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Encyclopedia Revision for TSG: Re-Revised (#9253)
An encyclopedia revision partially for TSG: Re-Revised: Explain BF (Before the Fall) in the calendar page. This is not used in mainline, but appears in the game’s code and can be be used by UMC or future mainline content. Made spacing throughout the encyclopedia consistent. Added a detail on Mount Morogor being the highest active volcano in Morogor, not just a random volcano. This makes it appear more sensible that it is included. Added the Island of Gaall and Isle of Omarath to Morogor, shown WoF. IIRC no other islands in Morogor are named in WoF. Mentioned Kerlath and the Far South at the end of the Wesnoth description. Removed reference to Blackmore being Wesfolk to prevent contradicting certain add-ons Clarified Kerlath is the southernmost province in the Westin description, not just a southern province. Added Southport to the Wesnoth section from the TSG Re-Revision. Mentioned farmland in the periphery of Elensefar, mostly to fix a minor nagging lore inconsistency where Elensefar is always shown on the island in the Great River in scenario maps, but is shown south of it in the large map of Wesnoth. Since there are usually some village around Elensefar, some farmland made sense. Removed the Southwood due to its removal from the TSG Re-Revision. Added the Vale of Blossoming Trees and Lake Aelin to the section on Southwestern Elves. Replaced "men" with "humans" in the Northlands description, which I accidentally copied from the old description. I see no reason for this not being gender-neutral. (Actually, these small changes could be merged separately earlier) Mentioned Saurgrath in the Northlands. Replaced Bay fo Jotha in Jotha’s descriotion with “South of Bitok” Added a description of the Mourned Hills which mentions Lmarig, as suggested by CelticMinstrel Added the Acanclave Citadel in the Far North from the MP Map Remove explicit mention of Dunefolk in the Far South and mainline Isanbar and the Ashland Desert.
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@ -26,6 +26,8 @@ Reaper’s Moon
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Verglas Bloom
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Blackfire
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The Wesnothian calendar begins with the founding of Wesnoth in the year 1 YW (Year of Wesnoth). Years before that are counted based on the number of years before the founding of Wesnoth using BW (Before Wesnoth). After the Fall of Wesnoth dates use AF (After the Fall)."
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The Wesnothian calendar begins with the founding of Wesnoth in the year 1 YW (Year of Wesnoth). Years before that are counted based on the number of years before the founding of Wesnoth using BW (Before Wesnoth).
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After the fall of Wesnoth many switched to using AF (After the Fall) and BF (Before the Fall)."
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generator="contents:calendar"
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[/topic]
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@ -55,7 +55,9 @@ The central island of the archipelago is also called ‘Morogor’." + "
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" +
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#po: Geography of Morogor
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_ "<header>text='Notable land features:'</header>
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• Mount Morogor: An active volcanic mountain in the central island of Morogor."
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• Mount Morogor: The highest active volcanic mountain in the central island of Morogor.
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• Isle of Gaall: A dangerous island slightly north of the central Isle of Morogor, used mostly as hunting ground by the drakes, who inhabit only a two small villages on the isle.
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• Isle of Omarath: A major drakish island northwest of the main Isle of Morogor. It is the northernmost island of the Morogor Archipelago."
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[/topic]
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[topic]
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@ -70,7 +72,7 @@ The central island of the archipelago is also called ‘Morogor’." + "
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• Clearwater Port: The second largest Islefolk city and the location of a major port.
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• Stormvale: A major Islefolk kingdom once ruled by the ancestors of Haldric I.
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• Jevyan’s Haven: The Wesfolk capital and home of the famous lich-lord Jevyan.
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• Blackmore: A small Wesfolk settlement." + "
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• Blackmore: A small settlement north of the Oldwood." + "
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" +
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#po: Geography of the Green Isle
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@ -103,7 +105,7 @@ The central island of the archipelago is also called ‘Morogor’." + "
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title= _ "Kingdom of Wesnoth"
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text= _ "The Kingdom of Wesnoth is located in the north-central portion of the <ref>dst='great_continent' text='Great Continent'</ref>. Most of the mainline campaigns revolve around it. It is bounded on the map by the <ref>dst='great_river' text='Great River'</ref> to the north, the shore of the <ref>dst='great_ocean' text='ocean'</ref> to the west, the Aethenwood to the <ref>dst='southwest_elven_lands' text='southwest'</ref>, and the Bitter Swamp to the southeast.
