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Fix: incorrect dunefolk image path in multiplayer factions and Dune Apothecary attack animation
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@ -49,7 +49,7 @@ units/dunefolk/herbalist/#enddef
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[/filter_attack]
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start_time=-200
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[frame]
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image="{PATH_TEMP}units/dunefolk/apothecary.png:300"
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image="{PATH_TEMP}apothecary.png:300"
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[/frame]
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{SOUND:HIT_AND_MISS mace.ogg mace-miss.ogg -100}
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[/attack_anim]
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@ -2,7 +2,7 @@
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[multiplayer_side]
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id=Dunefolk
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name= _"Dunefolk"
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image="units/dunefolk/ranger.png"
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image="units/dunefolk/rover/wayfarer.png"
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type=random
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leader=Dune Blademaster,Dune Spearmaster,Dune Warmaster,Dune Wayfarer,Dune Luminary,Dune Firetrooper
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random_leader=Dune Blademaster,Dune Spearmaster,Dune Warmaster,Dune Wayfarer,Dune Luminary,Dune Firetrooper
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@ -2,7 +2,7 @@
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[multiplayer_side]
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id=Dunefolk
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name= _"Dunefolk"
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image="units/dunefolk/explorer.png"
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image="units/dunefolk/rover/explorer.png"
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type=random
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leader=Dune Explorer,Dune Swordsman,Dune Spearguard,Dune Scorcher,Dune Apothecary
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random_leader=Dune Explorer,Dune Swordsman,Dune Spearguard,Dune Scorcher,Dune Apothecary
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