changed submerge to 0.4 in aquatic castles

wolfrider do use their standard sprite on terrain with 0.3 sumberge, and the water sprite on deeper
However, the wolf (it's the same sprite, just without rider) uses  on any water terrain the water sprite
This commit is contained in:
Severin Glöckner 2016-10-26 21:53:45 +02:00
parent a8d63e063f
commit 07aea40091
3 changed files with 4 additions and 4 deletions

View File

@ -1822,7 +1822,7 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
editor_name= _ "Aquatic Castle" editor_name= _ "Aquatic Castle"
string=Cm string=Cm
aliasof=Ct,Wwr aliasof=Ct,Wwr
submerge=0.3 submerge=0.4
unit_height_adjust=3 unit_height_adjust=3
recruit_onto=true recruit_onto=true
editor_group=castle, water editor_group=castle, water
@ -2033,7 +2033,7 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
editor_name= _ "Aquatic Keep" editor_name= _ "Aquatic Keep"
string=Km string=Km
aliasof=Ct, Wwr aliasof=Ct, Wwr
submerge=0.3 submerge=0.4
unit_height_adjust=10 unit_height_adjust=10
recruit_onto=true recruit_onto=true
recruit_from=true recruit_from=true

View File

@ -13,7 +13,7 @@
[/standing_anim] [/standing_anim]
[standing_anim] [standing_anim]
start_time=-50 start_time=-50
terrain_type=!,*^B*,!,Chs*^*,Chw*^*,W*^*,S*^*,*^Vm terrain_type=!,*^B*,Cme*^*,Kme*^*,Wwr*^*,Wwf*^*,!,Chs*^*,Chw*^*,Cm*^*,Km*^*,W*^*,S*^*,*^Vm
[frame] [frame]
image="units/goblins/wolf-rider-water.png:50" image="units/goblins/wolf-rider-water.png:50"
[/frame] [/frame]

View File

@ -14,7 +14,7 @@
[/standing_anim] [/standing_anim]
[standing_anim] [standing_anim]
start_time=-50 start_time=-50
terrain_type=!,*^B*,!,Chs*^*,Chw*^*,W*^*,S*^*,*^Vm terrain_type=!,*^B*,Kme*^*,!,Chs*^*,Chw*^*,Cm*^*,Km*^*,W*^*,S*^*,*^Vm
[frame] [frame]
image="units/monsters/wolf-water.png" image="units/monsters/wolf-water.png"
duration=50 duration=50