updated loyasit CFGs

This commit is contained in:
J.W. Bjerk 2006-01-08 19:53:54 +00:00
parent d5632602ba
commit 0ccc0d5c0c
20 changed files with 149 additions and 149 deletions

View File

@ -3,12 +3,12 @@ id=Bowman
name= _ "Bowman"
race=human
gender=male
image="human-bowman.png"
image="units/human-loyalists/human-bowman.png"
[defend]
[frame]
begin=-150
end=150
image="human-bowman-defend.png"
image="units/human-loyalists/human-bowman-defend.png"
[/frame]
[/defend]
hitpoints=33
@ -27,12 +27,12 @@ get_hit_sound=groan.wav
[frame]
begin=0
end=200
image="human-bowman-die-1.png"
image="units/human-loyalists/human-bowman-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="human-bowman-die-2.png"
image="units/human-loyalists/human-bowman-die-2.png"
[/frame]
[/death]
[attack]
@ -42,7 +42,7 @@ get_hit_sound=groan.wav
[frame]
begin=-100
end=100
image="human-bowman-attack-sword.png"
image="units/human-loyalists/human-bowman-attack-sword.png"
[/frame]
[sound]
@ -76,22 +76,22 @@ get_hit_sound=groan.wav
[frame]
begin=-400
end=-300
image="human-bowman-attack1.png"
image="units/human-loyalists/human-bowman-attack1.png"
[/frame]
[frame]
begin=-300
end=-200
image="human-bowman-attack2.png"
image="units/human-loyalists/human-bowman-attack2.png"
[/frame]
[frame]
begin=-200
end=-100
image="human-bowman-attack3.png"
image="units/human-loyalists/human-bowman-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="human-bowman.png"
image="units/human-loyalists/human-bowman.png"
[/frame]
[missile_frame]

View File

@ -2,19 +2,19 @@
id=Cavalier
name= _ "Cavalier"
race=human
image="human-cavalier.png"
image="units/human-loyalists/human-cavalier.png"
[movement_anim]
[frame]
begin=0
end=250
image="human-cavalier-moving.png"
image="units/human-loyalists/human-cavalier-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="human-cavalier-defend.png"
image="units/human-loyalists/human-cavalier-defend.png"
[/frame]
[/defend]
hitpoints=68
@ -41,12 +41,12 @@ get_hit_sound=groan.wav
[frame]
begin=0
end=200
image="human-cavalier-die-1.png"
image="units/human-loyalists/human-cavalier-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="human-cavalier-die-2.png"
image="units/human-loyalists/human-cavalier-die-2.png"
[/frame]
[/death]
[attack]
@ -63,12 +63,12 @@ get_hit_sound=groan.wav
[frame]
begin=-200
end=-100
image="human-cavalier-moving.png"
image="units/human-loyalists/human-cavalier-moving.png"
[/frame]
[frame]
begin=-100
end=100
image="human-cavalier-attack.png"
image="units/human-loyalists/human-cavalier-attack.png"
[/frame]
[/animation]
[/attack]
@ -86,7 +86,7 @@ get_hit_sound=groan.wav
[frame]
begin=-200
end=-100
image="human-cavalier-range1.png"
image="units/human-loyalists/human-cavalier-range1.png"
[/frame]
[sound]
@ -97,7 +97,7 @@ get_hit_sound=groan.wav
[frame]
begin=-100
end=50
image="human-cavalier-range2.png"
image="units/human-loyalists/human-cavalier-range2.png"
[/frame]
[missile_frame]

View File

@ -2,19 +2,19 @@
id=Cavalryman
name= _ "Cavalryman"
race=human
image="human-scout.png"
image="units/human-loyalists/human-scout.png"
[movement_anim]
[frame]
begin=0
end=250
image="human-scout-moving.png"
image="units/human-loyalists/human-scout-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="human-scout-defend.png"
image="units/human-loyalists/human-scout-defend.png"
[/frame]
[/defend]
hitpoints=38
@ -43,12 +43,12 @@ get_hit_sound=groan.wav
[frame]
begin=0
end=200
image="human-scout-die-1.png"
image="units/human-loyalists/human-scout-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="human-scout-die-2.png"
image="units/human-loyalists/human-scout-die-2.png"
[/frame]
[/death]
[attack]
@ -65,12 +65,12 @@ get_hit_sound=groan.wav
[frame]
begin=-200
end=-100
image="human-scout-moving.png"
image="units/human-loyalists/human-scout-moving.png"
[/frame]
[frame]
begin=-100
end=100
image="human-scout-attack.png"
image="units/human-loyalists/human-scout-attack.png"
[/frame]
[/animation]
[/attack]

