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https://github.com/wesnoth/wesnoth
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tutorial: UI improvements
uses portraits in the character selection and single click selection on pictures instead of buttons also adds a dark background to hint messages to make them easier to read adds arrow markers in the beginning on the units
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@ -13,9 +13,9 @@
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grow_factor = 1
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border = "all"
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border_size = 5
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horizontal_alignment = "left"
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horizontal_alignment = "center"
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[label]
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definition = "title"
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definition = "title_script"
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label = _"Select Character"
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[/label]
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[/column]
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@ -25,7 +25,7 @@
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grow_factor = 1
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border = "all"
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border_size = 5
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horizontal_alignment = "left"
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horizontal_alignment = "center"
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[label]
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label = _"Who do you want to play as?"
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[/label]
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@ -39,37 +39,88 @@
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grow_factor = 1
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border = "all"
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border_size = 5
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[image]
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label = "units/konrad-fighter.png"
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[/image]
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[/column]
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[column]
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grow_factor = 1
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border = "all"
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border_size = 5
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[image]
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label = "units/human-princess.png~TC(1,magenta)"
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[/image]
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[/column]
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[/row]
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[row]
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[column]
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grow_factor = 1
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border = "all"
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border_size = 5
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[button]
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label = _"Konrad"
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return_value = 1
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[/button]
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[/column]
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[column]
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grow_factor = 1
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border = "all"
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border_size = 5
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[button]
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label = _"Li’sar"
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return_value = 2
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[/button]
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[horizontal_listbox]
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id = "characters"
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has_minimum = false
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[list_definition]
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[row]
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[column]
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horizontal_grow = true
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vertical_grow = true
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[toggle_panel]
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definition = "default"
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return_value_id = "ok"
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linked_group = "panel"
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[grid]
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[row]
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grow_factor = 0
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[column]
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grow_factor = 1
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horizontal_alignment = "center"
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border = "all"
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border_size = 5
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[image]
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id = "image"
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definition = "default"
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[/image]
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[/column]
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[/row]
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[row]
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grow_factor = 1
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[column]
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grow_factor = 0
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border = "all"
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border_size = 10
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horizontal_grow = true
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vertical_alignment = "top"
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[label]
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id = "name"
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use_markup = true
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text_alignment = "center"
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[/label]
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[/column]
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[/row]
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[/grid]
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[/toggle_panel]
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[/column]
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[/row]
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[/list_definition]
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[list_data]
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[row]
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[column]
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[widget]
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id = "image"
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label = "portraits/konrad.webp~SCALE(200,200)"
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[/widget]
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[widget]
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id = "name"
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label = "<span size='x-large' face='OldaniaAdfStd'>" + _"Konrad" + "</span>"
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[/widget]
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[/column]
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[/row]
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[row]
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[column]
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[widget]
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id = "image"
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label = "portraits/lisar.webp~SCALE(200,200)~FL()"
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[/widget]
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[widget]
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id = "name"
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label = "<span size='x-large' face='OldaniaAdfStd'>" + _"Li’sar" + "</span>"
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[/widget]
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[/column]
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[/row]
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[/list_data]
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[/horizontal_listbox]
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[/column]
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[/row]
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[/grid]
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@ -7,17 +7,26 @@ local T = wml.tag
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local wml_actions = wesnoth.wml_actions
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local _ = wesnoth.textdomain "wesnoth-tutorial"
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selected = 1
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function pre_show(dialog)
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local list = dialog:find("characters")
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list.on_modified = function()
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selected = list.selected_index
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dialog:close()
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end
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end
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function wml_actions.select_character()
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local character_selection_dialog = wml.load "campaigns/tutorial/gui/character_selection.cfg"
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local dialog_wml = wml.get_child(character_selection_dialog, 'resolution')
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local result = wesnoth.sync.evaluate_single(function()
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return { value = gui.show_dialog(dialog_wml) }
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return { value = gui.show_dialog(dialog_wml, pre_show, function() end) }
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end)
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local character = result.value
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local unit = wml.variables.student_store
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if character == 2 then
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if selected == 2 then
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wesnoth.units.to_map({
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type = "Fighteress",
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side = 1,
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@ -14,6 +14,8 @@ function wesnoth.wml_actions.hint_message(cfg)
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size = 18,
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location = {5,5},
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color = {255, 255, 255},
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bgcolor = {0, 0, 0},
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bgalpha = 85,
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duration = "unlimited",
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max_width = "40%",
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valign = "top",
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@ -151,6 +151,7 @@
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[select_character][/select_character]
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{HIGHLIGHT_IMAGE $student_store.x $student_store.y "misc/unit-marker.png" ()}
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{CLEAR_VARIABLE student_store}
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{GENDER (
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@ -376,6 +377,17 @@
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) (
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{PRINT ( _ "Move Li’sar next to Delfador")}
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)}
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[store_unit]
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[filter]
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id=Delfador
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[/filter]
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variable=mentor
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kill=no
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[/store_unit]
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{HIGHLIGHT_IMAGE $mentor.x $mentor.y "misc/unit-marker.png" ()}
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{CLEAR_VARIABLE mentor}
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[/event]
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[event]
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BIN
images/misc/unit-marker.png
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BIN
images/misc/unit-marker.png
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After Width: | Height: | Size: 1.7 KiB |
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