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changed submerge to 0.4 in aquatic castles
wolfrider do use their standard sprite on terrain with 0.3 sumberge, and the water sprite on deeper However, the wolf (it's the same sprite, just without rider) uses on any water terrain the water sprite
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@ -1822,7 +1822,7 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
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editor_name= _ "Aquatic Castle"
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string=Cm
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aliasof=Ct,Wwr
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submerge=0.3
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submerge=0.4
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unit_height_adjust=3
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recruit_onto=true
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editor_group=castle, water
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@ -2033,7 +2033,7 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
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editor_name= _ "Aquatic Keep"
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string=Km
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aliasof=Ct, Wwr
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submerge=0.3
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submerge=0.4
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unit_height_adjust=10
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recruit_onto=true
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recruit_from=true
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@ -13,7 +13,7 @@
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[/standing_anim]
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[standing_anim]
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start_time=-50
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terrain_type=!,*^B*,!,Chs*^*,Chw*^*,W*^*,S*^*,*^Vm
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terrain_type=!,*^B*,Cme*^*,Kme*^*,Wwr*^*,Wwf*^*,!,Chs*^*,Chw*^*,Cm*^*,Km*^*,W*^*,S*^*,*^Vm
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[frame]
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image="units/goblins/wolf-rider-water.png:50"
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[/frame]
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@ -14,7 +14,7 @@
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[/standing_anim]
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[standing_anim]
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start_time=-50
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terrain_type=!,*^B*,!,Chs*^*,Chw*^*,W*^*,S*^*,*^Vm
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terrain_type=!,*^B*,Kme*^*,!,Chs*^*,Chw*^*,Cm*^*,Km*^*,W*^*,S*^*,*^Vm
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[frame]
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image="units/monsters/wolf-water.png"
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duration=50
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