View File

@ -2,19 +2,19 @@
id=Dragoon
name= _ "Dragoon"
race=human
image="human-dragoon.png"
image="units/human-loyalists/human-dragoon.png"
[movement_anim]
[frame]
begin=0
end=250
image="human-dragoon-moving.png"
image="units/human-loyalists/human-dragoon-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="human-dragoon-defend.png"
image="units/human-loyalists/human-dragoon-defend.png"
[/frame]
[/defend]
hitpoints=53
@ -40,17 +40,17 @@ get_hit_sound=groan.wav
[frame]
begin=0
end=200
image="human-dragoon-die-1.png"
image="units/human-loyalists/human-dragoon-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="human-dragoon-die-2.png"
image="units/human-loyalists/human-dragoon-die-2.png"
[/frame]
[frame]
begin=400
end=600
image="human-dragoon-die-3.png"
image="units/human-loyalists/human-dragoon-die-3.png"
[/frame]
[/death]
[attack]
@ -67,12 +67,12 @@ get_hit_sound=groan.wav
[frame]
begin=-200
end=-100
image="human-dragoon-moving.png"
image="units/human-loyalists/human-dragoon-moving.png"
[/frame]
[frame]
begin=-100
end=100
image="human-dragoon-attack.png"
image="units/human-loyalists/human-dragoon-attack.png"
[/frame]
[/animation]
[/attack]
@ -90,7 +90,7 @@ get_hit_sound=groan.wav
[frame]
begin=-200
end=-100
image="human-dragoon-ranged1.png"
image="units/human-loyalists/human-dragoon-ranged1.png"
[/frame]
[sound]
@ -101,7 +101,7 @@ get_hit_sound=groan.wav
[frame]
begin=-100
end=50
image="human-dragoon-ranged2.png"
image="units/human-loyalists/human-dragoon-ranged2.png"
[/frame]
[missile_frame]

View File

@ -2,12 +2,12 @@
id=Duelist
name= _ "Duelist"
race=human
image="human-duelist.png"
image="units/human-loyalists/human-duelist.png"
[defend]
[frame]
begin=-150
end=150
image="human-duelist-defend.png"
image="units/human-loyalists/human-duelist-defend.png"
[/frame]
[/defend]
hitpoints=44
@ -30,42 +30,42 @@ get_hit_sound=groan.wav
[frame]
begin=0
end=100
image="human-duelist-die1.png"
image="units/human-loyalists/human-duelist-die1.png"
[/frame]
[frame]
begin=100
end=200
image="human-duelist-die2.png"
image="units/human-loyalists/human-duelist-die2.png"
[/frame]
[frame]
begin=200
end=300
image="human-duelist-die3.png"
image="units/human-loyalists/human-duelist-die3.png"
[/frame]
[frame]
begin=300
end=400
image="human-duelist-die4.png"
image="units/human-loyalists/human-duelist-die4.png"
[/frame]
[frame]
begin=400
end=500
image="human-duelist-die5.png"
image="units/human-loyalists/human-duelist-die5.png"
[/frame]
[frame]
begin=500
end=600
image="human-duelist-die6.png"
image="units/human-loyalists/human-duelist-die6.png"
[/frame]
[frame]
begin=600
end=700
image="human-duelist-die7.png"
image="units/human-loyalists/human-duelist-die7.png"
[/frame]
[frame]
begin=700
end=800
image="human-duelist-die8.png"
image="units/human-loyalists/human-duelist-die8.png"
[/frame]
[/death]
@ -79,7 +79,7 @@ get_hit_sound=groan.wav
[frame]
begin=-100
end=100
image="human-duelist-attack.png"
image="units/human-loyalists/human-duelist-attack.png"
[/frame]
[sound]
time=-250
@ -101,7 +101,7 @@ get_hit_sound=groan.wav
[frame]
begin=-200
end=50
image="human-duelist-ranged.png"
image="units/human-loyalists/human-duelist-ranged.png"
[/frame]
[missile_frame]
begin=-50

