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https://github.com/wesnoth/wesnoth
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remove game_state from menu_handler
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parent
e7573db2fe
commit
0beb8a1e79
@ -83,14 +83,13 @@ namespace events{
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menu_handler::menu_handler(game_display* gui, game_board & board,
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const config& level,
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const config& game_config, game_state& gamestate) :
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const config& game_config) :
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gui_(gui),
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units_(board.units_),
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teams_(board.teams_),
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level_(level),
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map_(board.map()),
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game_config_(game_config),
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gamestate_(gamestate),
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textbox_info_(),
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last_search_(),
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last_search_hit_()
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@ -2920,10 +2919,7 @@ void console_handler::do_benchmark() {
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menu_handler_.gui_->toggle_benchmark();
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}
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void console_handler::do_save() {
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savegame::ingame_savegame save(menu_handler_.gamestate_, *menu_handler_.gui_,
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resources::controller->to_config(),
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preferences::save_compression_format());
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save.save_game_automatic(menu_handler_.gui_->video(), true, get_data());
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resources::controller->do_consolesave(get_data());
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}
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void console_handler::do_save_quit() {
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do_save();
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@ -22,7 +22,6 @@
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#include "unit_map.hpp"
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class game_board;
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class game_state;
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class gamemap;
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namespace events {
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@ -37,7 +36,7 @@ class menu_handler : private chat_handler {
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public:
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menu_handler(game_display* gui, game_board & board,
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const config& level,
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const config& game_config, game_state& gamestate);
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const config& game_config);
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virtual ~menu_handler();
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gui::floating_textbox& get_textbox();
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@ -119,7 +118,6 @@ private:
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const config& level_;
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const gamemap& map_;
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const config& game_config_;
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game_state& gamestate_;
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gui::floating_textbox textbox_info_;
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std::string last_search_;
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@ -108,7 +108,7 @@ play_controller::play_controller(const config& level, game_state& state_of_game,
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labels_manager_(),
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help_manager_(&game_config),
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mouse_handler_(NULL, gameboard_),
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menu_handler_(NULL, gameboard_, level, game_config, state_of_game),
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menu_handler_(NULL, gameboard_, level, game_config),
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soundsources_manager_(),
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tod_manager_(level),
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pathfind_manager_(),
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@ -1528,3 +1528,11 @@ void play_controller::do_autosave()
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}
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void play_controller::do_consolesave(const std::string& filename)
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{
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savegame::ingame_savegame save(gamestate_, *gui_,
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to_config(), preferences::save_compression_format());
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save.save_game_automatic(gui_->video(), true, filename);
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}
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@ -164,6 +164,8 @@ public:
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void do_autosave();
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void do_consolesave(const std::string& filename);
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events::mouse_handler& get_mouse_handler_base();
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events::menu_handler& get_menu_handler() { return menu_handler_; }
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