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https://github.com/wesnoth/wesnoth
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eclipse plugin: readme update (thanks mordante)
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\documentclass[10pt]{article}
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\usepackage[top=1cm, bottom=1cm, left=1cm, right=1cm]{geometry}
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%opening
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\title{Eclipse UMC Plugin Readme}
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\author{Timotei Dolean}
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\begin{document}
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\maketitle
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\newcounter{cnt}
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\newcommand{\icnt}{ \stepcounter{cnt} \thecnt }
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\section{Common prerequisites}
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\begin{enumerate}
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\item Download and install Eclipse (\textbf{http://eclipse.org/downloads/}) - Select "Eclipse for RCP and RAP Developers"
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\item After launching Eclipse, go to the "Help" menu - Install new Software. \\
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Then, please check "Group items by category" and "Contact all update sites during install to find required software",
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in the bottom of the page.
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\item Insert the link \textbf{http://download.eclipse.org/releases/helios} in the textbox in the top and press Enter.
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The list will be populated with some items.
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\item From there select from the "Modelling" category, \textbf{Xtext SDK}.
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Press next and finish the install.\\
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\textit{Note:} If you are prompted for any license agreements or certificates press Yes on all (if you agree).
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\end{enumerate}
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\section{Developer}
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\subsection{Setup the environment}
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\begin{enumerate}
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\item Checkout plugin's folder from the svn (http://svn.gna.org/svn/wesnoth/trunk/utils/java/)
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\item In Eclipse, right click in Package Explorer/Project Navigator and then select
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Import - General- Existing projects into Workspace
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\item Select the path where you downloaded the java folder, and check all the 4 projects
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(the eclipse plugin + the other 3 xtext projects)
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\item Build the projects.
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\end{enumerate}
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\subsection{Running the plugin}
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After you've setup the environment and built the plugin you can run it.
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\begin{enumerate}
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\item Open the file plugin.xml
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\item In the \textbf{Testing} section, select the desired method of launching the plugin
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(non-debug/debug mode).
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\end{enumerate}
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\section{User}
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\subsection{Installing the plugin}
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\begin{enumerate}
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\item Install the plugin from (\textbf{http://eclipse.wesnoth.org/}
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\item Select \textbf{"Wesnoth UMC Plugin"} and press finish.
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\end{enumerate}
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\section{Everybody}
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\subsection{Using the plugin}
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Ok. So, after you have your plugin installed(user) or running(developer), you can use its features.
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But before of all, you must update the preferences. For this, go in "Window - Preferences - Wesnoth UMC Plugin".
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Here you should set all options. Should the working directory be empty, it will be computed automatically
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based on wesnoth's executable
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\subsubsection{Wizards}
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To create a new \textbf{Campaign}, open the "New..." menu (either from File - New menu, or right click in the
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project navigator and select "New..." ). After that select "Wesnoth Campaign". Fill in the information needed,
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and press finish. Your campaign project is created in the workspace. \\
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To create a new \textbf{Scenario}, open the "New..." menu, and select "Wesnoth scenario".
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Complete the information needed and press finish.
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\subsubsection{Menus}
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There are currently 2 types of menus: the context menus for different file/folder types and the toolbar menus.
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\begin{description}
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\item{\textbf{Project context menus}} - right click on the campaign projects created with the plugin\\
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{\it Wesnoth project report} - will show a simple report with the numer of maps, scenarios and units.
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\item{\textbf{.cfg files context menus}} - right click on any .cfg file\\
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{\it Open scenario in game} - opens the selected file's scenario (if it contains one) in wesnoth \\
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{\it WML Tools} - provides some options for using the wmltools with the specified file
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(e.g. run wmllint against the file and see the output in the console) \\
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{\it Preprocessor} - provides ways of preprocessing and showing the result in an editor inside eclipse.
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\item{\textbf{"maps" folder}} - right click on the "maps" folder\\
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{\it Import map} - Shows a file selection window that let's you select a .map file that will be copied in your campaign project.