View File

@ -2,7 +2,7 @@
id=Fencer
name= _ "Fencer"
race=human
image="human-fencer.png"
image="units/human-loyalists/human-fencer.png"
# Yes, the above line is deliberate - otherwise his solitary defensive frame flickers in when the defensive animations are not playing. It looks better to use that only when he is hit.
hitpoints=28
movement_type=elusivefoot
@ -25,17 +25,17 @@ get_hit_sound=groan.wav
[frame]
begin=-150
end=-60
image="human-fencer-defend-1-1.png"
image="units/human-loyalists/human-fencer-defend-1-1.png"
[/frame]
[frame]
begin=-60
end=60
image="human-fencer-defend-1-2.png"
image="units/human-loyalists/human-fencer-defend-1-2.png"
[/frame]
[frame]
begin=60
end=150
image="human-fencer-defend-1-1.png"
image="units/human-loyalists/human-fencer-defend-1-1.png"
[/frame]
[/defend]
[defend]
@ -43,34 +43,34 @@ get_hit_sound=groan.wav
[frame]
begin=-75
end=50
image="human-fencer-defend.png"
image="units/human-loyalists/human-fencer-defend.png"
[/frame]
[/defend]
[death]
[frame]
begin=0
end=100
image="human-fencer-die1.png"
image="units/human-loyalists/human-fencer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="human-fencer-die2.png"
image="units/human-loyalists/human-fencer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="human-fencer-die3.png"
image="units/human-loyalists/human-fencer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="human-fencer-die4.png"
image="units/human-loyalists/human-fencer-die4.png"
[/frame]
[frame]
begin=400
end=500
image="human-fencer-die5.png"
image="units/human-loyalists/human-fencer-die5.png"
[/frame]
[/death]
[attack]
@ -83,7 +83,7 @@ get_hit_sound=groan.wav
[frame]
begin=-100
end=100
image=""human-fencer-attack.png""
image=""units/human-loyalists/human-fencer-attack.png""
[/frame]
[sound]
time=-250

View File

@ -2,15 +2,15 @@
id=General
name= _ "General"
race=human
image="human-general.png"
image="units/human-loyalists/human-general.png"
[defend]
[frame]
begin=-150
end=150
image="human-general-defend.png"
image="units/human-loyalists/human-general-defend.png"
[/frame]
[/defend]
image_leading="human-general-leading.png"
image_leading="units/human-loyalists/human-general-leading.png"
#ifdef CAMPAIGN_EASTERN_INVASION
profile=portraits/Eastern_Invasion/gweddry.png
#endif
@ -48,13 +48,13 @@ get_hit_sound=groan.wav
[frame]
begin=-175
end=100
image="human-general-attack-sword1.png"
image="units/human-loyalists/human-general-attack-sword1.png"
[/frame]
[frame]
begin=-100
end=100
image="human-general-attack-sword2.png"
image="units/human-loyalists/human-general-attack-sword2.png"
[/frame]
[sound]
@ -73,7 +73,7 @@ get_hit_sound=groan.wav
[frame]
begin=-150
end=100
image="human-general-attack-crossbow.png"
image="units/human-loyalists/human-general-attack-crossbow.png"
[/frame]
[sound]

View File

@ -2,15 +2,15 @@
id=Grand Marshal
name= _ "Grand Marshal"
race=human
image="human-marshal.png"
image="units/human-loyalists/human-marshal.png"
[defend]
[frame]
begin=-150
end=150
image="human-marshal-defense.png"
image="units/human-loyalists/human-marshal-defense.png"
[/frame]
[/defend]
image_leading="human-marshal-leading.png"
image_leading="units/human-loyalists/human-marshal-leading.png"
#ifdef CAMPAIGN_EASTERN_INVASION
profile=portraits/Eastern_Invasion/gweddry.png
#endif
@ -44,13 +44,13 @@ get_hit_sound=groan.wav
[frame]
begin=-175
end=100
image="human-marshal-attack-sword1.png"
image="units/human-loyalists/human-marshal-attack-sword1.png"
[/frame]
[frame]
begin=-100
end=100
image="human-marshal-attack-sword2.png"
image="units/human-loyalists/human-marshal-attack-sword2.png"
[/frame]
[sound]
@ -69,7 +69,7 @@ get_hit_sound=groan.wav
[frame]
begin=-150
end=100
image="human-marshal-attack-crossbow.png"
image="units/human-loyalists/human-marshal-attack-crossbow.png"
[/frame]
[sound]

