Added the camouflage AMLA back.

Gave the Hero variation more HP.
This commit is contained in:
Gunter Labes 2009-04-02 22:59:11 +00:00
parent d1cf9475bc
commit 0e6b137288
3 changed files with 93 additions and 86 deletions

View File

@ -11,6 +11,11 @@ Version 1.7.0-svn:
* Added AI Arena test map to test AIs in interactive mode ( ai_arena_small )
* Changed interaction between default AI an Formula AI - made default AI not
fallback to formula AI
* Campaigns:
* Under the Burning Suns:
* Kaleh advancement:
* Gave the Hero variation more HP.
* Added the camouflage AMLA back.
* Editor2:
* New feature: exporting of selection coordinates to system clipboard
* Made auto terrain transition mode tri-state: on (editor2's on), partial

View File

@ -326,7 +326,37 @@ This attack puts enormous pressure on the enemy, disrupting his ZOC if a hit is
) {VARIATION}}
#enddef
#define KALEH_ATTACKS MELEE_DAMAGE MELEE_STRIKES RANGE_DAMAGE RANGE_STRIKES
#define KALEH_CAMOUFLAGE VARIATION
{KALEH_ADVANCEMENT 7 10 (
id=camouflage
description= _ "skilled in surviving the desert"
image=units/elves-desert/kaleh-defend.png
require_amla=""
[effect]
apply_to=new_ability
[abilities]
[hides]
id=camouflage
name= _ "camouflage"
name_inactive= _ "camouflage"
description= _ "Camouflage:
This unit can hide in desert dunes, desert mountains and craters, and remain undetected by its enemies.
Enemy units cannot see this unit while it is in desert dunes, desert mountains and craters, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
description_inactive= _ "Camouflage:
This unit can hide in desert dunes, desert mountains and craters, and remain undetected by its enemies.
Enemy units cannot see this unit while it is in desert dunes, desert mountains and craters, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
affect_self=yes
[filter_self]
[filter_location]
terrain=Hd,Md,Dd^Dc
[/filter_location]
[/filter_self]
[/hides]
[/abilities]
[/effect]
) {VARIATION}}
#enddef
#define KALEH
@ -334,7 +364,6 @@ This attack puts enormous pressure on the enemy, disrupting his ZOC if a hit is
race=elf
name= _ "Kaleh of the Quenoth Elves"
image=units/elves-desert/kaleh.png
hitpoints=28
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
@ -349,8 +378,6 @@ This attack puts enormous pressure on the enemy, disrupting his ZOC if a hit is
forest=50
[/defense]
movement=5
experience=22
level=1
profile=portraits/kaleh.png
alignment=lawful
[leading_anim]
@ -481,52 +508,61 @@ This attack puts enormous pressure on the enemy, disrupting his ZOC if a hit is
#enddef
[unit_type]
{KALEH}
hitpoints=28
experience=22
level=1
[variation]
{KALEH}
variation_name=Youth
inherit=no
level=1
hitpoints=28
experience=22
name= _ "Desert Youth"
# Special macros to add the damage bonus per level. Use only once!
{KALEH_SWORD_FIRST Fighter}
{KALEH_BOW_FIRST Fighter}
[/variation]
# Generic Fighter variation tree.
#define KALEH_FIGHTER VARIATION
{KALEH_SWORD {VARIATION}}
{KALEH_BOW {VARIATION}}
{KALEH_BOW2 {VARIATION}}
{KALEH_BOW3 {VARIATION}}
{KALEH_CAMOUFLAGE {VARIATION}}
{KALEH_SUSTENANCE {VARIATION}}
{KALEH_ARMOR {VARIATION}}
{KALEH_STUN {VARIATION}}
#enddef
[variation]
{KALEH}
variation_name=Fighter
inherit=no
level=1
hitpoints=28
experience=22
name= _ "Desert Fighter"
{KALEH_FIGHTER Fighter1}
{KALEH_LEADERSHIP Captain }
{KALEH_BOLAS Hero }
{KALEH_SWORD Fighter1}
{KALEH_SWORD2 Hero }
{KALEH_BOW Fighter1}
{KALEH_BOW2 Fighter1}
{KALEH_BOW3 Fighter1}
{KALEH_SUSTENANCE Fighter1}
{KALEH_ARMOR Fighter1}
{KALEH_STUN Fighter1}
[/variation]
[variation]
{KALEH}
variation_name=Fighter1
inherit=no
level=2
hitpoints=28
experience=40
name= _ "Desert Fighter"
{KALEH_LEADERSHIP Captain2}
{KALEH_BOLAS Hero2 }
{KALEH_SWORD Fighter2}
{KALEH_SWORD2 Hero2 }
{KALEH_BOW Fighter2}
{KALEH_BOW2 Fighter2}
{KALEH_BOW3 Fighter2}
{KALEH_SUSTENANCE Fighter2}
{KALEH_ARMOR Fighter2}
{KALEH_STUN Fighter2}
{KALEH_FIGHTER Fighter2}
[/variation]
[variation]
{KALEH}
hitpoints=28
variation_name=Fighter2
inherit=no
level=2
