mirror of
https://github.com/wesnoth/wesnoth
synced 2025-05-04 00:03:28 +00:00
Updated changelog.
This commit is contained in:
parent
f8b28d5193
commit
06a7b5969e
10
changelog
10
changelog
@ -1,14 +1,23 @@
|
||||
Version 1.5.0-svn:
|
||||
* campaigns:
|
||||
* The Hammer of Thursagan:
|
||||
* instead of leadership, the dwarvish loremaster unit line now has a
|
||||
similar but unique inspire ability
|
||||
* Under the Burning Suns:
|
||||
* Minor cosmetic fixes
|
||||
* Northern Rebirth:
|
||||
* Major WML cleanup and optimisation
|
||||
* New respawn mechanism for white mages
|
||||
* greatly updated the scenario music playlists in The Rise of Wesnoth,
|
||||
Descent into Darkness and The South Guard
|
||||
* graphics:
|
||||
* Fixed broken TC on transport-galleon and drake walking corpse graphics
|
||||
* New portraits: Elvish Sorceress
|
||||
* add a little shadow on the bar of the loading screen
|
||||
* new dungeon wall terrain
|
||||
* a new city-themed village variation
|
||||
* user interface:
|
||||
* placement of the counters and displays of the top panel optimized
|
||||
* language and i18n:
|
||||
* new translation: Croatian
|
||||
* updated translations: Chiense, Czech, Danish, Dutch, French, Galician,
|
||||
@ -18,6 +27,7 @@ Version 1.5.0-svn:
|
||||
* map editor:
|
||||
* Fixed not working "Update transition" and make "Delay transition update"
|
||||
directly trigger an update when toggled off.
|
||||
* add-ons can now make their custom terrains available in the editor
|
||||
* game engine
|
||||
* Implemented lazy loading for unit_types
|
||||
* multiplayer:
|
||||
|
Loading…
x
Reference in New Issue
Block a user