View File

@ -2,12 +2,12 @@
id=Halbardier
name= _ "Halberdier"
race=human
image="human-halberdier.png"
image="units/human-loyalists/human-halberdier.png"
[defend]
[frame]
begin=-150
end=150
image="human-halberdier-defend.png"
image="units/human-loyalists/human-halberdier-defend.png"
[/frame]
[/defend]
profile="portraits/core/Jason_Lutes/human-halberdier.png"
@ -43,7 +43,7 @@ get_hit_sound=groan.wav
[frame]
begin=-175
end=100
image="human-halberdier-pierce-s.png"
image="units/human-loyalists/human-halberdier-pierce-s.png"
[/frame]
[/animation]
[animation]
@ -51,7 +51,7 @@ get_hit_sound=groan.wav
[frame]
begin=-175
end=100
image="human-halberdier-pierce-n.png"
image="units/human-loyalists/human-halberdier-pierce-n.png"
[/frame]
[/animation]
[animation]
@ -59,7 +59,7 @@ get_hit_sound=groan.wav
[frame]
begin=-175
end=100
image="human-halberdier-pierce-se.png"
image="units/human-loyalists/human-halberdier-pierce-se.png"
[/frame]
[/animation]
[animation]
@ -67,7 +67,7 @@ get_hit_sound=groan.wav
[frame]
begin=-175
end=100
image="human-halberdier-pierce-ne.png"
image="units/human-loyalists/human-halberdier-pierce-ne.png"
[/frame]
[/animation]
[/attack]
@ -82,12 +82,12 @@ get_hit_sound=groan.wav
[frame]
begin=-250
end=-100
image="human-halberdier-slash-se-1.png"
image="units/human-loyalists/human-halberdier-slash-se-1.png"
[/frame]
[frame]
begin=-100
end=100
image="human-halberdier-slash-se-2.png"
image="units/human-loyalists/human-halberdier-slash-se-2.png"
[/frame]
[/animation]
[/attack]

View File

@ -2,12 +2,12 @@
id=Heavy Infantryman
name= _ "Heavy Infantryman"
race=human
image="human-heavyinfantry.png"
image="units/human-loyalists/human-heavyinfantry.png"
[defend]
[frame]
begin=-150
end=150
image="human-heavyinfantry-defend.png"
image="units/human-loyalists/human-heavyinfantry-defend.png"
[/frame]
[/defend]
hitpoints=38
@ -31,7 +31,7 @@ usage=fighter
[frame]
begin=-100
end=100
image="human-heavyinfantry-attack.png"
image="units/human-loyalists/human-heavyinfantry-attack.png"
[/frame]
[sound]
time=-100

View File

@ -2,12 +2,12 @@
id=Javelineer
name= _ "Javelineer"
race=human
image="human-javelineer.png"
image="units/human-loyalists/human-javelineer.png"
[defend]
[frame]
begin=-150
end=150
image="human-javelineer-defend.png"
image="units/human-loyalists/human-javelineer-defend.png"
[/frame]
[/defend]
profile="portraits/core/Jason_Lutes/human-javelineer.png"
@ -36,22 +36,22 @@ get_hit_sound=groan.wav
[frame]
begin=-100
end=-60
image="human-javelineer-attack-melee-1.png"
image="units/human-loyalists/human-javelineer-attack-melee-1.png"
[/frame]
[frame]
begin=-60
end=-10
image="human-javelineer-attack-melee-2.png"
image="units/human-loyalists/human-javelineer-attack-melee-2.png"
[/frame]
[frame]
begin=-10
end=60
image="human-javelineer-attack-melee-3.png"
image="units/human-loyalists/human-javelineer-attack-melee-3.png"
[/frame]
[frame]
begin=60
end=100
image="human-javelineer-attack-melee-1.png"
image="units/human-loyalists/human-javelineer-attack-melee-1.png"
[/frame]
[/animation]
[/attack]
@ -69,22 +69,22 @@ get_hit_sound=groan.wav
[frame]
begin=-210
end=-160
image="human-javelineer-attack-ranged-1.png"
image="units/human-loyalists/human-javelineer-attack-ranged-1.png"
[/frame]
[frame]
begin=-160
end=-110
image="human-javelineer-attack-ranged-2.png"
image="units/human-loyalists/human-javelineer-attack-ranged-2.png"
[/frame]
[frame]
begin=-110
end=-50
image="human-javelineer-attack-ranged-3.png"
image="units/human-loyalists/human-javelineer-attack-ranged-3.png"
[/frame]
[frame]
begin=-50
end=100
image="human-javelineer-attack-ranged-4.png"
image="units/human-loyalists/human-javelineer-attack-ranged-4.png"
[/frame]
[missile_frame]
begin=-120

