Added new dwarf hit and death sounds.

This commit is contained in:
Lari Nieminen 2006-04-18 13:36:51 +00:00
parent 45c51913a1
commit 049980a505
22 changed files with 343 additions and 337 deletions

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@ -1,107 +1,107 @@
[unit]
#textdomain wesnoth-utbs
id=Dwarvish Explorer
name= _ "Dwarvish Explorer"
race=dwarf
image=dwarf-explorer.png
[defend]
[frame]
begin=-150
end=150
image="dwarf-explorer-defend.png"
[/frame]
[/defend]
hitpoints=60
movement_type=dwarvishfoot
#keep dwarves from racing across lava
[movement_costs]
tundra=3
[/movement_costs]
movement=6
experience=100
level=3
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=45
[resistance]
blade=60
pierce=70
impact=70
[/resistance]
usage=mixed fighter
unit_description= _ "Dwarven Explorers often travel alone through unknown lands, slaying enemies and scouting out new deposits of ore and other precious minerals. They are strong enough to wear thicker armor, giving them added protection against physical attacks. They are the powerful fighters, second only to the Dwarven lords, and their amazing maneuverability makes them dangerous indeed."
get_hit_sound=dwarf-hit.wav
die_sound=dwarf-die.wav
#weakened from 12 damage to 10 damage
[attack]
name=axe
type=blade
range=melee
damage=10
number=3
[animation]
[frame]
begin=-200
end=-100
image=dwarf-pathfinder-attack1.png
[/frame]
[frame]
begin=-100
end=0
image=dwarf-pathfinder-attack2.png
[/frame]
[frame]
begin=0
end=50
image=dwarf-pathfinder-attack3.png
[/frame]
[frame]
begin=50
end=100
image=dwarf-pathfinder-attack3.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=100
end=200
image=dwarf-pathfinder-attack4.png
[/frame]
[/animation]
[/attack]
[attack]
name=axe
type=blade
range=ranged
damage=11
number=3
[animation]
[missile_frame]
begin=50
end=150
image=projectiles/hatchet-n.png
image_diagonal=projectiles/hatchet-ne.png
[/missile_frame]
[frame]
begin=-200
end=-100
image=dwarf-pathfinder-ranged1.png
[/frame]
[frame]
begin=-100
end=0
image=dwarf-pathfinder-ranged2.png
[/frame]
[frame]
begin=0
end=100
image=dwarf-pathfinder-ranged3.png
[/frame]
[frame]
begin=100
end=200
image=dwarf-pathfinder-ranged4.png
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Dwarvish Explorer
name= _ "Dwarvish Explorer"
race=dwarf
image=dwarf-explorer.png
[defend]
[frame]
begin=-150
end=150
image="dwarf-explorer-defend.png"
[/frame]
[/defend]
hitpoints=60
movement_type=dwarvishfoot
#keep dwarves from racing across lava
[movement_costs]
tundra=3
[/movement_costs]
movement=6
experience=100
level=3
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=45
[resistance]
blade=60
pierce=70
impact=70
[/resistance]
usage=mixed fighter
unit_description= _ "Dwarven Explorers often travel alone through unknown lands, slaying enemies and scouting out new deposits of ore and other precious minerals. They are strong enough to wear thicker armor, giving them added protection against physical attacks. They are the powerful fighters, second only to the Dwarven lords, and their amazing maneuverability makes them dangerous indeed."
get_hit_sound={SOUND_LIST:DWARF_HIT}
die_sound={SOUND_LIST:DWARF_DIE}
#weakened from 12 damage to 10 damage
[attack]
name=axe
type=blade
range=melee
damage=10
number=3
[animation]
[frame]
begin=-200
end=-100
image=dwarf-pathfinder-attack1.png
[/frame]
[frame]
begin=-100
end=0
image=dwarf-pathfinder-attack2.png
[/frame]
[frame]
begin=0
end=50
image=dwarf-pathfinder-attack3.png
[/frame]
[frame]
begin=50
end=100
image=dwarf-pathfinder-attack3.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=100
end=200
image=dwarf-pathfinder-attack4.png
[/frame]
[/animation]
[/attack]
[attack]
name=axe
type=blade
range=ranged
damage=11
number=3
[animation]
[missile_frame]
begin=50
end=150
image=projectiles/hatchet-n.png
image_diagonal=projectiles/hatchet-ne.png
[/missile_frame]
[frame]
begin=-200
end=-100
image=dwarf-pathfinder-ranged1.png
[/frame]
[frame]
begin=-100
end=0
image=dwarf-pathfinder-ranged2.png
[/frame]
[frame]
begin=0
end=100
image=dwarf-pathfinder-ranged3.png
[/frame]
[frame]
begin=100
end=200
image=dwarf-pathfinder-ranged4.png
[/frame]
[/animation]
[/attack]
[/unit]