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\end{description}
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\end{document}
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\documentclass[10pt]{article}
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\usepackage[top=1cm, bottom=1cm, left=1cm, right=1cm]{geometry}
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%opening
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\title{Eclipse UMC Plugin Readme}
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\author{Timotei Dolean}
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\begin{document}
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\maketitle
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\newcounter{cnt}
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\newcommand{\icnt}{ \stepcounter{cnt} \thecnt }
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\section{Common prerequisites}
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\begin{enumerate}
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\item Download and install Eclipse (\textbf{http://eclipse.org/downloads/}) - Select ``Eclipse for RCP and RAP Developers''
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\item After launching Eclipse, go to the ``Help'' menu - Install new Software. \\
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Then, please check ``Group items by category" and ``Contact all update sites during install to find required software",
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in the bottom of the page.
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\item Insert the link \textbf{http://download.eclipse.org/releases/helios} in the textbox in the top and press Enter.
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The list will be populated with some items.
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\item From there select from the ``Modelling" category, \textbf{Xtext SDK}.
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Press next and finish the install.\\
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\textit{Note:} If you are prompted for any license agreements or certificates press Yes on all (if you agree).
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\end{enumerate}
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\section{Developer}
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\subsection{Setup the environment}
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\begin{enumerate}
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\item Checkout plugin's folder from the svn (http://svn.gna.org/svn/wesnoth/trunk/utils/java/)
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\item In Eclipse, right click in Package Explorer/Project Navigator and then select
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Import - General- Existing projects into Workspace
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\item Select the path where you downloaded the java folder, and check all the 3 projects
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(the eclipse plugin + the other 2 xtext projects)
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\item Build the projects.
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\end{enumerate}
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\subsection{Running the plugin}
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After you've setup the environment and built the plugin you can run it.
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\begin{enumerate}
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\item Open the file plugin.xml
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\item In the \textbf{Testing} section, select the desired method of launching the plugin
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(non-debug/debug mode).
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\end{enumerate}
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\section{User}
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\subsection{Installing the plugin}
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\begin{enumerate}
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\item Install the plugin from (\textbf{http://eclipse.wesnoth.org/}
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\item Select \textbf{``Wesnoth UMC Plugin"} and press finish.
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\end{enumerate}
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\section{Everybody}
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\subsection{Using the plugin}
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Ok. So, after you have your plugin installed(user) or running(developer), you can use its features.
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But before of all, you must update the preferences. For this, go in ``Window - Preferences - Wesnoth UMC Plugin".
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Here you should set all options. Should the working directory be empty, it will be computed automatically
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based on wesnoth's executable
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\subsubsection{Wizards}
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To create a new \textbf{Campaign}, open the ``New..." menu (either from File - New menu, or right click in the
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project navigator and select ``New..." ). After that select ``Wesnoth Campaign". Fill in the information needed,
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and press finish. Your campaign project is created in the workspace. \\
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To create a new \textbf{Scenario}, open the ``New..." menu, and select ``Wesnoth scenario".
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Complete the information needed and press finish.
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\subsubsection{Menus}
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There are currently 2 types of menus: the context menus for different file/folder types and the toolbar menus.
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\begin{description}
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\item{\textbf{Project context menus}} - right click on the campaign projects created with the plugin\\
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{\it Wesnoth project report} - will show a simple report with the numer of maps, scenarios and units.
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\item{\textbf{.cfg files context menus}} - right click on any .cfg file\\
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{\it Open scenario in game} - opens the selected file's scenario (if it contains one) in wesnoth \\
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{\it WML Tools} - provides some options for using the wmltools with the specified file
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(e.g. run wmllint against the file and see the output in the console) \\
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{\it Preprocessor} - provides ways of preprocessing and showing the result in an editor inside eclipse.
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\item{\textbf{``maps" folder}} - right click on the "maps" folder\\
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{\it Import map} - Shows a file selection window that let's you select a .map file that will be copied in your campaign project.
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\end{description}
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\end{document}
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