Updated changelogs and trimmed some trailing whitespace which kept bugging me.

This commit is contained in:
Lari Nieminen 2010-05-16 14:38:15 +00:00
parent 01f2ee406b
commit 07bd2b336b
2 changed files with 14 additions and 4 deletions

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@ -27,6 +27,12 @@ Version 1.9.0-svn:
* Added the winner of the first Wesnoth map compitition, the 2 player map
"Elensefar Courtyard" by krotop.
* Terrain:
* all villages except water and swamp villages can now be placed on any base
terrain
* orcish, elven and human snow villages are now aliased to village,snow
instead of just to village
* orcish and human snow hills villages are now aliased to village,snowhills
instead of just to village,hills
* animated terrain animations are not synchronized anymore
* reworked macros to handle animations
* added new stone-wall-lit terrain
@ -124,8 +130,8 @@ Version 1.9.0-svn:
* Cleaned up the gui2 code at various places
* Fixed restoring and saving unit statuses (bug #15889)
* Music and sound effects
* New version of "Northerners" by Stephen Rozanc (TreizeCouleurs)
* New version of "Northerners" by Stephen Rozanc (TreizeCouleurs)
Version 1.8.0:
* AI:
* Fixed bug #14247: Make formula AI behave correctly if the side has only 1

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@ -40,6 +40,10 @@ Version 1.9.0-svn:
* Music and sound effects
* New version of "Northerners" by Stephen Rozanc (TreizeCouleurs).
* Miscellaneous and bug fixes:
* All villages except water and swamp villages can now be placed on any base
terrain.
Version 1.8.0:
* Campaigns:
* Descent into Darkness:
@ -112,7 +116,7 @@ Version 1.7.14-1.8beta7:
* Fix redraw glitches in the MP lobby
* Miscellaneous and bugfixes:
* Fix WML-generated units and MP leaders receiving only the Neutral
* Fix WML-generated units and MP leaders receiving only the Neutral
alignment.
@ -129,7 +133,7 @@ Version 1.7.13-1.8beta6:
Lithuanian, Polish, Portuguese (Brazil), Russian, Serbian.
* Multiplayer:
* An early test version of the multiplayer port of "Legend of Wesmere"
* An early test version of the multiplayer port of "Legend of Wesmere"
is available when starting wesnoth with the commandline argument "--debug".
* User interface: