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https://github.com/wesnoth/wesnoth
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updated loyasit CFGs
This commit is contained in:
parent
d5632602ba
commit
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@ -3,12 +3,12 @@ id=Bowman
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name= _ "Bowman"
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race=human
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gender=male
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image="human-bowman.png"
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image="units/human-loyalists/human-bowman.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="human-bowman-defend.png"
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image="units/human-loyalists/human-bowman-defend.png"
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[/frame]
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[/defend]
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hitpoints=33
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@ -27,12 +27,12 @@ get_hit_sound=groan.wav
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[frame]
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begin=0
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end=200
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image="human-bowman-die-1.png"
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image="units/human-loyalists/human-bowman-die-1.png"
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[/frame]
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[frame]
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begin=200
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end=400
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image="human-bowman-die-2.png"
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image="units/human-loyalists/human-bowman-die-2.png"
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[/frame]
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[/death]
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[attack]
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@ -42,7 +42,7 @@ get_hit_sound=groan.wav
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[frame]
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begin=-100
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end=100
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image="human-bowman-attack-sword.png"
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image="units/human-loyalists/human-bowman-attack-sword.png"
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[/frame]
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[sound]
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@ -76,22 +76,22 @@ get_hit_sound=groan.wav
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[frame]
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begin=-400
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end=-300
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image="human-bowman-attack1.png"
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image="units/human-loyalists/human-bowman-attack1.png"
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[/frame]
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[frame]
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begin=-300
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end=-200
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image="human-bowman-attack2.png"
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image="units/human-loyalists/human-bowman-attack2.png"
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[/frame]
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[frame]
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begin=-200
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end=-100
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image="human-bowman-attack3.png"
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image="units/human-loyalists/human-bowman-attack3.png"
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[/frame]
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[frame]
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begin=-100
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end=0
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image="human-bowman.png"
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image="units/human-loyalists/human-bowman.png"
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[/frame]
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[missile_frame]
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@ -2,19 +2,19 @@
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id=Cavalier
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name= _ "Cavalier"
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race=human
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image="human-cavalier.png"
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image="units/human-loyalists/human-cavalier.png"
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[movement_anim]
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[frame]
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begin=0
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end=250
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image="human-cavalier-moving.png"
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image="units/human-loyalists/human-cavalier-moving.png"
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[/frame]
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[/movement_anim]
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[defend]
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[frame]
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begin=-150
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end=150
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image="human-cavalier-defend.png"
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image="units/human-loyalists/human-cavalier-defend.png"
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[/frame]
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[/defend]
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hitpoints=68
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@ -41,12 +41,12 @@ get_hit_sound=groan.wav
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[frame]
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begin=0
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end=200
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image="human-cavalier-die-1.png"
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image="units/human-loyalists/human-cavalier-die-1.png"
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[/frame]
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[frame]
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begin=200
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end=400
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image="human-cavalier-die-2.png"
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image="units/human-loyalists/human-cavalier-die-2.png"
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[/frame]
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[/death]
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[attack]
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@ -63,12 +63,12 @@ get_hit_sound=groan.wav
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[frame]
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begin=-200
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end=-100
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image="human-cavalier-moving.png"
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image="units/human-loyalists/human-cavalier-moving.png"
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[/frame]
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[frame]
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begin=-100
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end=100
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image="human-cavalier-attack.png"
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image="units/human-loyalists/human-cavalier-attack.png"
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[/frame]
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[/animation]
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[/attack]
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@ -86,7 +86,7 @@ get_hit_sound=groan.wav
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[frame]
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begin=-200
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end=-100
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image="human-cavalier-range1.png"
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image="units/human-loyalists/human-cavalier-range1.png"
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[/frame]
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[sound]
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@ -97,7 +97,7 @@ get_hit_sound=groan.wav
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[frame]
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begin=-100
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end=50
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image="human-cavalier-range2.png"
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image="units/human-loyalists/human-cavalier-range2.png"
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[/frame]
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[missile_frame]
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@ -2,19 +2,19 @@
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id=Cavalryman
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name= _ "Cavalryman"
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race=human
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image="human-scout.png"
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image="units/human-loyalists/human-scout.png"
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[movement_anim]
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[frame]
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begin=0
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end=250
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image="human-scout-moving.png"
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image="units/human-loyalists/human-scout-moving.png"
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[/frame]
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[/movement_anim]
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[defend]
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[frame]
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begin=-150
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end=150
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image="human-scout-defend.png"
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image="units/human-loyalists/human-scout-defend.png"
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[/frame]
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[/defend]
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hitpoints=38
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@ -43,12 +43,12 @@ get_hit_sound=groan.wav
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[frame]
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begin=0
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end=200
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image="human-scout-die-1.png"
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image="units/human-loyalists/human-scout-die-1.png"
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[/frame]
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[frame]
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begin=200
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end=400
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image="human-scout-die-2.png"
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image="units/human-loyalists/human-scout-die-2.png"
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[/frame]
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[/death]
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[attack]
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@ -65,12 +65,12 @@ get_hit_sound=groan.wav
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[frame]
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begin=-200
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end=-100
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image="human-scout-moving.png"
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image="units/human-loyalists/human-scout-moving.png"
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[/frame]
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[frame]
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begin=-100
