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Make Liberty peasants neutral.
Night Watchman -> Watchman, Night Patroller -> Borderer
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@ -13,6 +13,7 @@
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[/base_unit]
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id=Thug_Peasant
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name= _ "Peasant"
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alignment=neutral
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advanceto=Bandit_Peasant
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unit_description= _ "Peasants live in the small hamlets and villages scatt
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ered across the Wesnoth countryside."
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@ -24,6 +25,7 @@ ered across the Wesnoth countryside."
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[/base_unit]
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id=Bandit_Peasant
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name= _ "Village Elder"
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alignment=neutral
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advanceto=Highwayman_Peasant
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unit_description= _ "Each of the villages scattered across the Wesnoth countryside is normally guided by a group of elders, who are the village's wisest and most experienced residents."
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[/unit]
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@ -34,14 +36,14 @@ ered across the Wesnoth countryside."
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[/base_unit]
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id=Highwayman_Peasant
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name= _ "Senior Village Elder"
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alignment=neutral
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hitpoints=67
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cost=66
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unit_description= _ "The entire village looks to the senior elder for guidance. Strong and wise, the senior elders take responsibility for the community's well-being on their shoulders. Provincial officials tend to choose senior village elders as magistrates so that legal and customary authority will coincide."
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[/unit]
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# Another line of advancement runs from Peasant Youth (reskinned Footpad)
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# through Night Watchman (Reskinned Outlaw) to Night Patrolman (reskinned
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# Fugitive).
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# through Watchman (Reskinned Outlaw) to Borderer (reskinned Fugitive).
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[unit]
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[base_unit]
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@ -49,6 +51,7 @@ ered across the Wesnoth countryside."
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[/base_unit]
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id=Footpad_Peasant
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name= _ "Peasant Youth"
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alignment=neutral
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hitpoints=28
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experience=42
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advanceto=Outlaw_Peasant
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@ -67,13 +70,14 @@ ered across the Wesnoth countryside."
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id=Outlaw
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[/base_unit]
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id=Outlaw_Peasant
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name= _ "Night Watchman"
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name= _ "Watchman"
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alignment=neutral
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hitpoints=40
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advanceto=Fugitive_Peasant
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cost=40
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unit_description= _ "The night watchmen are men and women who protect the villages from marauders, both human and otherwise, that prowl the Wesnoth countryside at night."
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unit_description= _ "The watchmen are men and women who protect the villages from marauders, both human and otherwise, that prowl the Wesnoth countryside at night."
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[female]
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name= _ "female^Night Watchman"
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name= _ "female^Watchwoman"
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[/female]
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[/unit]
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@ -82,17 +86,18 @@ ered across the Wesnoth countryside."
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id=Fugitive
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[/base_unit]
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id=Fugitive_Peasant
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name= _ "Night Patrolman"
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name= _ "Borderer"
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alignment=neutral
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hitpoints=61
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cost=80
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unit_description= _ "Each village has a group of highly capable fighters dedicated to fending off orc raids. Some of these join the Wesnoth army, while others join the core of the village's night patrol."
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unit_description= _ "Each village has a group of highly capable fighters dedicated to fending off orc raids. Some of these join the Wesnoth army, while others join the core of the village's patrol."
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[female]
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name= _ "female^Night Patroller"
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name= _ "female^Borderer"
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[/female]
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[/unit]
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# And a third line is the village hunters. Peasant Hunter (reskinned Poacher)
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# advabces to Peasant Trapper (reskinned Trapper) which can advance either to
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# advances to Peasant Trapper (reskinned Trapper) which can advance either to
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# Peasant Huntsman (reskinned Huntsman) or to Human Ranger. The Peasant
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# Huntsman does a little better in swamps than the base unit.
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@ -102,6 +107,7 @@ ered across the Wesnoth countryside."
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[/base_unit]
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id=Poacher_Peasant
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name= _ "Peasant Hunter"
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alignment=neutral
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advanceto=Trapper_Peasant
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unit_description= _ "Villages, especially in wilder areas near frontiers, rely on hunters to bring in much of their food supply. Their stealth and intimate knowledge of local terrain can be valuable assets in combat."
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[/unit]
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@ -112,6 +118,7 @@ ered across the Wesnoth countryside."
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[/base_unit]
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id=Trapper_Peasant
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name= _ "Peasant Trapper"
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alignment=neutral
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experience=98
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cost=26
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advanceto=Huntsman_Peasant,Human_Ranger
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@ -125,9 +132,10 @@ ht and in forests and swamps."
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id=Huntsman_Peasant
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[/base_unit]
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name= _ "Peasant Huntsman"
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alignment=neutral
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hitpoints=55
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cost=52
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unit_description= _ "Huntsmen have spent their lives in the backwoods and swamps of their wilderness homes. They can bullseye wamprats and track anything that moves in their territory. They are highly skilled at hunting at night."
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unit_description= _ "Huntsmen have spent their lives in the backwoods and swamps of their wilderness homes. They can bullseye wamprats and track anything that moves in their territory."
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[movement_costs]
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shallow_water=2
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swamp_water=1
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