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Describe linger mode for the in-game help.
Also, fix a bug: the about_game topic wasn't actually linked.
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@ -14,7 +14,7 @@
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[section]
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id=gameplay
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title= _ "Gameplay"
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topics=..gameplay,fundamentals,recruit_and_recall,hitpoints,orbs,movement,shroud_and_fog,combat,damage_types_and_resistance,time_of_day,experience_and_advancement,healing,income_and_upkeep,wrap_up
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topics=..gameplay,fundamentals,about_game,victory_and_defeat,recruit_and_recall,hitpoints,orbs,movement,shroud_and_fog,combat,damage_types_and_resistance,time_of_day,experience_and_advancement,healing,income_and_upkeep,wrap_up
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[/section]
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[section]
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@ -129,11 +129,17 @@ To begin with, it's best to click the <italic>text=Tutorial</italic> button at t
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title= _ "About the Game"
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text=_"The game takes place over a series of battles, called scenarios. Each scenario pits your troops against the troops of one or more adversaries. You can play against the computer, or with friends who each take turns sitting at the computer (hotseat play). If your computer is connected to a computer network, you can also play against other people connected to that network. If your computer has a connection to the Internet, you can play against other people across the Internet." + _"
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Each scenario has some objectives, shown as the scenario starts. These objectives list what you need to do to win, and what you should do to avoid losing. Often the objective is to defeat all enemies, but other times you need to reach a destination, to rescue someone, to solve a puzzle, or just to survive a certain number of turns." + _"
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Campaigns consist of multiple scenarios that follow on from each other, telling a story. In a campaign, you often need to play more carefully, preserving your best troops so that they can be used again in later scenarios in the campaign."
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[/topic]
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[topic]
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id=victory_and_defeat
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title= _ "Victory and Defeat"
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text= _ "Pay careful attention to the Objectives pop-up box at the beginning of each scenario. Usually you will achieve victory by killing all enemy leaders, and only be defeated by having your leader killed. But scenarios may have other victory objectives - getting your leader to a designated point, say, or escuing someone, or solving a puzzle, or holding out against a siege until a certain number of terms have elapsed." + _"
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When you win a scenario, the map will gray over and the 'End Turn' button will change to 'End Scenario'. You can now do things like changing yourc save options or (if you are in a multiplayer game) chatting with other players before pressing that button to advance."
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[/topic]
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[topic]
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id=recruit_and_recall
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title= _ "Recruiting and Recalling"
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