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end=100
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image="human-scout-attack.png"
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image="units/human-loyalists/human-scout-attack.png"
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[/frame]
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[/animation]
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[/attack]
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@ -2,19 +2,19 @@
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id=Dragoon
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name= _ "Dragoon"
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race=human
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image="human-dragoon.png"
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image="units/human-loyalists/human-dragoon.png"
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[movement_anim]
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[frame]
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begin=0
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end=250
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image="human-dragoon-moving.png"
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image="units/human-loyalists/human-dragoon-moving.png"
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[/frame]
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[/movement_anim]
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[defend]
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[frame]
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begin=-150
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end=150
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image="human-dragoon-defend.png"
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image="units/human-loyalists/human-dragoon-defend.png"
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[/frame]
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[/defend]
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hitpoints=53
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@ -40,17 +40,17 @@ get_hit_sound=groan.wav
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[frame]
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begin=0
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end=200
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image="human-dragoon-die-1.png"
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image="units/human-loyalists/human-dragoon-die-1.png"
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[/frame]
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[frame]
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begin=200
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end=400
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image="human-dragoon-die-2.png"
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image="units/human-loyalists/human-dragoon-die-2.png"
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[/frame]
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[frame]
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begin=400
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end=600
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image="human-dragoon-die-3.png"
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image="units/human-loyalists/human-dragoon-die-3.png"
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[/frame]
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[/death]
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[attack]
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@ -67,12 +67,12 @@ get_hit_sound=groan.wav
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[frame]
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begin=-200
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end=-100
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image="human-dragoon-moving.png"
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image="units/human-loyalists/human-dragoon-moving.png"
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[/frame]
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[frame]
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begin=-100
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end=100
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image="human-dragoon-attack.png"
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image="units/human-loyalists/human-dragoon-attack.png"
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[/frame]
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[/animation]
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[/attack]
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@ -90,7 +90,7 @@ get_hit_sound=groan.wav
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[frame]
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begin=-200
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end=-100
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image="human-dragoon-ranged1.png"
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image="units/human-loyalists/human-dragoon-ranged1.png"
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[/frame]
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[sound]
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@ -101,7 +101,7 @@ get_hit_sound=groan.wav
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[frame]
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begin=-100
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end=50
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image="human-dragoon-ranged2.png"
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image="units/human-loyalists/human-dragoon-ranged2.png"
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[/frame]
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[missile_frame]
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@ -2,12 +2,12 @@
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id=Duelist
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name= _ "Duelist"
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race=human
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image="human-duelist.png"
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image="units/human-loyalists/human-duelist.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="human-duelist-defend.png"
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image="units/human-loyalists/human-duelist-defend.png"
