Fix: incorrect dunefolk image path in multiplayer factions and Dune Apothecary attack animation

This commit is contained in:
walodar 2019-12-11 17:44:01 +01:00 committed by Gunter Labes
parent 06922c2a35
commit 0cd53c9b8d
3 changed files with 3 additions and 3 deletions

View File

@ -49,7 +49,7 @@ units/dunefolk/herbalist/#enddef
[/filter_attack]
start_time=-200
[frame]
image="{PATH_TEMP}units/dunefolk/apothecary.png:300"
image="{PATH_TEMP}apothecary.png:300"
[/frame]
{SOUND:HIT_AND_MISS mace.ogg mace-miss.ogg -100}
[/attack_anim]

View File

@ -2,7 +2,7 @@
[multiplayer_side]
id=Dunefolk
name= _"Dunefolk"
image="units/dunefolk/ranger.png"
image="units/dunefolk/rover/wayfarer.png"
type=random
leader=Dune Blademaster,Dune Spearmaster,Dune Warmaster,Dune Wayfarer,Dune Luminary,Dune Firetrooper
random_leader=Dune Blademaster,Dune Spearmaster,Dune Warmaster,Dune Wayfarer,Dune Luminary,Dune Firetrooper

View File

@ -2,7 +2,7 @@
[multiplayer_side]
id=Dunefolk
name= _"Dunefolk"
image="units/dunefolk/explorer.png"
image="units/dunefolk/rover/explorer.png"
type=random
leader=Dune Explorer,Dune Swordsman,Dune Spearguard,Dune Scorcher,Dune Apothecary
random_leader=Dune Explorer,Dune Swordsman,Dune Spearguard,Dune Scorcher,Dune Apothecary