Rewired in animations, since they're now up-to-date.

This commit is contained in:
Richard Kettering 2006-03-04 09:11:39 +00:00
parent 300aebc338
commit 0368c5ae8d
2 changed files with 0 additions and 10 deletions

View File

@ -3,7 +3,6 @@
name= _ "Sergeant" name= _ "Sergeant"
race=human race=human
image="units/human-loyalists/sergeant.png" image="units/human-loyalists/sergeant.png"
#ifdef THE_ANIMATIONS_ARE_FINISHED
[defend] [defend]
[frame] [frame]
begin=-150 begin=-150
@ -12,7 +11,6 @@
[/frame] [/frame]
[/defend] [/defend]
image_leading="units/human-loyalists/sergeant-leading.png" image_leading="units/human-loyalists/sergeant-leading.png"
#endif
#ifdef CAMPAIGN_EASTERN_INVASION #ifdef CAMPAIGN_EASTERN_INVASION
profile=portraits/gweddry.png profile=portraits/gweddry.png
#endif #endif
@ -38,7 +36,6 @@
range=melee range=melee
damage=5 damage=5
number=3 number=3
#ifdef THE_ANIMATIONS_ARE_FINISHED
[animation] [animation]
[frame] [frame]
sound=sword-swish.wav sound=sword-swish.wav
@ -51,7 +48,6 @@
image="units/human-loyalists/sergeant-attack-sword.png" image="units/human-loyalists/sergeant-attack-sword.png"
[/frame] [/frame]
[/animation] [/animation]
#endif
[/attack] [/attack]
[attack] [attack]
name=crossbow name=crossbow
@ -59,8 +55,6 @@
range=ranged range=ranged
damage=4 damage=4
number=3 number=3
#ifdef THE_ANIMATIONS_ARE_FINISHED
#endif
[animation] [animation]
hits=no hits=no
[missile_frame] [missile_frame]

View File

@ -3,7 +3,6 @@
name= _ "Swordsman" name= _ "Swordsman"
race=human race=human
image="units/human-loyalists/swordsman.png" image="units/human-loyalists/swordsman.png"
#ifdef THE_ANIMATIONS_ARE_FINISHED
[defend] [defend]
[frame] [frame]
begin=-150 begin=-150
@ -11,7 +10,6 @@
image="units/human-loyalists/swordsman-defend.png" image="units/human-loyalists/swordsman-defend.png"
[/frame] [/frame]
[/defend] [/defend]
#endif
profile="portraits/core/Jason_Lutes/human-swordsman.png" profile="portraits/core/Jason_Lutes/human-swordsman.png"
{MAGENTA_IS_THE_TEAM_COLOR} {MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=55 hitpoints=55
@ -36,7 +34,6 @@
range=melee range=melee
damage=8 damage=8
number=4 number=4
#ifdef THE_ANIMATIONS_ARE_FINISHED
[animation] [animation]
[frame] [frame]
sound=sword-swish.wav sound=sword-swish.wav
@ -49,6 +46,5 @@
image="units/human-loyalists/swordsman-attack.png" image="units/human-loyalists/swordsman-attack.png"
[/frame] [/frame]
[/animation] [/animation]
#endif
[/attack] [/attack]
[/unit] [/unit]