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[/frame]
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[/defend]
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hitpoints=44
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@ -30,42 +30,42 @@ get_hit_sound=groan.wav
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[frame]
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begin=0
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end=100
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image="human-duelist-die1.png"
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image="units/human-loyalists/human-duelist-die1.png"
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[/frame]
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[frame]
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begin=100
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end=200
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image="human-duelist-die2.png"
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image="units/human-loyalists/human-duelist-die2.png"
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[/frame]
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[frame]
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begin=200
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end=300
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image="human-duelist-die3.png"
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image="units/human-loyalists/human-duelist-die3.png"
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[/frame]
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[frame]
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begin=300
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end=400
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image="human-duelist-die4.png"
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image="units/human-loyalists/human-duelist-die4.png"
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[/frame]
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[frame]
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begin=400
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end=500
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image="human-duelist-die5.png"
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image="units/human-loyalists/human-duelist-die5.png"
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[/frame]
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[frame]
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begin=500
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end=600
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image="human-duelist-die6.png"
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image="units/human-loyalists/human-duelist-die6.png"
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[/frame]
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[frame]
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begin=600
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end=700
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image="human-duelist-die7.png"
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image="units/human-loyalists/human-duelist-die7.png"
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[/frame]
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[frame]
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begin=700
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end=800
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image="human-duelist-die8.png"
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image="units/human-loyalists/human-duelist-die8.png"
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[/frame]
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[/death]
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@ -79,7 +79,7 @@ get_hit_sound=groan.wav
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[frame]
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begin=-100
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end=100
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image="human-duelist-attack.png"
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image="units/human-loyalists/human-duelist-attack.png"
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[/frame]
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[sound]
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time=-250
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@ -101,7 +101,7 @@ get_hit_sound=groan.wav
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[frame]
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begin=-200
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end=50
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image="human-duelist-ranged.png"
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image="units/human-loyalists/human-duelist-ranged.png"
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[/frame]
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[missile_frame]
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begin=-50
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@ -2,7 +2,7 @@
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id=Fencer
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name= _ "Fencer"
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race=human
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image="human-fencer.png"
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image="units/human-loyalists/human-fencer.png"
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# Yes, the above line is deliberate - otherwise his solitary defensive frame flickers in when the defensive animations are not playing. It looks better to use that only when he is hit.
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hitpoints=28
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movement_type=elusivefoot
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@ -25,17 +25,17 @@ get_hit_sound=groan.wav
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[frame]
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begin=-150
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end=-60
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image="human-fencer-defend-1-1.png"
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image="units/human-loyalists/human-fencer-defend-1-1.png"
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[/frame]
