From 0ae9e501b9160e510e6cf48dd094dc78f24ebf8c Mon Sep 17 00:00:00 2001 From: Yann Dirson Date: Thu, 19 Aug 2004 23:30:26 +0000 Subject: [PATCH] removed gettext tags from obsolete units, to prevent translators to work on them --- data/units/Cavalry.cfg | 4 ++-- data/units/Goblin_Direwolver.cfg | 4 ++-- data/units/Heavy_Infantry.cfg | 4 ++-- data/units/Merman_Lord.cfg | 4 ++-- data/units/Orcish_Crossbow.cfg | 4 ++-- 5 files changed, 10 insertions(+), 10 deletions(-) diff --git a/data/units/Cavalry.cfg b/data/units/Cavalry.cfg index 22c082edbce..84d3f81fa26 100644 --- a/data/units/Cavalry.cfg +++ b/data/units/Cavalry.cfg @@ -2,7 +2,7 @@ [unit] id=Cavalry -name= _ "Cavalry" +name= Cavalry race=human image=human-scout.png image_moving=human-scout-moving.png @@ -24,7 +24,7 @@ usage=scout cold=80 [/resistance] -unit_description= _ "The best riders in Wesnoth are recruited into the military to become members of the cavalry. This strictly disciplined force is especially suited to capturing and holding villages." +unit_description= The best riders in Wesnoth are recruited into the military to become members of the cavalry. This strictly disciplined force is especially suited to capturing and holding villages. get_hit_sound=groan.wav [attack] name=sword diff --git a/data/units/Goblin_Direwolver.cfg b/data/units/Goblin_Direwolver.cfg index a6b5df965d4..b25a4e0539d 100644 --- a/data/units/Goblin_Direwolver.cfg +++ b/data/units/Goblin_Direwolver.cfg @@ -2,7 +2,7 @@ [unit] id=Goblin Direwolver -name= _ "Goblin Direwolver" +name="Goblin Direwolver" race=goblin image=goblin-direwolver.png hitpoints=55 @@ -14,7 +14,7 @@ alignment=chaotic advanceto=null cost=40 usage=scout -unit_description= _ "Goblin Direwolvers ride the fastest mounts to be found in Wesnoth, dreadful giant wolves with poisoned claws. Goblin Direwolvers are fearsome and merciless enemies." +unit_description="Goblin Direwolvers ride the fastest mounts to be found in Wesnoth, dreadful giant wolves with poisoned claws. Goblin Direwolvers are fearsome and merciless enemies." get_hit_sound=groan.wav [attack] name=fangs diff --git a/data/units/Heavy_Infantry.cfg b/data/units/Heavy_Infantry.cfg index fd5005471e5..af56b41ef71 100644 --- a/data/units/Heavy_Infantry.cfg +++ b/data/units/Heavy_Infantry.cfg @@ -2,7 +2,7 @@ [unit] id=Heavy Infantry -name= _ "Heavy Infantry" +name="Heavy Infantry" race=human image=human-heavyinfantry.png hitpoints=38 @@ -13,7 +13,7 @@ level=1 alignment=lawful advanceto=Shock Trooper cost=19 -unit_description= _ "Heavy Infantrymen are cloaked in iron, making them resilient to attack. A lack of speed is their only disadvantage." +unit_description="Heavy Infantrymen are cloaked in iron, making them resilient to attack. A lack of speed is their only disadvantage." get_hit_sound=groan.wav usage=fighter [attack] diff --git a/data/units/Merman_Lord.cfg b/data/units/Merman_Lord.cfg index 37ca14b2845..2ebbf81c8ec 100644 --- a/data/units/Merman_Lord.cfg +++ b/data/units/Merman_Lord.cfg @@ -2,7 +2,7 @@ [unit] id=Merman Lord -name= _ "Merman Lord" +name="Merman Lord" race=merman image=merman-king.png hitpoints=40 @@ -14,7 +14,7 @@ alignment=lawful advanceto=null cost=28 usage=fighter -unit_description= _ "Merman Lords are masters of the sea. Skilled in use of the trident, Merman Lords easily defeat any enemy foolish enough to wander into their preferred environment." +unit_description="Merman Lords are masters of the sea. Skilled in use of the trident, Merman Lords easily defeat any enemy foolish enough to wander into their preferred environment." get_hit_sound=mermen-hit.wav [attack] name=trident diff --git a/data/units/Orcish_Crossbow.cfg b/data/units/Orcish_Crossbow.cfg index 5a103af7abb..d120086c160 100644 --- a/data/units/Orcish_Crossbow.cfg +++ b/data/units/Orcish_Crossbow.cfg @@ -2,7 +2,7 @@ [unit] id=Orcish Crossbow -name= _ "Orcish Crossbow" +name="Orcish Crossbow" race=orc image=orc-xbowman.png hitpoints=43 @@ -14,7 +14,7 @@ alignment=chaotic advanceto=null cost=24 usage=archer -unit_description= _ "Orcish Crossbowmen try to compensate for their lack of skill with the raw power of their weapon. While they are not as effective as the Elvish Marksmen in long-range combat, they are sturdier and can handle theselves a little better than the Elves in close combat." +unit_description="Orcish Crossbowmen try to compensate for their lack of skill with the raw power of their weapon. While they are not as effective as the Elvish Marksmen in long-range combat, they are sturdier and can handle theselves a little better than the Elves in close combat." get_hit_sound=orc-hit.wav [attack]