empty slots stay as empty slots

This commit is contained in:
Serge Martin 2006-10-30 10:52:17 +00:00
parent 727f84bc72
commit 0993b34bd0

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@ -131,7 +131,8 @@ void game::start_game()
//take control of any sides if they happen to have the same name as one of the descriptions
config::child_itors sides = level_.child_range("side");
for(; sides.first != sides.second; ++sides.first) {
(**sides.first)["controller"] = "human";
if ((**sides.first)["controller"] != "null")
(**sides.first)["controller"] = "human";
}
describe_slots();