Added existing sounds to several attacks of units.

Timing needs to be improved for several ranged attacks.
This commit is contained in:
Susanna Björverud 2005-02-15 21:40:38 +00:00
parent 83b988a525
commit 0a11f1e5b1
25 changed files with 140 additions and 20 deletions

View File

@ -69,5 +69,9 @@ get_hit_sound=squishy-hit.wav
image=projectiles/ink.png
image_diagonal=projectiles/ink.png
[/missile_frame]
[sound]
time=-180
sound=hiss-big.wav
[/sound]
[/attack]
[/unit]

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@ -24,6 +24,10 @@ get_hit_sound=female-hit.wav
range=short
damage=5
number=2
[sound]
time=-100
sound=staff.wav
[/sound]
[/attack]
[attack]
name=cold

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@ -27,6 +27,10 @@ get_hit_sound=groan.wav
end=100
image=undead-darkspirit-attack.png
[/frame]
[sound]
time=-100
sound=sword-swish.wav
[/sound]
[/attack]
[attack]
name=wail

View File

@ -36,5 +36,9 @@ get_hit_sound=skeleton-hit.wav
end=100
image=undead-draug-attack2.png
[/frame]
[sound]
time=-100
sound=sword-swish.wav
[/sound]
[/attack]
[/unit]

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@ -35,5 +35,9 @@ get_hit_sound=groan.wav
end=100
image=dwarf-berserker-attack.png
[/frame]
[sound]
time=-100
sound=sword-swish.wav
[/sound]
[/attack]
[/unit]

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@ -22,7 +22,7 @@ get_hit_sound=groan.wav
range=short
damage=14
number=3
# XXX we're currently lacing a runic hammer icon
# XXX we're currently lacking a runic hammer icon
icon=attacks/hammer.png
[frame]
@ -30,7 +30,11 @@ get_hit_sound=groan.wav
end=100
image=dwarf-runemaster-attack.png
[/frame]
[sound]
time=-100
sound=mace.wav
[/sound]
[/attack]
[attack]

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@ -35,5 +35,9 @@ get_hit_sound=groan.wav
end=100
image=dwarf-ulfserker-attack.png
[/frame]
[sound]
time=-100
sound=sword-swish.wav
[/sound]
[/attack]
[/unit]

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@ -77,5 +77,9 @@ get_hit_sound=female-hit.wav
image=projectiles/thorns.png
image_diagonal=projectiles/thorns-ne.png
[/missile_frame]
[sound]
time=-150
sound=dart.wav
[/sound]
[/attack]
[/unit]

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@ -85,5 +85,9 @@ get_hit_sound=female-hit.wav
image=projectiles/thorns.png
image_diagonal=projectiles/thorns-ne.png
[/missile_frame]
[sound]
time=-150
sound=dart.wav
[/sound]
[/attack]
[/unit]

View File

@ -27,5 +27,9 @@ unit_description= _ "A Fireball. This is not to be used for anything else than a
end=100
image=projectiles/fireball-nw.png
[/frame]
[sound]
time=-100
sound=fire.wav
[/sound]
[/attack]
[/unit]

View File

@ -16,20 +16,6 @@ cost=16
unit_description= _ "Giant Mudcrawlers are the larger kind of Mudcrawlers, and are magical constructs of soil and water. They attack by spraying boiling water on their foes, or with fists of mud."
get_hit_sound=ugg.wav
usage=archer
[attack]
name=boiling water
icon=attacks/waterspray.png
type=impact
range=long
damage=5
number=3
[missile_frame]
begin=-100
end=0
image=projectiles/water-spay.png
image_diagonal=projectiles/water-spay.png
[/missile_frame]
[/attack]
[attack]
name=fist
icon=attacks/fist.png
@ -47,5 +33,27 @@ usage=archer
end=-50
image=giant-mudcrawler-attack2.png
[/frame]
[sound]
time=-300
sound=fist-swish.wav
[/sound]
[/attack]
[attack]
name=boiling water
icon=attacks/waterspray.png
type=impact
range=long
damage=5
number=3
[missile_frame]
begin=-100
end=0
image=projectiles/water-spay.png
image_diagonal=projectiles/water-spay.png
[/missile_frame]
[sound]
time=-100
sound=hiss-big.wav
[/sound]
[/attack]
[/unit]

View File

@ -38,11 +38,11 @@ get_hit_sound=groan.wav
end=0
image=projectiles/darkmissile-n.png
image_diagonal=projectiles/darkmissile-ne.png
[/missile_frame]
[sound]
time=-150
sound=magicmissile.wav
[/sound]
[/missile_frame]
[/attack]
[/unit]

