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Completed the removal of Liminal.
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@ -40,6 +40,7 @@ Version 1.9.6+svn:
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* support for leader specific recall filters
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* [unit] [recall_filter] <SUF>
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-- The unit can only recruit units which pass the SUF
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* Removed the Liminal alignment
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Version 1.9.6:
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* Campaigns:
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@ -5,10 +5,6 @@
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HARD= _ "Hard"
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NIGHTMARE= _ "Nightmare"
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liminal_description= _ "Liminal units fight better during twilight while fighting normally during day and night.
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Twilight: +25% Damage"
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lawful_description= _ "Lawful units fight better during the day, and worse at night.
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Day: +25% Damage
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@ -41,7 +41,7 @@
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source= _ "<i>― The Wesnoth Community</i>"
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[/tip]
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[tip]
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text= _ "<i>Lawful</i> units fight better by day, and <i>chaotic</i> units fight better at night. <i>Neutral</i> units are unaffected by the time of day. The rare <i>Liminal</i> unit type fights best during the twilight hours."
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text= _ "<i>Lawful</i> units fight better by day, and <i>chaotic</i> units fight better at night. <i>Neutral</i> units are unaffected by the time of day."
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source= _ "<i>― Royal Compendium of Battle Terminology: Volume II (reprinted 221YW)</i>"
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[/tip]
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[tip]
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@ -3488,11 +3488,11 @@ void console_handler::do_unit() {
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// But someday the code ought to be
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// changed to allow general string
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// alignments for UMC.
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if (name == "alignment" && (value != "lawful" && value != "neutral" && value != "chaotic" && value != "liminal")) {
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if (name == "alignment" && (value != "lawful" && value != "neutral" && value != "chaotic")) {
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utils::string_map symbols;
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symbols["alignment"] = get_arg(1);
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command_failed(VGETTEXT("Invalid alignment: '$alignment',"
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" needs to be one of lawful, neutral, chaotic or liminal.", symbols));
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" needs to be one of lawful, neutral, or chaotic.", symbols));
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return;
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}
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if (name == "advances" ){
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@ -963,8 +963,8 @@ int unit_type::experience_needed(bool with_acceleration) const
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const char* unit_type::alignment_description(unit_type::ALIGNMENT align, unit_race::GENDER gender)
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{
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static const char* aligns[] = { N_("lawful"), N_("neutral"), N_("chaotic"), N_("liminal") };
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static const char* aligns_female[] = { N_("female^lawful"), N_("female^neutral"), N_("female^chaotic"), N_("female^liminal") };
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static const char* aligns[] = { N_("lawful"), N_("neutral"), N_("chaotic") };
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static const char* aligns_female[] = { N_("female^lawful"), N_("female^neutral"), N_("female^chaotic") };
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const char** tlist = (gender == unit_race::MALE ? aligns : aligns_female);
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return (sgettext(tlist[align]));
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@ -972,7 +972,7 @@ const char* unit_type::alignment_description(unit_type::ALIGNMENT align, unit_ra
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const char* unit_type::alignment_id(unit_type::ALIGNMENT align)
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{
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static const char* aligns[] = { "lawful", "neutral", "chaotic", "liminal" };
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static const char* aligns[] = { "lawful", "neutral", "chaotic" };
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return (aligns[align]);
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}
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