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@ -1,96 +1,96 @@
[unit]
#textdomain wesnoth-utbs
id=Dwarvish Pathfinder
name= _ "Dwarvish Pathfinder"
race=dwarf
image=dwarf-pathfinder.png
[defend]
[frame]
begin=-150
end=150
image="dwarf-pathfinder-defend.png"
[/frame]
[/defend]
hitpoints=42
movement_type=dwarvishfoot
#keep dwarves from racing across lava
[movement_costs]
tundra=3
[/movement_costs]
movement=6
experience=60
level=2
alignment=neutral
advanceto=Dwarvish Explorer
cost=30
usage=mixed fighter
unit_description= _ "Dwarvish Pathfinders and faster, stronger and even deadlier with their axes than normal dwarvish scouts. The often race ahead of the main force, scouting out unfamiliar terrain and securing villages and chokepoints."
get_hit_sound=dwarf-hit.wav
die_sound=dwarf-die.wav
#weakened from 9 damage to 8 damage
[attack]
name=axe
type=blade
range=melee
damage=8
number=3
[animation]
[frame]
begin=-200
end=-100
image=dwarf-pathfinder-attack1.png
[/frame]
[frame]
begin=-100
end=0
image=dwarf-pathfinder-attack2.png
[/frame]
[frame]
begin=0
end=50
image=dwarf-pathfinder-attack3.png
[/frame]
[frame]
begin=50
end=100
image=dwarf-pathfinder-attack3.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=axe
type=blade
range=ranged
damage=8
number=3
[animation]
[missile_frame]
begin=50
end=150
image=projectiles/hatchet-n.png
image_diagonal=projectiles/hatchet-ne.png
[/missile_frame]
[frame]
begin=-200
end=-100
image=dwarf-pathfinder-ranged1.png
[/frame]
[frame]
begin=-100
end=0
image=dwarf-pathfinder-ranged2.png
[/frame]
[frame]
begin=0
end=100
image=dwarf-pathfinder-ranged3.png
[/frame]
[frame]
begin=100
end=200
image=dwarf-pathfinder-ranged4.png
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Dwarvish Pathfinder
name= _ "Dwarvish Pathfinder"
race=dwarf
image=dwarf-pathfinder.png
[defend]
[frame]
begin=-150
end=150
image="dwarf-pathfinder-defend.png"
[/frame]
[/defend]
hitpoints=42
movement_type=dwarvishfoot
#keep dwarves from racing across lava
[movement_costs]
tundra=3
[/movement_costs]
movement=6
experience=60
level=2
alignment=neutral
advanceto=Dwarvish Explorer
cost=30
usage=mixed fighter
unit_description= _ "Dwarvish Pathfinders and faster, stronger and even deadlier with their axes than normal dwarvish scouts. The often race ahead of the main force, scouting out unfamiliar terrain and securing villages and chokepoints."
get_hit_sound={SOUND_LIST:DWARF_HIT}
die_sound={SOUND_LIST:DWARF_DIE}
#weakened from 9 damage to 8 damage
[attack]
name=axe
type=blade
range=melee
damage=8
number=3
[animation]
[frame]
begin=-200
end=-100
image=dwarf-pathfinder-attack1.png
[/frame]
[frame]
begin=-100
end=0
image=dwarf-pathfinder-attack2.png
[/frame]
[frame]
begin=0
end=50
image=dwarf-pathfinder-attack3.png
[/frame]
[frame]
begin=50
end=100
image=dwarf-pathfinder-attack3.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=axe
type=blade
range=ranged
damage=8
number=3
[animation]
[missile_frame]
begin=50
end=150
image=projectiles/hatchet-n.png
image_diagonal=projectiles/hatchet-ne.png
[/missile_frame]
[frame]
begin=-200
end=-100
image=dwarf-pathfinder-ranged1.png
[/frame]
[frame]
begin=-100
end=0
image=dwarf-pathfinder-ranged2.png
[/frame]
[frame]
begin=0
end=100
image=dwarf-pathfinder-ranged3.png
[/frame]
[frame]
begin=100
end=200
image=dwarf-pathfinder-ranged4.png
[/frame]
[/animation]
[/attack]
[/unit]

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@ -1,81 +1,81 @@
[unit]
#textdomain wesnoth-utbs
id=Dwarvish Scout
name= _ "Dwarvish Scout"
race=dwarf
image=dwarf-scout.png
[defend]
[frame]
begin=-150
end=150
image="dwarf-scout-defend.png"
[/frame]
[/defend]
hitpoints=30
movement_type=dwarvishfoot
#keep dwarves from racing across lava
[movement_costs]
tundra=3
[/movement_costs]
movement=6
experience=30
level=1
alignment=neutral
advanceto=Dwarvish Pathfinder
cost=18
usage=mixed fighter
unit_description= _ "Moving faster than other dwarves Dwarvish Scouts love to explore both above and below ground. They are adept at both fighting hand to hand with their axes and throwing them."
get_hit_sound=dwarf-hit.wav
die_sound=dwarf-die.wav
#weakened from 7 damage to 6
[attack]
name=axe
type=blade
range=melee
damage=6
number=3
[animation]
[frame]
begin=-100
end=0
image=dwarf-scout-attack1.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=0
end=100
image=dwarf-scout-attack2.png
[/frame]
[/animation]
[/attack]
[attack]
name=axe
type=blade
range=ranged
damage=8
number=2
[animation]
[missile_frame]
begin=-150
end=-50
image=projectiles/hatchet-n.png
image_diagonal=projectiles/hatchet-ne.png
[/missile_frame]
[frame]
begin=-200
end=-100
image=dwarf-scout-ranged1.png
[/frame]
[frame]
begin=-100
end=0
image=dwarf-scout-ranged2.png
[/frame]
[frame]
begin=0
end=100
image=dwarf-scout-ranged3.png
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Dwarvish Scout
name= _ "Dwarvish Scout"
race=dwarf
image=dwarf-scout.png
[defend]
[frame]
begin=-150
end=150
image="dwarf-scout-defend.png"
[/frame]
[/defend]
hitpoints=30
movement_type=dwarvishfoot
#keep dwarves from racing across lava
[movement_costs]
tundra=3
[/movement_costs]
movement=6
experience=30
level=1
alignment=neutral
advanceto=Dwarvish Pathfinder
cost=18
usage=mixed fighter
unit_description= _ "Moving faster than other dwarves Dwarvish Scouts love to explore both above and below ground. They are adept at both fighting hand to hand with their axes and throwing them."
get_hit_sound={SOUND_LIST:DWARF_HIT}
die_sound={SOUND_LIST:DWARF_DIE}
#weakened from 7 damage to 6
[attack]
name=axe
type=blade
range=melee
damage=6
number=3
[animation]
[frame]
begin=-100
end=0
image=dwarf-scout-attack1.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=0
end=100
image=dwarf-scout-attack2.png
[/frame]
[/animation]
[/attack]
[attack]
name=axe
type=blade
range=ranged
damage=8
number=2
[animation]
[missile_frame]
begin=-150
end=-50
image=projectiles/hatchet-n.png
image_diagonal=projectiles/hatchet-ne.png
[/missile_frame]
[frame]
begin=-200
end=-100
image=dwarf-scout-ranged1.png
[/frame]
[frame]
begin=-100
end=0
image=dwarf-scout-ranged2.png
[/frame]
[frame]
begin=0
end=100
image=dwarf-scout-ranged3.png
[/frame]
[/animation]
[/attack]
[/unit]

