diff --git a/data/core/macros/abilities.cfg b/data/core/macros/abilities.cfg index 272fe8b69af..b2935ca0f5d 100644 --- a/data/core/macros/abilities.cfg +++ b/data/core/macros/abilities.cfg @@ -495,11 +495,7 @@ Enemy units cannot see this unit while it is in deep water, except if they have [filter] [not] - [filter_wml] - [status] - unplagueable="yes" - [/status] - [/filter_wml] + status=unplagueable [/not] [/filter] diff --git a/data/core/macros/animation-utils.cfg b/data/core/macros/animation-utils.cfg index 0c28dff0283..86e467c9b97 100644 --- a/data/core/macros/animation-utils.cfg +++ b/data/core/macros/animation-utils.cfg @@ -220,11 +220,7 @@ # Poisoned units should have no idle animation. [filter] [not] - [filter_wml] - [status] - poisoned="yes" - [/status] - [/filter_wml] + status=poisoned [/not] [/filter] # Units next to enemies should not have idle animations diff --git a/data/core/macros/sound-utils.cfg b/data/core/macros/sound-utils.cfg index 25fc46b418b..1c922412d74 100644 --- a/data/core/macros/sound-utils.cfg +++ b/data/core/macros/sound-utils.cfg @@ -844,11 +844,7 @@ zombie-hit-[1~6].ogg #enddef hits=hit [filter_second] [not] - [filter_wml] - [status] - slowed="yes" - [/status] - [/filter_wml] + status=slowed [/not] [/filter_second] @@ -866,18 +862,7 @@ zombie-hit-[1~6].ogg #enddef hits=hit [filter_second] [not] - [filter_wml] - [status] - poisoned="yes" - [/status] - [/filter_wml] - [or] - [filter_wml] - [status] - unpoisonable="yes" - [/status] - [/filter_wml] - [/or] + status=poisoned, unpoisonable [/not] [/filter_second]