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@ -28,6 +28,10 @@ get_hit_sound=mermen-hit.wav
range=short
damage=7
number=3
[sound]
time=-100
sound=staff.wav
[/sound]
[/attack]
[attack]

View File

@ -27,6 +27,10 @@ get_hit_sound=mermen-hit.wav
end=100
image=mermaid-enchantress-staff-attack.png
[/frame]
[sound]
time=-100
sound=staff.wav
[/sound]
[/attack]
[attack]
@ -78,5 +82,9 @@ get_hit_sound=mermen-hit.wav
end=0
image=mermaid-enchantress-water-attack7.png
[/frame]
[sound]
time=-75
sound=hiss-big.wav
[/sound]
[/attack]
[/unit]

View File

@ -27,6 +27,10 @@ get_hit_sound=mermen-hit.wav
end=100
image=mermaid-initiate-staff-attack.png
[/frame]
[sound]
time=-100
sound=staff.wav
[/sound]
[/attack]
[attack]
@ -78,5 +82,9 @@ get_hit_sound=mermen-hit.wav
end=0
image=mermaid-initiate-water-attack7.png
[/frame]
[sound]
time=-75
sound=hiss-big.wav
[/sound]
[/attack]
[/unit]

View File

@ -26,6 +26,10 @@ get_hit_sound=mermen-hit.wav
range=short
damage=5
number=3
[sound]
time=-100
sound=staff.wav
[/sound]
[/attack]
[attack]

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@ -112,5 +112,9 @@ get_hit_sound=mermen-hit.wav
end=0
image=mermaid-siren-water-attack7.png
[/frame]
[sound]
time=-75
sound=hiss-big.wav
[/sound]
[/attack]
[/unit]

View File

@ -34,5 +34,9 @@ usage=archer
image=projectiles/water-spay.png
image_diagonal=projectiles/water-spay.png
[/missile_frame]
[sound]
time=-100
sound=hiss-big.wav
[/sound]
[/attack]
[/unit]

View File

@ -27,6 +27,10 @@ get_hit_sound=hiss.wav
end=100
image=naga-fighter-attack.png
[/frame]
[sound]
time=-90
sound=sword-swish.wav
[/sound]
[/attack]
[female]
@ -57,7 +61,11 @@ get_hit_sound=hiss.wav
begin=-90
end=100
image=naga-fighter+female-attack.png
[/frame]
[/attack]
[/frame]
[sound]
time=-90
sound=sword-swish.wav
[/sound]
[/attack]
[/female]
[/unit]

View File

@ -31,6 +31,10 @@ get_hit_sound=hiss.wav
end=80
image=naga-myrmidon-attack.png
[/frame]
[sound]
time=-50
sound=sword-swish.wav
[/sound]
[/attack]
[female]
@ -66,6 +70,10 @@ get_hit_sound=hiss.wav
end=80
image=naga-myrmidon+female-attack.png
[/frame]
[/attack]
[sound]
time=-50
sound=sword-swish.wav
[/sound]
[/attack]
[/female]
[/unit]

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@ -31,6 +31,10 @@ get_hit_sound=mermen-hit.wav
end=100
image=naga-warrior-attack.png
[/frame]
[sound]
time=-50
sound=sword-swish.wav
[/sound]
[/attack]
[female]
@ -66,6 +70,10 @@ get_hit_sound=mermen-hit.wav
end=100
image=naga-warrior+female-attack.png
[/frame]
[sound]
time=-50
sound=sword-swish.wav
[/sound]
[/attack]
[/female]
[/unit]

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@ -37,5 +37,9 @@ get_hit_sound=mermen-hit.wav
image=projectiles/water-spay.png
image_diagonal=projectiles/water-spay.png
[/missile_frame]
[sound]
time=-60
sound=hiss-big.wav
[/sound]
[/attack]
[/unit]

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@ -36,5 +36,9 @@ get_hit_sound=skeleton-hit.wav
end=100
image=undead-skeleton-attackb.png
[/frame]
[sound]
time=-100
sound=sword-swish.wav
[/sound]
[/attack]
[/unit]

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@ -32,6 +32,10 @@ get_hit_sound=groan.wav
end=100
image=undead-spectre-attack.png
[/frame]
[sound]
time=-100
sound=sword-swish.wav
[/sound]
[/attack]
[attack]
name=wail

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@ -32,6 +32,10 @@ get_hit_sound=groan.wav
end=100
image="undead-wraith-attack.png"
[/frame]
[sound]
time=-100
sound=sword-swish.wav
[/sound]
[/attack]
[attack]
name=wail