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[frame]
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begin=-60
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end=60
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image="human-fencer-defend-1-2.png"
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image="units/human-loyalists/human-fencer-defend-1-2.png"
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[/frame]
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[frame]
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begin=60
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end=150
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image="human-fencer-defend-1-1.png"
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image="units/human-loyalists/human-fencer-defend-1-1.png"
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[/frame]
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[/defend]
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[defend]
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@ -43,34 +43,34 @@ get_hit_sound=groan.wav
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[frame]
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begin=-75
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end=50
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image="human-fencer-defend.png"
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image="units/human-loyalists/human-fencer-defend.png"
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[/frame]
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[/defend]
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[death]
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[frame]
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begin=0
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end=100
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image="human-fencer-die1.png"
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image="units/human-loyalists/human-fencer-die1.png"
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[/frame]
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[frame]
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begin=100
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end=200
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image="human-fencer-die2.png"
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image="units/human-loyalists/human-fencer-die2.png"
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[/frame]
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[frame]
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begin=200
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end=300
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image="human-fencer-die3.png"
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image="units/human-loyalists/human-fencer-die3.png"
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[/frame]
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[frame]
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begin=300
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end=400
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image="human-fencer-die4.png"
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image="units/human-loyalists/human-fencer-die4.png"
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[/frame]
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[frame]
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begin=400
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end=500
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image="human-fencer-die5.png"
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image="units/human-loyalists/human-fencer-die5.png"
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[/frame]
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[/death]
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[attack]
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@ -83,7 +83,7 @@ get_hit_sound=groan.wav
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[frame]
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begin=-100
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end=100
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image=""human-fencer-attack.png""
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image=""units/human-loyalists/human-fencer-attack.png""
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[/frame]
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[sound]
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time=-250
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@ -2,15 +2,15 @@
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id=General
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name= _ "General"
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race=human
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image="human-general.png"
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image="units/human-loyalists/human-general.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="human-general-defend.png"
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image="units/human-loyalists/human-general-defend.png"
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[/frame]
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[/defend]
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image_leading="human-general-leading.png"
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image_leading="units/human-loyalists/human-general-leading.png"
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#ifdef CAMPAIGN_EASTERN_INVASION
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profile=portraits/Eastern_Invasion/gweddry.png
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#endif
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@ -48,13 +48,13 @@ get_hit_sound=groan.wav
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[frame]
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begin=-175
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end=100
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image="human-general-attack-sword1.png"
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image="units/human-loyalists/human-general-attack-sword1.png"
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[/frame]
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[frame]
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begin=-100
