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Adjust turn limit before showing objectives. Fixes bug #19949.
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@ -22,6 +22,9 @@ Version 1.11.0-svn:
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* Adding new files for the new AI (ai/akihara/recruitment.?pp)
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* Campaigns:
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* Added a note to all final scenarios, stating which one is the last scenario
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* A Tale of Two Brothers:
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* Fix bug #19949: Turns left counter initially incorrect when objectives change and
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turn limit is extended
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* Dead Water:
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* Updated the Stun weapon special code to use [object] duration=turn
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* Delfadors Memoirs:
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@ -526,7 +526,7 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be
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name=second_password_picked
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equals=$second_password_$second_password_number
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[/variable]
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[then]
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[message]
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speaker=Guard2_leader
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@ -579,6 +579,9 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be
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message= _ "That may well be the key to the cell they’re holding Baran in! I will take it."
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[/message]
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{VARIABLE Got_Key 1}
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[modify_turns]
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add=6
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[/modify_turns]
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[objectives]
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side=1
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[objective]
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@ -597,9 +600,6 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be
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carryover_percentage=40
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[/gold_carryover]
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[/objectives]
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[modify_turns]
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add=6
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[/modify_turns]
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[/event]
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[event]
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@ -20,6 +20,9 @@ Version 1.11.0-svn:
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* Campaigns:
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* Added a note to all final scenarios, stating which one is the last scenario
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* A Tale of Two Brothers:
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* Fix bug #19949: Turns left counter initially incorrect when objectives change and
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turn limit is extended.
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* Descent into Darkness:
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* Fix most possible cases for Darken Volk becoming "stuck"
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in 09_A_Small_Favor3.
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