diff --git a/data/terrain-graphics.cfg b/data/terrain-graphics.cfg index 2fbac0f7a14..50192288117 100644 --- a/data/terrain-graphics.cfg +++ b/data/terrain-graphics.cfg @@ -23,11 +23,11 @@ # Castle-specific transitions. Those are placed before base terrains, as they # override the normal base terrain. -{CASTLE_TRANSITION CK f dirt forest-ctrans} +#{CASTLE_TRANSITION CK f grassland-r4 forest-ctrans} #Special cases for encampment (nw, nw-n-ne and ne) -{CASTLE_TRANSITION nK f dark_grass forest-etrans} +#{CASTLE_TRANSITION nK f grassland-r4 forest-etrans} #On the rest fall back on forest-castle -{CASTLE_TRANSITION nK f dark_grass forest-ctrans} +#{CASTLE_TRANSITION nK f grassland-r4 forest-ctrans} # # Attachs graphics to each known terrain types