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@ -1,30 +1,36 @@
# For some animations some units use a list of sounds, from which one is
# randomly picked every time, instead of a single sound. Here the most commonly
# used lists are wrapped inside macros.
#
# These are used in unit .cfg's for example like this:
#
# [animation]
# hits=no
#
# [frame]
# begin=-200
# end=0
# sound={SOUND_LIST:MISS}
# image="units/dwarves/warrior-attack.png"
# [/frame]
#define SOUND_LIST:MISS
miss-1.ogg,miss-2.ogg,miss-3.ogg #enddef
#define SOUND_LIST:SWORD_SWISH
sword-swish-1.ogg,sword-swish-2.ogg,sword-swish-3.ogg #enddef
#define SOUND_LIST:ZOMBIE_WEAK_HIT
zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg #enddef
#define SOUND_LIST:ZOMBIE_HIT
zombie-hit-1.ogg,zombie-hit-2.ogg,zombie-hit-3.ogg,zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg #enddef
#define SOUND_LIST:ZOMBIE_STRONG_HIT
# For some animations some units use a list of sounds, from which one is
# randomly picked every time, instead of a single sound. Here the most commonly
# used lists are wrapped inside macros.
#
# These are used in unit .cfg's for example like this:
#
# [animation]
# hits=no
#
# [frame]
# begin=-200
# end=0
# sound={SOUND_LIST:MISS}
# image="units/dwarves/warrior-attack.png"
# [/frame]
#define SOUND_LIST:MISS
miss-1.ogg,miss-2.ogg,miss-3.ogg #enddef
#define SOUND_LIST:SWORD_SWISH
sword-swish-1.ogg,sword-swish-2.ogg,sword-swish-3.ogg #enddef
#define SOUND_LIST:DWARF_HIT
dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg #enddef
#define SOUND_LIST:DWARF_DIE
dwarf-die-1.ogg,dwarf-die-2.ogg #enddef
#define SOUND_LIST:ZOMBIE_WEAK_HIT
zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg #enddef
#define SOUND_LIST:ZOMBIE_HIT
zombie-hit-1.ogg,zombie-hit-2.ogg,zombie-hit-3.ogg,zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg #enddef
#define SOUND_LIST:ZOMBIE_STRONG_HIT
zombie-hit-1.ogg,zombie-hit-2.ogg,zombie-hit-3.ogg #enddef

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@ -16,8 +16,8 @@
unit_description= _ "Dwarves are an ancient race of powerful fighters. Their Berserkers forget all defense in exchange for massive damage against their enemies.
Special Notes:"+{SPECIAL_NOTES_BERSERK}
get_hit_sound=dwarf-hit.wav
die_sound=dwarf-die.wav
get_hit_sound={SOUND_LIST:DWARF_HIT}
die_sound={SOUND_LIST:DWARF_DIE}
[defend]
[frame]
begin=-150

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@ -14,8 +14,8 @@
cost=46
usage=archer
unit_description= _ "It is not clear why the Dragonguards are called what they are, a name given by their dwarven brethren. Some speculate that the name comes from their weapon of choice, these strange staves that belch fire and death. Others have surmised that it is because such weapons would be a threat against even a true Dragon, should such a thing be seen again in the known world. Whatever the case, it is for these weapons that the guardians of the great Dwarven citadels are both renowned and feared; weapons that have broken the mightiest of warriors in a single blow."
get_hit_sound=dwarf-hit.wav
die_sound=dwarf-die.wav
get_hit_sound={SOUND_LIST:DWARF_HIT}
die_sound={SOUND_LIST:DWARF_DIE}
[defend]
[frame]
begin=-150

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@ -16,8 +16,8 @@
cost=16
usage=fighter
unit_description= _ "Dwarvish Fighters wield mighty battle axes and hammers, which make them feared opponents in close range combat. They are excellent in mountainous terrain or underground. Though not swift, their power and endurance more than compensate."
get_hit_sound=dwarf-hit.wav
die_sound=dwarf-die.wav
get_hit_sound={SOUND_LIST:DWARF_HIT}
die_sound={SOUND_LIST:DWARF_DIE}
[defend]
[frame]
begin=-150

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@ -16,8 +16,8 @@
unit_description= _ "The most resilient dwarves sometimes join the Dwarvish army as Guardsmen. Slow and without a strong attack, they guard the Army's flank, soaking up a lot of damage, and hurling heavy spears for defense.
Special Notes:"+{SPECIAL_NOTES_STEADFAST}
get_hit_sound=dwarf-hit.wav
die_sound=dwarf-die.wav
get_hit_sound={SOUND_LIST:DWARF_HIT}
die_sound={SOUND_LIST:DWARF_DIE}
[defense]
mountains=40
hills=50

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@ -14,8 +14,8 @@
cost=54
usage=fighter
unit_description= _ "Clad in shining armor, these dwarves look like kings from under the mountains. They wield axe and hammer with masterful skill, and can hit a target with a thrown hand axe at several paces. Though slow on their feet, these dwarves are a testament to the prowess of their kin."
get_hit_sound=dwarf-hit.wav
die_sound=dwarf-die.wav
get_hit_sound={SOUND_LIST:DWARF_HIT}
die_sound={SOUND_LIST:DWARF_DIE}
[defend]
[frame]
begin=-150