@ -534,17 +570,12 @@ This attack puts enormous pressure on the enemy, disrupting his ZOC if a hit is
name= _ "Desert Fighter"
{KALEH_LEADERSHIP Captain3}
{KALEH_BOLAS Hero3 }
{KALEH_SWORD Fighter3}
{KALEH_SWORD2 Hero3 }
{KALEH_BOW Fighter3}
{KALEH_BOW2 Fighter3}
{KALEH_BOW3 Fighter3}
{KALEH_SUSTENANCE Fighter3}
{KALEH_ARMOR Fighter3}
{KALEH_STUN Fighter3}
{KALEH_FIGHTER Fighter3}
[/variation]
[variation]
{KALEH}
hitpoints=28
variation_name=Fighter3
inherit=no
level=3
@ -552,117 +583,80 @@ This attack puts enormous pressure on the enemy, disrupting his ZOC if a hit is
name= _ "Desert Fighter"
{KALEH_LEADERSHIP Captain3}
{KALEH_BOLAS Hero3 }
{KALEH_SWORD Fighter3}
{KALEH_SWORD2 Hero3 }
{KALEH_BOW Fighter3}
{KALEH_BOW2 Fighter3}
{KALEH_BOW3 Fighter3}
{KALEH_SUSTENANCE Fighter3}
{KALEH_ARMOR Fighter3}
{KALEH_STUN Fighter3}
{KALEH_FIGHTER Fighter3}
[/variation]
# Captain variation tree - reached when leadership is chosen; disables bolas
#define KALEH_CAPTAIN VARIATION
{KALEH_LEADERSHIP {VARIATION}}
{KALEH_SWORD2 {VARIATION}}
{KALEH_FIGHTER {VARIATION}}
#enddef
[variation]
{KALEH}
hitpoints=28
variation_name=Captain
inherit=no
level=2
experience=40
name= _ "Desert Captain"
{KALEH_LEADERSHIP Captain2}
{KALEH_SWORD Captain2}
{KALEH_SWORD2 Captain2}
{KALEH_BOW Captain2}
{KALEH_BOW2 Captain2}
{KALEH_BOW3 Captain2}
{KALEH_SUSTENANCE Captain2}
{KALEH_ARMOR Captain2}
{KALEH_STUN Captain2}
{KALEH_CAPTAIN Captain2}
[/variation]
[variation]
{KALEH}
variation_name=Captain2
inherit=no
level=2
hitpoints=28
experience=40
name= _ "Desert Captain"
{KALEH_LEADERSHIP Captain3}
{KALEH_SWORD Captain3}
{KALEH_SWORD2 Captain3}
{KALEH_BOW Captain3}
{KALEH_BOW2 Captain3}
{KALEH_BOW3 Captain3}
{KALEH_SUSTENANCE Captain3}
{KALEH_ARMOR Captain3}
{KALEH_STUN Captain3}
{KALEH_CAPTAIN Captain3}
[/variation]
[variation]
{KALEH}
variation_name=Captain3
inherit=no
level=3
hitpoints=28
experience=100
name= _ "Desert Marshal"
{KALEH_LEADERSHIP Captain3}
{KALEH_SWORD Captain3}
{KALEH_SWORD2 Captain3}
{KALEH_BOW Captain3}
{KALEH_BOW2 Captain3}
{KALEH_BOW3 Captain3}
{KALEH_SUSTENANCE Captain3}
{KALEH_ARMOR Captain3}
{KALEH_STUN Captain3}
{KALEH_CAPTAIN Captain3}
[/variation]
# Hero variation tree - reached when bolas or sword2 is chosen; disables leadership
# gives more HP
#define KALEH_HERO VARIATION
{KALEH_BOLAS {VARIATION}}
{KALEH_SWORD2 {VARIATION}}
{KALEH_FIGHTER {VARIATION}}
#enddef
[variation]
{KALEH}
variation_name=Hero
inherit=no
level=2
hitpoints=28
experience=40
name= _ "Desert Hero"
{KALEH_BOLAS Hero2}
{KALEH_SWORD Hero2}
{KALEH_SWORD2 Hero2}
{KALEH_BOW Hero2}
{KALEH_BOW2 Hero2}
{KALEH_BOW3 Hero2}
{KALEH_SUSTENANCE Hero2}
{KALEH_ARMOR Hero2}
{KALEH_STUN Hero2}
{KALEH_HERO Hero2}
[/variation]
[variation]
{KALEH}
variation_name=Hero2
inherit=no
level=2
hitpoints=32
experience=40
name= _ "Desert Hero"
{KALEH_BOLAS Hero3}
{KALEH_SWORD Hero3}
{KALEH_SWORD2 Hero3}
{KALEH_BOW Hero3}
{KALEH_BOW2 Hero3}
{KALEH_BOW3 Hero3}
{KALEH_SUSTENANCE Hero3}
{KALEH_ARMOR Hero3}
{KALEH_STUN Hero3}
{KALEH_HERO Hero3}
[/variation]
[variation]
{KALEH}
variation_name=Hero3
inherit=no
level=3
hitpoints=36
experience=100
name= _ "Desert Champion"
{KALEH_BOLAS Hero3}
{KALEH_SWORD Hero3}
{KALEH_SWORD2 Hero3}
{KALEH_BOW Hero3}
{KALEH_BOW2 Hero3}
{KALEH_BOW3 Hero3}
{KALEH_SUSTENANCE Hero3}
{KALEH_ARMOR Hero3}
{KALEH_STUN Hero3}
{KALEH_HERO Hero3}
[/variation]
[/unit_type]

View File

@ -6,13 +6,21 @@ Version 1.7.0-svn:
* General:
* The add-ons directory, <preferences>/data/campaigns, has been renamed
and it is now <preferences>/data/add-ons.
* Under the Burning Suns:
* Kaleh advancement:
* Gave the Hero variation more HP.
* Added the camouflage AMLA back.
* Graphics:
* New portrait for Orc Grunt, Dwarf Fighter (alternative), Goblin Spearman,
Ogre/Young Ogre, Trapper
* Language and translations
* New translations: Icelandic.
* Updated translations: British English, Catalan, Chinese (Simplified),
Czech, German, Finnish, Hebrew, Italian, Polish, Russian, Slovak, Turkish.
* User interface:
* Fix missing faction column when waiting that the host start the game.