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https://github.com/wesnoth/wesnoth
synced 2025-04-14 18:50:37 +00:00
Enable performance-no-automatic-move
Variables can be automatically moved when a function returns. However, declaring a variable as const prevents that move from occuring (as the move modifies the moved-from variable).
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commit
0b46bd3044
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@ -1,4 +1,4 @@
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---
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Checks: '-*,bugprone-move-forwarding-reference,bugprone-use-after-move,cppcoreguidelines-rvalue-reference-param-not-moved,modernize-use-nullptr,performance-move-const-arg,performance-move-constructor-init,performance-unnecessary-value-param''
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Checks: '-*,bugprone-move-forwarding-reference,bugprone-use-after-move,cppcoreguidelines-rvalue-reference-param-not-moved,modernize-use-nullptr,performance-move-const-arg,performance-move-constructor-init,performance-no-automatic-move,performance-unnecessary-value-param'
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WarningsAsErrors: true
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...
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@ -634,7 +634,7 @@ public:
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private:
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variant execute(const formula_callable& variables, formula_debugger*fdb) const
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{
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const variant left = left_->evaluate(variables, add_debug_info(fdb,0,"left ."));
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variant left = left_->evaluate(variables, add_debug_info(fdb,0,"left ."));
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if(!left.is_callable()) {
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if(left.is_list()) {
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list_callable list_call(left);
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@ -247,7 +247,7 @@ DEFINE_WFL_FUNCTION(debug_float, 2, 3)
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{
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const args_list& arguments = args();
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const variant var0 = arguments[0]->evaluate(variables, fdb);
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const variant var1 = arguments[1]->evaluate(variables, fdb);
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variant var1 = arguments[1]->evaluate(variables, fdb);
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const map_location location = var0.convert_to<location_callable>()->loc();
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std::string text;
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@ -266,7 +266,7 @@ DEFINE_WFL_FUNCTION(debug_float, 2, 3)
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DEFINE_WFL_FUNCTION(debug_print, 1, 2)
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{
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const variant var1 = args()[0]->evaluate(variables, fdb);
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variant var1 = args()[0]->evaluate(variables, fdb);
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std::string str1, str2;
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@ -1081,7 +1081,7 @@ DEFINE_WFL_FUNCTION(zip, 1, -1)
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DEFINE_WFL_FUNCTION(reduce, 2, 3)
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{
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const variant items = args()[0]->evaluate(variables, fdb);
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const variant initial = args().size() == 2 ? variant() : args()[1]->evaluate(variables, fdb);
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variant initial = args().size() == 2 ? variant() : args()[1]->evaluate(variables, fdb);
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if(items.num_elements() == 0) {
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return initial;
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@ -215,7 +215,8 @@ static std::string generate_user_description(const config& side)
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const std::string controller_type = side["controller"].str();
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const std::string reservation = side["current_player"].str();
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const std::string owner = side["player_id"].str();
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// Making this string const means it can't be automatically moved when returned from this method
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std::string owner = side["player_id"].str();
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if(controller_type == side_controller::ai) {
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return _("Computer Player");
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@ -1538,7 +1538,7 @@ void prefs::set_user_servers_list(const std::vector<game_config::server_info>& v
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std::string prefs::network_host()
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{
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const std::string res = preferences_[prefs_list::host];
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std::string res = preferences_[prefs_list::host];
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if(res.empty()) {
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return builtin_servers_list().front().address;
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} else {
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@ -763,7 +763,7 @@ std::string indent(const std::string& string, std::size_t indent_size)
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return string;
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}
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const std::string indent(indent_size, ' ');
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std::string indent(indent_size, ' ');
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if(string.empty()) {
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return indent;
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