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end=100
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image="human-general-attack-sword2.png"
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image="units/human-loyalists/human-general-attack-sword2.png"
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[/frame]
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[sound]
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@ -73,7 +73,7 @@ get_hit_sound=groan.wav
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[frame]
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begin=-150
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end=100
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image="human-general-attack-crossbow.png"
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image="units/human-loyalists/human-general-attack-crossbow.png"
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[/frame]
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[sound]
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|
@ -2,15 +2,15 @@
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id=Grand Marshal
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name= _ "Grand Marshal"
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race=human
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image="human-marshal.png"
|
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image="units/human-loyalists/human-marshal.png"
|
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[defend]
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[frame]
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begin=-150
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end=150
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image="human-marshal-defense.png"
|
||||
image="units/human-loyalists/human-marshal-defense.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="human-marshal-leading.png"
|
||||
image_leading="units/human-loyalists/human-marshal-leading.png"
|
||||
#ifdef CAMPAIGN_EASTERN_INVASION
|
||||
profile=portraits/Eastern_Invasion/gweddry.png
|
||||
#endif
|
||||
@ -44,13 +44,13 @@ get_hit_sound=groan.wav
|
||||
[frame]
|
||||
begin=-175
|
||||
end=100
|
||||
image="human-marshal-attack-sword1.png"
|
||||
image="units/human-loyalists/human-marshal-attack-sword1.png"
|
||||
[/frame]
|
||||
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="human-marshal-attack-sword2.png"
|
||||
image="units/human-loyalists/human-marshal-attack-sword2.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
@ -69,7 +69,7 @@ get_hit_sound=groan.wav
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
image="human-marshal-attack-crossbow.png"
|
||||
image="units/human-loyalists/human-marshal-attack-crossbow.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
|
@ -2,12 +2,12 @@
|
||||
id=Halbardier
|
||||
name= _ "Halberdier"
|
||||
race=human
|
||||
image="human-halberdier.png"
|
||||
image="units/human-loyalists/human-halberdier.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="human-halberdier-defend.png"
|
||||
image="units/human-loyalists/human-halberdier-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile="portraits/core/Jason_Lutes/human-halberdier.png"
|
||||
@ -43,7 +43,7 @@ get_hit_sound=groan.wav
|
||||
[frame]
|
||||
begin=-175
|
||||
end=100
|
||||
image="human-halberdier-pierce-s.png"
|
||||
image="units/human-loyalists/human-halberdier-pierce-s.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
@ -51,7 +51,7 @@ get_hit_sound=groan.wav
|
||||
[frame]
|
||||
begin=-175
|
||||
end=100
|
||||
image="human-halberdier-pierce-n.png"
|
||||
image="units/human-loyalists/human-halberdier-pierce-n.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
@ -59,7 +59,7 @@ get_hit_sound=groan.wav
|
||||
[frame]
|
||||
begin=-175
|
||||
end=100
|
||||
image="human-halberdier-pierce-se.png"
|
||||
image="units/human-loyalists/human-halberdier-pierce-se.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
@ -67,7 +67,7 @@ get_hit_sound=groan.wav
|
||||
[frame]
|
||||
begin=-175
|
||||
end=100
|
||||
image="human-halberdier-pierce-ne.png"
|
||||
image="units/human-loyalists/human-halberdier-pierce-ne.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
@ -82,12 +82,12 @@ get_hit_sound=groan.wav
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-100
|
||||
image="human-halberdier-slash-se-1.png"
|
||||
image="units/human-loyalists/human-halberdier-slash-se-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="human-halberdier-slash-se-2.png"
|
||||
image="units/human-loyalists/human-halberdier-slash-se-2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
@ -2,12 +2,12 @@
|
||||
id=Heavy Infantryman
|
||||
name= _ "Heavy Infantryman"
|
||||
race=human
|
||||
image="human-heavyinfantry.png"
|
||||
image="units/human-loyalists/human-heavyinfantry.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="human-heavyinfantry-defend.png"
|
||||
image="units/human-loyalists/human-heavyinfantry-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=38
|
||||
@ -31,7 +31,7 @@ usage=fighter
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="human-heavyinfantry-attack.png"
|
||||
image="units/human-loyalists/human-heavyinfantry-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
|
@ -2,12 +2,12 @@
|
||||
id=Javelineer
|
||||
name= _ "Javelineer"
|
||||
race=human
|
||||
image="human-javelineer.png"
|
||||
image="units/human-loyalists/human-javelineer.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="human-javelineer-defend.png"
|
||||
image="units/human-loyalists/human-javelineer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile="portraits/core/Jason_Lutes/human-javelineer.png"
|
||||
@ -36,22 +36,22 @@ get_hit_sound=groan.wav
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-60
|
||||
image="human-javelineer-attack-melee-1.png"
|
||||
image="units/human-loyalists/human-javelineer-attack-melee-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-60
|
||||
end=-10
|
||||
image="human-javelineer-attack-melee-2.png"
|
||||
image="units/human-loyalists/human-javelineer-attack-melee-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-10
|
||||
end=60
|
||||
image="human-javelineer-attack-melee-3.png"
|
||||
image="units/human-loyalists/human-javelineer-attack-melee-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=60
|
||||
end=100
|
||||
image="human-javelineer-attack-melee-1.png"
|
||||
image="units/human-loyalists/human-javelineer-attack-melee-1.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
