Adjust turn limit before showing objectives. Fixes bug #19949.

This commit is contained in:
Simon Forsyth 2012-07-17 02:57:02 +00:00
parent 12182724cf
commit 0db12a3414
3 changed files with 10 additions and 4 deletions

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@ -22,6 +22,9 @@ Version 1.11.0-svn:
* Adding new files for the new AI (ai/akihara/recruitment.?pp)
* Campaigns:
* Added a note to all final scenarios, stating which one is the last scenario
* A Tale of Two Brothers:
* Fix bug #19949: Turns left counter initially incorrect when objectives change and
turn limit is extended
* Dead Water:
* Updated the Stun weapon special code to use [object] duration=turn
* Delfadors Memoirs:

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@ -526,7 +526,7 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be
name=second_password_picked
equals=$second_password_$second_password_number
[/variable]
[then]
[message]
speaker=Guard2_leader
@ -579,6 +579,9 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be
message= _ "That may well be the key to the cell theyre holding Baran in! I will take it."
[/message]
{VARIABLE Got_Key 1}
[modify_turns]
add=6
[/modify_turns]
[objectives]
side=1
[objective]
@ -597,9 +600,6 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be
carryover_percentage=40
[/gold_carryover]
[/objectives]
[modify_turns]
add=6
[/modify_turns]
[/event]
[event]

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@ -20,6 +20,9 @@ Version 1.11.0-svn:
* Campaigns:
* Added a note to all final scenarios, stating which one is the last scenario
* A Tale of Two Brothers:
* Fix bug #19949: Turns left counter initially incorrect when objectives change and
turn limit is extended.
* Descent into Darkness:
* Fix most possible cases for Darken Volk becoming "stuck"
in 09_A_Small_Favor3.