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Commented out special forest-castle trans...
...since it doesn't work with forest overlay yet.
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@ -23,11 +23,11 @@
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# Castle-specific transitions. Those are placed before base terrains, as they
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# override the normal base terrain.
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{CASTLE_TRANSITION CK f dirt forest-ctrans}
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#{CASTLE_TRANSITION CK f grassland-r4 forest-ctrans}
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#Special cases for encampment (nw, nw-n-ne and ne)
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{CASTLE_TRANSITION nK f dark_grass forest-etrans}
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#{CASTLE_TRANSITION nK f grassland-r4 forest-etrans}
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#On the rest fall back on forest-castle
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{CASTLE_TRANSITION nK f dark_grass forest-ctrans}
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#{CASTLE_TRANSITION nK f grassland-r4 forest-ctrans}
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#
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# Attachs graphics to each known terrain types
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