@ -69,22 +69,22 @@ get_hit_sound=groan.wav
|
||||
[frame]
|
||||
begin=-210
|
||||
end=-160
|
||||
image="human-javelineer-attack-ranged-1.png"
|
||||
image="units/human-loyalists/human-javelineer-attack-ranged-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-160
|
||||
end=-110
|
||||
image="human-javelineer-attack-ranged-2.png"
|
||||
image="units/human-loyalists/human-javelineer-attack-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-110
|
||||
end=-50
|
||||
image="human-javelineer-attack-ranged-3.png"
|
||||
image="units/human-loyalists/human-javelineer-attack-ranged-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="human-javelineer-attack-ranged-4.png"
|
||||
image="units/human-loyalists/human-javelineer-attack-ranged-4.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-120
|
||||
|
@ -2,15 +2,15 @@
|
||||
id=Lieutenant
|
||||
name= _ "Lieutenant"
|
||||
race=human
|
||||
image="human-lieutenant.png"
|
||||
image="units/human-loyalists/human-lieutenant.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="human-lieutenant-defend.png"
|
||||
image="units/human-loyalists/human-lieutenant-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="human-lieutenant-leading.png"
|
||||
image_leading="units/human-loyalists/human-lieutenant-leading.png"
|
||||
#ifdef CAMPAIGN_EASTERN_INVASION
|
||||
profile=portraits/Eastern_Invasion/gweddry.png
|
||||
#endif
|
||||
@ -38,7 +38,7 @@ get_hit_sound=groan.wav
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="human-lieutenant-attack-sword.png"
|
||||
image="units/human-loyalists/human-lieutenant-attack-sword.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
@ -57,7 +57,7 @@ get_hit_sound=groan.wav
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
image="human-lieutenant-attack-crossbow.png"
|
||||
image="units/human-loyalists/human-lieutenant-attack-crossbow.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
|
@ -3,13 +3,13 @@ id=Longbowman
|
||||
name= _ "Longbowman"
|
||||
race=human
|
||||
gender=male
|
||||
image="human-longbowman.png"
|
||||
image="units/human-loyalists/human-longbowman.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="human-longbowman-defend-close.png"
|
||||
image="units/human-loyalists/human-longbowman-defend-close.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
@ -17,7 +17,7 @@ range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="human-longbowman-defend.png"
|
||||
image="units/human-loyalists/human-longbowman-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=45
|
||||
@ -39,7 +39,7 @@ get_hit_sound=groan.wav
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="human-longbowman-attack-sword.png"
|
||||
image="units/human-loyalists/human-longbowman-attack-sword.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
@ -73,12 +73,12 @@ get_hit_sound=groan.wav
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="human-longbowman-attack1.png"
|
||||
image="units/human-loyalists/human-longbowman-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=0
|
||||
image="human-longbowman-attack2.png"
|
||||
image="units/human-loyalists/human-longbowman-attack2.png"
|
||||
[/frame]
|
||||
|
||||
[missile_frame]
|
||||
|
@ -2,8 +2,8 @@
|
||||
id=Master at Arms
|
||||
name= _ "Master at Arms"
|
||||
race=human
|
||||
image="human-master-at-arms.png"
|
||||
#image_defensive="human-master-at-arms.png"
|
||||
image="units/human-loyalists/human-master-at-arms.png"
|
||||
#image_defensive="units/human-loyalists/human-master-at-arms.png"
|
||||
hitpoints=54
|
||||
movement_type=elusivefoot
|
||||
movement=7
|
||||
@ -25,12 +25,12 @@ get_hit_sound=groan.wav
|
||||
# [frame]
|
||||
# begin=0
|
||||
# end=200
|
||||
# image="human-duelist-die-1.png"
|
||||
# image="units/human-loyalists/human-duelist-die-1.png"
|
||||
# [/frame]
|
||||
# [frame]
|
||||
# begin=200
|
||||
# end=400
|
||||
# image="human-duelist-die-2.png"
|
||||
# image="units/human-loyalists/human-duelist-die-2.png"
|
||||
# [/frame]
|
||||
# [/death]
|
||||
|
||||
@ -44,7 +44,7 @@ get_hit_sound=groan.wav
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="human-master-at-arms.png"
|
||||
image="units/human-loyalists/human-master-at-arms.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
@ -66,7 +66,7 @@ get_hit_sound=groan.wav
|
||||
[frame]
|
||||
begin=-200
|
||||
end=50
|
||||
image="human-master-at-arms.png"
|
||||
image="units/human-loyalists/human-master-at-arms.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-50
|
||||
|
@ -2,12 +2,12 @@
|
||||
id=Pikeman
|
||||
name= _ "Pikeman"
|
||||
race=human
|
||||
image="human-pikeman.png"
|
||||
image="units/human-loyalists/human-pikeman.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="human-pikeman-defend.png"
|
||||
image="units/human-loyalists/human-pikeman-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile="portraits/core/Jason_Lutes/human-pikeman.png"
|
||||
@ -31,27 +31,27 @@ get_hit_sound=groan.wav
|
||||
[frame]
|
||||
begin=0
|
||||
end=80
|
||||
image="human-pikeman-die-1.png"
|
||||
image="units/human-loyalists/human-pikeman-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=80
|
||||
end=160
|
||||
image="human-pikeman-die-2.png"
|
||||
image="units/human-loyalists/human-pikeman-die-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=160
|
||||
end=240
|
||||
image="human-pikeman-die-3.png"
|
||||
image="units/human-loyalists/human-pikeman-die-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=240
|
||||
end=320
|
||||
image="human-pikeman-die-4.png"
|
||||
image="units/human-loyalists/human-pikeman-die-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=320
|
||||
end=400
|
||||
image="human-pikeman-die-5.png"
|
||||
image="units/human-loyalists/human-pikeman-die-5.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
@ -66,7 +66,7 @@ get_hit_sound=groan.wav
|
||||
[frame]
|
||||
begin=-175
|
||||
end=100
|
||||
image="human-pikeman-attack-s.png"
|
||||
image="units/human-loyalists/human-pikeman-attack-s.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
@ -74,7 +74,7 @@ get_hit_sound=groan.wav
|
||||
[frame]
|
||||
begin=-175
|
||||
end=100
|
||||
image="human-pikeman-attack-n.png"
|
||||
image="units/human-loyalists/human-pikeman-attack-n.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
@ -82,7 +82,7 @@ get_hit_sound=groan.wav
|
||||
[frame]
|
||||
begin=-175
|
||||
end=100
|
||||
image="human-pikeman-attack-se.png"
|
||||
image="units/human-loyalists/human-pikeman-attack-se.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
@ -90,7 +90,7 @@ get_hit_sound=groan.wav
|
||||
[frame]
|
||||