View File

@ -2,15 +2,15 @@
id=Lieutenant
name= _ "Lieutenant"
race=human
image="human-lieutenant.png"
image="units/human-loyalists/human-lieutenant.png"
[defend]
[frame]
begin=-150
end=150
image="human-lieutenant-defend.png"
image="units/human-loyalists/human-lieutenant-defend.png"
[/frame]
[/defend]
image_leading="human-lieutenant-leading.png"
image_leading="units/human-loyalists/human-lieutenant-leading.png"
#ifdef CAMPAIGN_EASTERN_INVASION
profile=portraits/Eastern_Invasion/gweddry.png
#endif
@ -38,7 +38,7 @@ get_hit_sound=groan.wav
[frame]
begin=-100
end=100
image="human-lieutenant-attack-sword.png"
image="units/human-loyalists/human-lieutenant-attack-sword.png"
[/frame]
[sound]
@ -57,7 +57,7 @@ get_hit_sound=groan.wav
[frame]
begin=-150
end=100
image="human-lieutenant-attack-crossbow.png"
image="units/human-loyalists/human-lieutenant-attack-crossbow.png"
[/frame]
[sound]

View File

@ -3,13 +3,13 @@ id=Longbowman
name= _ "Longbowman"
race=human
gender=male
image="human-longbowman.png"
image="units/human-loyalists/human-longbowman.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="human-longbowman-defend-close.png"
image="units/human-loyalists/human-longbowman-defend-close.png"
[/frame]
[/defend]
[defend]
@ -17,7 +17,7 @@ range=ranged
[frame]
begin=-150
end=150
image="human-longbowman-defend.png"
image="units/human-loyalists/human-longbowman-defend.png"
[/frame]
[/defend]
hitpoints=45
@ -39,7 +39,7 @@ get_hit_sound=groan.wav
[frame]
begin=-100
end=100
image="human-longbowman-attack-sword.png"
image="units/human-loyalists/human-longbowman-attack-sword.png"
[/frame]
[sound]
@ -73,12 +73,12 @@ get_hit_sound=groan.wav
[frame]
begin=-400
end=-250
image="human-longbowman-attack1.png"
image="units/human-loyalists/human-longbowman-attack1.png"
[/frame]
[frame]
begin=-250
end=0
image="human-longbowman-attack2.png"
image="units/human-loyalists/human-longbowman-attack2.png"
[/frame]
[missile_frame]

View File

@ -2,8 +2,8 @@
id=Master at Arms
name= _ "Master at Arms"
race=human
image="human-master-at-arms.png"
#image_defensive="human-master-at-arms.png"
image="units/human-loyalists/human-master-at-arms.png"
#image_defensive="units/human-loyalists/human-master-at-arms.png"
hitpoints=54
movement_type=elusivefoot
movement=7
@ -25,12 +25,12 @@ get_hit_sound=groan.wav
# [frame]
# begin=0
# end=200
# image="human-duelist-die-1.png"
# image="units/human-loyalists/human-duelist-die-1.png"
# [/frame]
# [frame]
# begin=200
# end=400
# image="human-duelist-die-2.png"
# image="units/human-loyalists/human-duelist-die-2.png"
# [/frame]
# [/death]
@ -44,7 +44,7 @@ get_hit_sound=groan.wav
[frame]
begin=-100
end=100
image="human-master-at-arms.png"
image="units/human-loyalists/human-master-at-arms.png"
[/frame]
[sound]
time=-250
@ -66,7 +66,7 @@ get_hit_sound=groan.wav
[frame]
begin=-200
end=50
image="human-master-at-arms.png"
image="units/human-loyalists/human-master-at-arms.png"
[/frame]
[missile_frame]
begin=-50

