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Added todo comment to restore threading to wesnothd...
...once #bug 18654 is fixed
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@ -2701,6 +2701,10 @@ void server::update_game_in_lobby(const wesnothd::game* g, network::connection e
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int main(int argc, char** argv) {
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int main(int argc, char** argv) {
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int port = 15000;
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int port = 15000;
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/** @todo Change min_threads back to 5 after fixing threading.
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min_threads was changed from 5 to 1 because wesnothd was exhibiting memory corruption when run with
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more than 1 thread
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@see https://gna.org/bugs/index.php?18654 */
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size_t min_threads = 1;
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size_t min_threads = 1;
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size_t max_threads = 0;
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size_t max_threads = 0;
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