changer scope_;
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// used to sync with the mpserver, not persistent in savefiles.
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int server_request_number_;
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