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Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier region. It is bounded to the south (off-map) by dense woods of which the Aethenwood may be considered a northernmost extension." + "
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Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier region. It is bounded to the south by dense woods of which the Aethenwood may be considered a northernmost extension. Kerlath is its southernmost province, marking the end of Wesnoth and the start of the mysterious <ref>dst='far_south' text='Far South'</ref>." + "
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" +
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#po: Geography of Wesnoth
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@ -116,7 +118,8 @@ Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier region. It i
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• Soradoc: The northernmost border outpost of Wesnoth, controls the confluence of the Weldyn River and the Great River.
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• Fort Tahn: The southernmost border outpost, controls the north/south road crossing the River Aethen.
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• Tath: Important fort city north of Dan’Tonk, exerts control over the wilderness country around the east of the Brown Hills and north to the Ford of Abez.
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• Westin: A small yet important town in Kerlath, a province of Southern Wesnoth. The old Citadel of Westin can be found there." + "
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• Westin: A small yet important town in Kerlath, the southernmost province of Wesnoth. The old Citadel of Westin can be found there.
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• Southport: A small town in the southernmost reaches of Kerlath, near the Black Forest." + "
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" +
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#po: Geography of Wesnoth
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@ -143,7 +146,7 @@ Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier region. It i
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" +
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#po: Geography of Elensefar area
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_ "<header>text='Notable cities:'</header>
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• Elensefar: The capital, located on an island in the Great River delta.
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• Elensefar: The capital, located on an island in the Great River delta, though some peripheral farmland extends slightly on both sides of the Great River.
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• Carcyn: City on the Wesnoth–Elensefar border, disputed with Wesnoth." + "
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" +
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@ -154,7 +157,7 @@ Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier region. It i
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[topic]
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id=northlands
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title= _ "Northlands"
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text= _ "The Northlands are filled with unstable clans in endless conflict. It is an unlawful and perilous place plagued by its cold, icy terrain and constant war. Various groups of orcs, dwarves, men, gryphons, ogres, and even elves fight over the region. The northern and eastern borders of the Northlands are not defined, the southern border is the <ref>dst='great_river' text='Great River'</ref>, and the western border is the <ref>dst='great_ocean' text='ocean'</ref>.
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text= _ "The Northlands are filled with unstable clans in endless conflict. It is an unlawful and perilous place plagued by its cold, icy terrain and constant war. Various groups of orcs, dwarves, humans, gryphons, ogres, and even elves fight over the region. The northern and eastern borders of the Northlands are not defined, the southern border is the <ref>dst='great_river' text='Great River'</ref>, and the western border is the <ref>dst='great_ocean' text='ocean'</ref>.
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Yet despite the sheer wilderness above the Northlands, the subterranean Dwarvish Kingdoms of Knalga and Kal Kartha are exceptions to their chaotic surroundings, providing both heat and protection to their people. While they may often be in conflict with orcs and trolls, the heart of Dwarvish territory is considered relatively safe in comparison." + "
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@ -164,7 +167,9 @@ Yet despite the sheer wilderness above the Northlands, the subterranean Dwarvish
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• Glamdrol: An Orcish tribal capital.
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• Wesmere: The location of the Ka’lian — the Elvish Council
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• Dwarven Doors: A mixed human/dwarven town in the region of Knalga in the southern Heart Mountains. A major trade center.
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• Saurgrath: A former saurian capital in the Swamp of Dread.
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• Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoth’s Golden Age expansion. Now abandoned. The forested area northeast of <ref>dst='elensefar' text='Elensefar'</ref>, where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere." + "
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" +
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#po: Geography of the Northlands
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_ "<header>text='Notable land features:'</header>
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@ -186,7 +191,10 @@ Yet despite the sheer wilderness above the Northlands, the subterranean Dwarvish
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" +
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#po: Geography of the Southwest
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_ "<header>text='Notable land features:'</header>
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• Aethenwood: The largest southern forest, it extends far to the south and is home to <ref>dst='..race_elf' text='elves'</ref>. Although the elves make no such distinction, the southern part of the forest has been named Southwood by denizens of Kerlath."
