diff --git a/data/core/macros/animation-utils.cfg b/data/core/macros/animation-utils.cfg index 71aaf9c1a2b..3bd0d0f3b49 100644 --- a/data/core/macros/animation-utils.cfg +++ b/data/core/macros/animation-utils.cfg @@ -99,7 +99,7 @@ # Define a defensive animation depending on direction moving from a specified NE or SE Base image # to NE or SE Reaction image, with HIT_SOUND playing only if a hit occurs. This # fires only if FILTER is matched. - [defend] + [defend] {FILTER} direction=sw,s,se start_time=-126 @@ -252,12 +252,12 @@ [filter_attack] range={RANGE} [/filter_attack] -# wmlscope: start ignoring + # wmlscope: start ignoring [frame] image={BASE_IMAGE}:50,{REACTION_IMAGE}:250,{BASE_IMAGE}:75 halo=halo/elven/elven-shield-halo-[20,40,60,80,100,80,60,40,20]pct.png:[25*2,50*2,100,50,25*3] [/frame] -# wmlscope: stop ignoring + # wmlscope: stop ignoring [if] hit_sound_start_time=-26 hits=hit @@ -476,7 +476,7 @@ image_diagonal="projectiles/fireball-[nw-1,nw-2,nw,nw-2,nw-1].png:[40,100,125,55,30]" offset=0.0~0.9 [/missile_frame] - [missile_frame] + [missile_frame] halo="projectiles/fireball-impact-[1~16].png:60" offset=1.0 [/missile_frame] @@ -490,7 +490,7 @@ image_diagonal="projectiles/fireball-[nw-1,nw-2,nw,nw-2,nw-1].png:[40,100,125,55,30]" offset=0.0~0.9 [/missile_frame] - [missile_frame] + [missile_frame] halo="projectiles/fireball-impact-[1~16].png~FL(vert):60" offset=1.0 [/missile_frame] @@ -765,14 +765,14 @@ start_time=0 terrain_type={DRAKE_UNWALKABLE_TERRAINS} submerge=0.01 -# wmlscope: start ignoring + # wmlscope: start ignoring [frame] image="units/drakes/{DRAKE_NAME}-fly-[1~5,4].png:100" [/frame] [frame] image="units/drakes/{DRAKE_NAME}-fly-[3,2]-upstroke.png:100" [/frame] -# wmlscope: stop ignoring + # wmlscope: stop ignoring [/standing_anim] [pre_movement_anim] start_time=0 @@ -784,14 +784,14 @@ [movement_anim] start_time=0 submerge=0.01 -# wmlscope: start ignoring + # wmlscope: start ignoring [frame] image="units/drakes/{DRAKE_NAME}-fly-[1~5,4].png:100" [/frame] [frame] image="units/drakes/{DRAKE_NAME}-fly-[3,2]-upstroke.png:100" [/frame] -# wmlscope: stop ignoring + # wmlscope: stop ignoring [/movement_anim] [post_movement_anim] terrain_type=!,{DRAKE_UNWALKABLE_TERRAINS} @@ -1089,11 +1089,11 @@ #define DRAKE_MOVEMENT_ANIM DRAKE_NAME [movement_anim] start_time=0 -# wmlscope: start ignoring + # wmlscope: start ignoring [frame] image="units/drakes/{DRAKE_NAME}-fly-[1~5,4].png:100,units/drakes/{DRAKE_NAME}-fly-[3,2]-upstroke.png:100" [/frame] -# wmlscope: stop ignoring + # wmlscope: stop ignoring [/movement_anim] #enddef