begin=-175
|
||||
end=100
|
||||
image="human-pikeman-attack-ne.png"
|
||||
image="units/human-loyalists/human-pikeman-attack-ne.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
@ -2,12 +2,12 @@
|
||||
id=Royal Guard
|
||||
name= _ "Royal Guard"
|
||||
race=human
|
||||
image="human-royalguard.png"
|
||||
image="units/human-loyalists/human-royalguard.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="human-royalguard-defend.png"
|
||||
image="units/human-loyalists/human-royalguard-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile="portraits/core/Jason_Lutes/human-royalguard.png"
|
||||
@ -41,12 +41,12 @@ get_hit_sound=groan.wav
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-25
|
||||
image="human-royalguard-attack.png"
|
||||
image="units/human-loyalists/human-royalguard-attack.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-25
|
||||
end=25
|
||||
image="human-royalguard-attack2.png"
|
||||
image="units/human-loyalists/human-royalguard-attack2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
@ -2,15 +2,15 @@
|
||||
id=Sergeant
|
||||
name= _ "Sergeant"
|
||||
race=human
|
||||
image="human-sergeant.png"
|
||||
image="units/human-loyalists/human-sergeant.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="human-sergeant-defend.png"
|
||||
image="units/human-loyalists/human-sergeant-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="human-sergeant-leading.png"
|
||||
image_leading="units/human-loyalists/human-sergeant-leading.png"
|
||||
#ifdef CAMPAIGN_EASTERN_INVASION
|
||||
profile=portraits/Eastern_Invasion/gweddry.png
|
||||
#endif
|
||||
@ -36,7 +36,7 @@ get_hit_sound=groan.wav
|
||||
[frame]
|
||||
begin=-200
|
||||
end=200
|
||||
image="human-sergeant-attack-sword.png"
|
||||
image="units/human-loyalists/human-sergeant-attack-sword.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
@ -55,7 +55,7 @@ get_hit_sound=groan.wav
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
image="human-sergeant-attack-crossbow.png"
|
||||
image="units/human-loyalists/human-sergeant-attack-crossbow.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
|
@ -2,12 +2,12 @@
|
||||
id=Shock Trooper
|
||||
name= _ "Shock Trooper"
|
||||
race=human
|
||||
image="human-shocktrooper.png"
|
||||
image="units/human-loyalists/human-shocktrooper.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="human-shocktrooper-defend.png"
|
||||
image="units/human-loyalists/human-shocktrooper-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=52
|
||||
@ -31,7 +31,7 @@ usage=fighter
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="human-shocktrooper-attack.png"
|
||||
image="units/human-loyalists/human-shocktrooper-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
|
@ -2,7 +2,7 @@
|
||||
id=Spearman
|
||||
name= _ "Spearman"
|
||||
race=human
|
||||
image="human-spearman.png"
|
||||
image="units/human-loyalists/human-spearman.png"
|
||||
profile="portraits/core/Jason_Lutes/human-spearman.png"
|
||||
hitpoints=36
|
||||
movement_type=smallfoot
|
||||
@ -21,39 +21,39 @@ get_hit_sound=groan.wav
|
||||
[frame]
|
||||
begin=0
|
||||
end=125
|
||||
image="human-spearman-death1.png"
|
||||
image="units/human-loyalists/human-spearman-death1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=125
|
||||
end=250
|
||||
image="human-spearman-death2.png"
|
||||
image="units/human-loyalists/human-spearman-death2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=250
|
||||
end=375
|
||||
image="human-spearman-death3.png"
|
||||
image="units/human-loyalists/human-spearman-death3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=375
|
||||
end=500
|
||||
image="human-spearman-death4.png"
|
||||
image="units/human-loyalists/human-spearman-death4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-90
|
||||
image="human-spearman-defend-2.png"
|
||||
image="units/human-loyalists/human-spearman-defend-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-90
|
||||
end=90
|
||||
image="human-spearman-defend.png"
|
||||
image="units/human-loyalists/human-spearman-defend.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=90
|
||||
end=100
|
||||
image="human-spearman-defend-2.png"
|
||||
image="units/human-loyalists/human-spearman-defend-2.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[attack]
|
||||
@ -69,7 +69,7 @@ get_hit_sound=groan.wav
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="human-spearman-attack.png"
|
||||
image="units/human-loyalists/human-spearman-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
@ -77,7 +77,7 @@ get_hit_sound=groan.wav
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="human-spearman-attack-ne.png"
|
||||
image="units/human-loyalists/human-spearman-attack-ne.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
@ -85,7 +85,7 @@ get_hit_sound=groan.wav
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="human-spearman-attack-n.png"
|
||||
image="units/human-loyalists/human-spearman-attack-n.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
@ -93,17 +93,17 @@ get_hit_sound=groan.wav
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="human-spearman-attack-south-1.png"
|
||||
image="units/human-loyalists/human-spearman-attack-south-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-20
|
||||
image="human-spearman-attack-south-2.png"
|
||||
image="units/human-loyalists/human-spearman-attack-south-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-20
|
||||
end=100
|
||||
image="human-spearman-attack-south-3.png"
|
||||
image="units/human-loyalists/human-spearman-attack-south-3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
@ -122,7 +122,7 @@ get_hit_sound=groan.wav
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="human-spearman-attack-ranged.png"
|
||||
image="units/human-loyalists/human-spearman-attack-ranged.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-130
|
||||
|
@ -2,12 +2,12 @@
|
||||
id=Swordsman
|
||||
name= _ "Swordsman"
|
||||
race=human
|
||||
image="human-swordman.png"
|
||||
image="units/human-loyalists/human-swordman.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="human-swordman-defend.png"
|
||||
image="units/human-loyalists/human-swordman-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile="portraits/core/Jason_Lutes/human-swordsman.png"
|
||||
@ -36,7 +36,7 @@ get_hit_sound=groan.wav
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="human-swordman-attack.png"
|
||||
image="units/human-loyalists/human-swordman-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
|
Loading…
x
Reference in New Issue
Block a user