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• Aethenwood: The largest southern forest, home to recluded <ref>dst='..race_elf' text='elves'</ref>.
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• Vale of Blossoming Trees: An elvish vale at the southern edge of the Aethenwood. It contains the sacred Isle of Elrath.
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• Lake Aelin: An elvish lake at the edge of their territory along the River Aethen.
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• Black Forest: An ancient and likely haunted forest of which very little is known, believed to have been once inhabited by elves. Those who enter it seldom return."
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[/topic]
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[topic]
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id=far_north
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title= _ "Far North"
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text= _ "Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate. It lies north of the <ref>dst='heart_mountains' text='Heart Mountains'</ref>, which the Orcs call the Haggid-Dargor and claim (without merit) as their own. To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands). The High Elves themselves reside further east, where it is rumored they rule a vast kingdom." + "
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" +
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#po: Geography of the Far North
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_ "<header>text='Notable cities:'</header>
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• Bitok
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• Borstep
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• Farzi
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• Jotha: A large fortified capital of the local merfolk that lies within the bay of Jotha.
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• Jotha: A large fortified capital of the local merfolk south of Bitok.
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• Lmarig
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• Melmog
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• Prestim
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• Tirigaz: A coastal orcish town that occasionally raids Jotha.
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• Dorest: The northernmost human city." + "
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• Dorest: The northernmost human city.
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• Arcanclave Citadel: A mythical fortress far beyond the woods of Lintanir, believed to have been forged by an earth elemental in the midst of battle. Its ruins have now become a military stronghold.
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" + "
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" +
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#po: Geography of the Far North
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_ "<header>text='Notable land features:'</header>
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• Black Marshes: A perilous swamp north of Tirigaz filled with violent monsters.
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• Mountains of Dorth: A set of mountains north of the Heart Mountains. Though nowhere near as dangerous as its southern neighbour, it is nonetheless deadly to inexperienced travelers.
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• Mountains of Haag: A group of high mountains inhabited by groups of orcs, trolls and dwarves.
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• Mourned Hills: A series of rolling hills stretching south from the Mountains of Haag. The orcish town of Lmarig is at the southern edge of these hills.
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• Greenwood: An elvish forest located near the Lintanir Forest. Some say it was once connected to it, until groups of savage orcs burned much of the forest.
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• Silent Forest: A dense forest inhabited by a few elves, once known as Gitamoth.
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• Forest of Thelien: A dense coniferous forest sometimes inhabited by elves.
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[topic]
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id=far_south
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title= _ "Far South"
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text= _ "A vast region south of Kerlath home to the Dunefolk Civilization. It is also inhabited by many local creatures, including the Jinn and Wyverns." + "
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text= _ "A vast region south of Kerlath home to many mysterious races, including the Jinn and Wyverns. Very little is known for certain about what lies here." + "
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" +
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#po: Geography of the Far South
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_ "<header>text='Notable land features:'</header>
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• Sandy Wastes: A hot desert located south of Kerlath home to various Dunefolk settlements, as well as nomadic tribes in between. The northern parts of this desert are home to many treacherous monsters.
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• Mountains of Peril: A tall and deadly mountain range in the far south inhabited by bands of vicious barbarians and monsters.
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• Black Forest: An ancient and likely haunted forest of which very little is known, believed to have been once inhabited by elves. Those who enter it seldom return."
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• Mountains of Peril: A tall and deadly mountain range in the Far South inhabited by bands of vicious barbarians and monsters.
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• Sandy Wastes: A hot and dry desert located southeast of Kerlath. It is considered an impassable barrier by Wesnothians, filled with very sparse vegetation consisting of no more than a few shrubs and cacti.
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• Isanbar: A mysterious mountain in the Sandy Wastes, surrounded entirely by flatter desert. It is not part of any mountain range and its existence is doubted by many.
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• Ashland Desert: A mysterious desert rumored to exist beyond even the remote Sandy Wastes, sometimes known simply as the Ashland. A far-off civilization is sometimes said to live around the desert."
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[/topic]
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