View File

@ -2,12 +2,12 @@
id=Pikeman
name= _ "Pikeman"
race=human
image="human-pikeman.png"
image="units/human-loyalists/human-pikeman.png"
[defend]
[frame]
begin=-150
end=150
image="human-pikeman-defend.png"
image="units/human-loyalists/human-pikeman-defend.png"
[/frame]
[/defend]
profile="portraits/core/Jason_Lutes/human-pikeman.png"
@ -31,27 +31,27 @@ get_hit_sound=groan.wav
[frame]
begin=0
end=80
image="human-pikeman-die-1.png"
image="units/human-loyalists/human-pikeman-die-1.png"
[/frame]
[frame]
begin=80
end=160
image="human-pikeman-die-2.png"
image="units/human-loyalists/human-pikeman-die-2.png"
[/frame]
[frame]
begin=160
end=240
image="human-pikeman-die-3.png"
image="units/human-loyalists/human-pikeman-die-3.png"
[/frame]
[frame]
begin=240
end=320
image="human-pikeman-die-4.png"
image="units/human-loyalists/human-pikeman-die-4.png"
[/frame]
[frame]
begin=320
end=400
image="human-pikeman-die-5.png"
image="units/human-loyalists/human-pikeman-die-5.png"
[/frame]
[/death]
[attack]
@ -66,7 +66,7 @@ get_hit_sound=groan.wav
[frame]
begin=-175
end=100
image="human-pikeman-attack-s.png"
image="units/human-loyalists/human-pikeman-attack-s.png"
[/frame]
[/animation]
[animation]
@ -74,7 +74,7 @@ get_hit_sound=groan.wav
[frame]
begin=-175
end=100
image="human-pikeman-attack-n.png"
image="units/human-loyalists/human-pikeman-attack-n.png"
[/frame]
[/animation]
[animation]
@ -82,7 +82,7 @@ get_hit_sound=groan.wav
[frame]
begin=-175
end=100
image="human-pikeman-attack-se.png"
image="units/human-loyalists/human-pikeman-attack-se.png"
[/frame]
[/animation]
[animation]
@ -90,7 +90,7 @@ get_hit_sound=groan.wav
[frame]
begin=-175
end=100
image="human-pikeman-attack-ne.png"
image="units/human-loyalists/human-pikeman-attack-ne.png"
[/frame]
[/animation]
[/attack]

View File

@ -2,12 +2,12 @@
id=Royal Guard
name= _ "Royal Guard"
race=human
image="human-royalguard.png"
image="units/human-loyalists/human-royalguard.png"
[defend]
[frame]
begin=-150
end=150
image="human-royalguard-defend.png"
image="units/human-loyalists/human-royalguard-defend.png"
[/frame]
[/defend]
profile="portraits/core/Jason_Lutes/human-royalguard.png"
@ -41,12 +41,12 @@ get_hit_sound=groan.wav
[frame]
begin=-150
end=-25
image="human-royalguard-attack.png"
image="units/human-loyalists/human-royalguard-attack.png"
[/frame]
[frame]
begin=-25
end=25
image="human-royalguard-attack2.png"
image="units/human-loyalists/human-royalguard-attack2.png"
[/frame]
[/animation]
[/attack]

View File

@ -2,15 +2,15 @@
id=Sergeant
name= _ "Sergeant"
race=human
image="human-sergeant.png"
image="units/human-loyalists/human-sergeant.png"
[defend]
[frame]
begin=-150
end=150
image="human-sergeant-defend.png"
image="units/human-loyalists/human-sergeant-defend.png"
[/frame]
[/defend]
image_leading="human-sergeant-leading.png"
image_leading="units/human-loyalists/human-sergeant-leading.png"
#ifdef CAMPAIGN_EASTERN_INVASION
profile=portraits/Eastern_Invasion/gweddry.png
#endif
@ -36,7 +36,7 @@ get_hit_sound=groan.wav
[frame]
begin=-200
end=200
image="human-sergeant-attack-sword.png"
image="units/human-loyalists/human-sergeant-attack-sword.png"
[/frame]
[sound]
@ -55,7 +55,7 @@ get_hit_sound=groan.wav
[frame]
begin=-150
end=100
image="human-sergeant-attack-crossbow.png"
image="units/human-loyalists/human-sergeant-attack-crossbow.png"
[/frame]
[sound]

