[Units] Dune Paragon redesign to avoid RIPLIB and ensure consistency with Blademaster (#9835)

* redesign Dune Paragon around the current Blademaster, to avoid RIPLIB

* change Dune Paragon's longsword to scimitar for consistency with Blademaster

* buffed pommel strike and added stun as requested by Dalas

* removed stun from paragon

* increased dune paragon price

* revert Dune Paragon pommel strike back to 11x3

* dune paragon price 81 > 85
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ForestDragon 2025-02-13 11:03:28 +03:00 committed by GitHub
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commit 0e76926b2e
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@ -17,7 +17,7 @@ units/dunefolk/soldier/#enddef
alignment=lawful
advances_to=null
{AMLA_DEFAULT}
cost=78
cost=85
usage=fighter
description= _ "In many Dunefolk city-states, the procedure for selecting the next generation of leaders is a long process that takes place over many years. In each generation, a few particularly talented youths among the nobility are selected for special tutelage. Eat, sleep, and train, these warriors learn to live and breathe swordsmanship — more than even an extension of themselves, it becomes their core identity. From adolescence, ten years of intense training paves the path to the final test, a series of duels to the death between pairs of these fighters. When the dust settles and the process is ended, eight are left remaining. These men are granted the title Kal, or collectively, Kalai.
@ -27,12 +27,21 @@ Among the Dunefolk, while great leaders are required to have mastered the blade,
[attack]
name=sword
description= _ "sword"
description= _ "scimitar"
type=blade
range=melee
damage=13
damage=15
number=4
icon=attacks/longsword.png
icon=attacks/scimitar.png
[/attack]
[attack]
name=sword
description= _ "scimitar"
type=blade
range=melee
damage=25
number=2
icon=attacks/scimitar.png
[specials]
{WEAPON_SPECIAL_MARKSMAN}
[/specials]