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[[NAMED_NOTRAIT_UNIT]]
* Removed instance of generate_name=yes from macro NAMED_NOTRAIT_UNIT, as it was conflicting with the presence of name=. * Made the example for NAMED_NOTRAIT_UNIT correct.
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@ -148,7 +148,7 @@
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# Creates a unit with no traits, random gender and specified name.
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#
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# Example:
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#! {NOTRAIT_UNIT 1 (Elvish Fighter) 19 16}
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#! {NAMED_NOTRAIT_UNIT 1 (Elvish Fighter) 20 22 (Mochi) (_"Mochi") }
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#
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[unit]
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side={SIDE}
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@ -157,7 +157,6 @@
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name={NAME_STRING}
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x={X}
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y={Y}
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generate_name=yes
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random_traits=no
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random_gender=yes
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[/unit]
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