View File

@ -2,12 +2,12 @@
id=Shock Trooper
name= _ "Shock Trooper"
race=human
image="human-shocktrooper.png"
image="units/human-loyalists/human-shocktrooper.png"
[defend]
[frame]
begin=-150
end=150
image="human-shocktrooper-defend.png"
image="units/human-loyalists/human-shocktrooper-defend.png"
[/frame]
[/defend]
hitpoints=52
@ -31,7 +31,7 @@ usage=fighter
[frame]
begin=-100
end=100
image="human-shocktrooper-attack.png"
image="units/human-loyalists/human-shocktrooper-attack.png"
[/frame]
[sound]
time=-100

View File

@ -2,7 +2,7 @@
id=Spearman
name= _ "Spearman"
race=human
image="human-spearman.png"
image="units/human-loyalists/human-spearman.png"
profile="portraits/core/Jason_Lutes/human-spearman.png"
hitpoints=36
movement_type=smallfoot
@ -21,39 +21,39 @@ get_hit_sound=groan.wav
[frame]
begin=0
end=125
image="human-spearman-death1.png"
image="units/human-loyalists/human-spearman-death1.png"
[/frame]
[frame]
begin=125
end=250
image="human-spearman-death2.png"
image="units/human-loyalists/human-spearman-death2.png"
[/frame]
[frame]
begin=250
end=375
image="human-spearman-death3.png"
image="units/human-loyalists/human-spearman-death3.png"
[/frame]
[frame]
begin=375
end=500
image="human-spearman-death4.png"
image="units/human-loyalists/human-spearman-death4.png"
[/frame]
[/death]
[defend]
[frame]
begin=-100
end=-90
image="human-spearman-defend-2.png"
image="units/human-loyalists/human-spearman-defend-2.png"
[/frame]
[frame]
begin=-90
end=90
image="human-spearman-defend.png"
image="units/human-loyalists/human-spearman-defend.png"
[/frame]
[frame]
begin=90
end=100
image="human-spearman-defend-2.png"
image="units/human-loyalists/human-spearman-defend-2.png"
[/frame]
[/defend]
[attack]
@ -69,7 +69,7 @@ get_hit_sound=groan.wav
[frame]
begin=-100
end=100
image="human-spearman-attack.png"
image="units/human-loyalists/human-spearman-attack.png"
[/frame]
[/animation]
[animation]
@ -77,7 +77,7 @@ get_hit_sound=groan.wav
[frame]
begin=-100
end=100
image="human-spearman-attack-ne.png"
image="units/human-loyalists/human-spearman-attack-ne.png"
[/frame]
[/animation]
[animation]
@ -85,7 +85,7 @@ get_hit_sound=groan.wav
[frame]
begin=-100
end=100
image="human-spearman-attack-n.png"
image="units/human-loyalists/human-spearman-attack-n.png"
[/frame]
[/animation]
[animation]
@ -93,17 +93,17 @@ get_hit_sound=groan.wav
[frame]
begin=-150
end=-100
image="human-spearman-attack-south-1.png"
image="units/human-loyalists/human-spearman-attack-south-1.png"
[/frame]
[frame]
begin=-100
end=-20
image="human-spearman-attack-south-2.png"
image="units/human-loyalists/human-spearman-attack-south-2.png"
[/frame]
[frame]
begin=-20
end=100
image="human-spearman-attack-south-3.png"
image="units/human-loyalists/human-spearman-attack-south-3.png"
[/frame]
[/animation]
[/attack]
@ -122,7 +122,7 @@ get_hit_sound=groan.wav
[frame]
begin=-100
end=100
image="human-spearman-attack-ranged.png"
image="units/human-loyalists/human-spearman-attack-ranged.png"
[/frame]
[missile_frame]
begin=-130

View File

@ -2,12 +2,12 @@
id=Swordsman
name= _ "Swordsman"
race=human
image="human-swordman.png"
image="units/human-loyalists/human-swordman.png"
[defend]
[frame]
begin=-150
end=150
image="human-swordman-defend.png"
image="units/human-loyalists/human-swordman-defend.png"
[/frame]
[/defend]
profile="portraits/core/Jason_Lutes/human-swordsman.png"
@ -36,7 +36,7 @@ get_hit_sound=groan.wav
[frame]
begin=-100
end=100
image="human-swordman-attack.png"
image="units/human-loyalists/human-swordman-attack.png"
[/frame]
[sound]
time=-250