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@ -14,8 +14,8 @@
cost=60
usage=fighter
unit_description= _ "Dwarven magic, inasmuch as is known, most often manifests itself by the inscription of runes in the surface of an object, which by their mere presence somehow imbue it with power. Though rarely seen in combat, a master of these runes can put them to terrifying use."
get_hit_sound=dwarf-hit.wav
die_sound=dwarf-die.wav
get_hit_sound={SOUND_LIST:DWARF_HIT}
die_sound={SOUND_LIST:DWARF_DIE}
[defend]
[frame]
begin=-150

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@ -17,8 +17,8 @@
unit_description= _ "The Sentinel, with his tower shield and great courage, refuses to yield under even the strongest of enemy attacks.
Special Notes:"+{SPECIAL_NOTES_STEADFAST}
get_hit_sound=dwarf-hit.wav
die_sound=dwarf-die.wav
get_hit_sound={SOUND_LIST:DWARF_HIT}
die_sound={SOUND_LIST:DWARF_DIE}
[defend]
[frame]
begin=-150

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@ -16,8 +16,8 @@
unit_description= _ "Stalwarts, after years in battle, have fashioned new shields and strong armor from the ruins of their enemies. While slow, they are feared for their resilience and strength.
Special Notes:"+{SPECIAL_NOTES_STEADFAST}
get_hit_sound=dwarf-hit.wav
die_sound=dwarf-die.wav
get_hit_sound={SOUND_LIST:DWARF_HIT}
die_sound={SOUND_LIST:DWARF_DIE}
[defend]
[frame]
begin=-150

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@ -13,8 +13,8 @@
cost=32
usage=fighter
unit_description= _ "The more experienced Dwarvish Steelclad fighters wear heavy chain mail and plate armor, for which they are rightly famous."
get_hit_sound=dwarf-hit.wav
die_sound=dwarf-die.wav
get_hit_sound={SOUND_LIST:DWARF_HIT}
die_sound={SOUND_LIST:DWARF_DIE}
[defend]
[frame]
begin=-150

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@ -13,8 +13,8 @@
cost=17
usage=mixed fighter
unit_description= _ "When the men of Wesnoth first encountered the dwarves, they were mystified by the power of the Dwarvish Thunderers, who were able to hurl death from afar through the apparatus of these strange ... 'wands' they carried into battle. After the peace instituted by the Ka'lian came into effect, Haldric's people, not understanding these weapons, and certainly unable to make any of their own, realized they were lucky to no longer be fighting the dwarves, and vowed never to do so again."
get_hit_sound=dwarf-hit.wav
die_sound=dwarf-die.wav
get_hit_sound={SOUND_LIST:DWARF_HIT}
die_sound={SOUND_LIST:DWARF_DIE}
[defend]
[frame]
begin=-150

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@ -16,8 +16,8 @@
unit_description= _ "The Dwarven Thunderguards are famed for their curious weaponry, these strange staves of wood and iron that make a thunderous noise in their anger. The machinations behind this weaponry are a mystery, a secret taken to the grave by the dwarves of Knalga who wield them, and are assumed to have even forged them. The most that is known are reports of dwarves pouring a strange black dust into the mouth of their weapons, which some say is a food to fuel the beast imprisoned within.
Though a single shot from these 'thundersticks' can take several minutes to prepare, the results are seen by the Dwarves as being well worth the wait."
get_hit_sound=dwarf-hit.wav
die_sound=dwarf-die.wav
get_hit_sound={SOUND_LIST:DWARF_HIT}
die_sound={SOUND_LIST:DWARF_DIE}
[defend]
[frame]
begin=-150

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@ -15,8 +15,8 @@
unit_description= _ "Dwarves are an ancient race of powerful fighters. Ulfserkers are the most ferocious of these in battle: they persist until either their enemy is dead or they themselves perish, paying little heed to how many wounds they may receive.
Special Notes:"+{SPECIAL_NOTES_BERSERK}
get_hit_sound=dwarf-hit.wav
die_sound=dwarf-die.wav
get_hit_sound={SOUND_LIST:DWARF_HIT}
die_sound={SOUND_LIST:DWARF_DIE}
[defend]
[frame]
begin=-150

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