From 0fa48e2088245f4d94ecaa6f09cecea284b9d1c2 Mon Sep 17 00:00:00 2001 From: Nils Kneuper Date: Fri, 23 Aug 2024 14:29:06 +0200 Subject: [PATCH] updated British English translation --- changelog.md | 2 +- po/wesnoth-help/en_GB.po | 509 +++++++++++++++----------------------- po/wesnoth-lib/en_GB.po | 10 +- po/wesnoth-units/en_GB.po | 21 +- po/wesnoth/en_GB.po | 6 +- 5 files changed, 224 insertions(+), 324 deletions(-) diff --git a/changelog.md b/changelog.md index 49bd22ce46d..a9cdfed9fa2 100644 --- a/changelog.md +++ b/changelog.md @@ -8,7 +8,7 @@ ### Packaging ### Terrain ### Translations - * Updated translations: Bengali + * Updated translations: Bengali, British English ### Units ### User interface ### WML Engine diff --git a/po/wesnoth-help/en_GB.po b/po/wesnoth-help/en_GB.po index 203598a74dd..0810bf1315c 100644 --- a/po/wesnoth-help/en_GB.po +++ b/po/wesnoth-help/en_GB.po @@ -9,7 +9,7 @@ msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2024-08-18 23:11-0500\n" -"PO-Revision-Date: 2024-05-27 10:38+1000\n" +"PO-Revision-Date: 2024-08-20 17:02+1000\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" @@ -18,7 +18,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" -"X-Generator: Poedit 3.0.1\n" +"X-Generator: Poedit 3.4.2\n" #. [time]: id=underground #. [editor_times]: id=underground @@ -1680,24 +1680,6 @@ msgstr "Calendar" #. [topic]: id=..calendar #: data/core/encyclopedia/calendar.cfg:14 -#, fuzzy -#| msgid "" -#| "Each year in the Wesnoth calendar is composed of 12 months. These are, in " -#| "order:\n" -#| "\n" -#| "Whitefire\n" -#| "Bleeding Moon\n" -#| "Scatterseed\n" -#| "Deeproot\n" -#| "Scryer’s Bloom\n" -#| "Thorntress\n" -#| "Summit Star\n" -#| "Kindlefire\n" -#| "Stillseed\n" -#| "Reaper’s Moon\n" -#| "Verglas Bloom\n" -#| "Blackfire\n" -#| "\n" msgid "" "Each year in the Wesnothian calendar is composed of 12 months. These are, in " "order:\n" @@ -1720,7 +1702,7 @@ msgid "" "years before the founding of Wesnoth using BW (Before Wesnoth). After the " "Fall of Wesnoth dates use AF (After the Fall)." msgstr "" -"Each year in the Wesnoth calendar is composed of 12 months. These are, in " +"Each year in the Wesnothian calendar is composed of 12 months. These are, in " "order:\n" "\n" "Whitefire\n" @@ -1736,6 +1718,10 @@ msgstr "" "Verglas Bloom\n" "Blackfire\n" "\n" +"The Wesnothian calendar begins with the founding of Wesnoth in the year 1 YW " +"(Year of Wesnoth). Years before that are counted based on the number of " +"years before the founding of Wesnoth using BW (Before Wesnoth). After the " +"Fall of Wesnoth dates use AF (After the Fall)." #. [section]: id=geography #. [topic]: id=..geography @@ -1782,6 +1768,8 @@ msgid "" "The Ford of Abez is a crossing between Wesnoth and the Northlands, and is " "the westernmost point where the Great River can be crossed without ships." msgstr "" +"The Ford of Abez is a crossing between Wesnoth and the Northlands, and is " +"the westernmost point where the Great River can be crossed without ships." #. [topic]: id=great_ocean #: data/core/encyclopedia/geography.cfg:40 @@ -1808,6 +1796,9 @@ msgid "" "in every direction from Morogor until eventually flowing into the abyss as " "an immense waterfall at the edge of the world." msgstr "" +"The Drakes once called this ocean the World Ocean. They believe it to extend " +"in every direction from Morogor until eventually flowing into the abyss as " +"an immense waterfall at the edge of the world." #. [topic]: id=morogor #: data/core/encyclopedia/geography.cfg:50 @@ -1837,6 +1828,9 @@ msgid "" " • Mount Morogor: An active volcanic mountain in the central " "island of Morogor." msgstr "" +"
text='Notable land features:'
\n" +" • Mount Morogor: An active volcanic mountain in the central " +"island of Morogor." #. [topic]: id=green_isle #: data/core/encyclopedia/geography.cfg:63 @@ -1845,15 +1839,12 @@ msgstr "Green Isle" #. [topic]: id=green_isle #: data/core/encyclopedia/geography.cfg:64 -#, fuzzy -#| msgid "" -#| "A bigger island lying in the dst='great_ocean' text='Great Ocean'." msgid "" "A bigger island lying in the dst='great_ocean' text='Great Ocean', formerly home to the Islefolk and Wesfolk." msgstr "" -"A bigger island lying in the dst='great_ocean' text='Great Ocean'." +"A bigger island lying in the dst='great_ocean' text='Great Ocean', formerly home to the Islefolk and Wesfolk." #. [topic]: id=green_isle #. Geography of the Green Isle @@ -1876,6 +1867,22 @@ msgid "" " • Swamp of Esten: A small swamp located east of the Broken " "Mountains." msgstr "" +"
text='Notable cities:'
\n" +" • Southbay: The capital of the largest Islefolk Kingdom.\n" +" • Clearwater Port: The second largest Islefolk city and the " +"location of a major port.\n" +" • Stormvale: A major Islefolk kingdom once ruled by the " +"ancestors of Haldric I.\n" +" • Jevyan’s Haven: The Wesfolk capital and home of the famous " +"lich-lord Jevyan.\n" +" • Blackmore: A small Wesfolk settlement.\n" +"\n" +"
text='Notable land features:'
\n" +" • Broken Mountains: A mighty mountain range that cuts through " +"the Green Isle.\n" +" • Oldwood: A mysterious wood inhabited by some woses.\n" +" • Swamp of Esten: A small swamp located east of the Broken " +"Mountains." #. [topic]: id=old_continent #: data/core/encyclopedia/geography.cfg:83 @@ -1884,18 +1891,16 @@ msgstr "Old Continent" #. [topic]: id=old_continent #: data/core/encyclopedia/geography.cfg:84 -#, fuzzy -#| msgid "" -#| "Lies to the west of dst='morogor' text='Morogor' across the " -#| "dst='great_ocean' text='Great Ocean'." msgid "" "Lies to the west of dst='morogor' text='Morogor' and the " "dst='green_isle' text='Green Isle' across the " "dst='great_ocean' text='Great Ocean'. It is the original homeland " "of both humans and orcs." msgstr "" -"Lies to the west of dst='morogor' text='Morogor' across the " -"dst='great_ocean' text='Great Ocean'." +"Lies to the west of dst='morogor' text='Morogor' and the " +"dst='green_isle' text='Green Isle' across the " +"dst='great_ocean' text='Great Ocean'. It is the original homeland " +"of both humans and orcs." #. [topic]: id=great_continent #: data/core/encyclopedia/geography.cfg:89 @@ -1952,6 +1957,17 @@ msgid "" "It is bounded to the south (off-map) by dense woods of which the Aethenwood " "may be considered a northernmost extension." msgstr "" +"The Kingdom of Wesnoth is located in the north-central portion of the " +"dst='great_continent' text='Great Continent'. Most of the " +"official campaigns revolve around it. It is bounded on the map by the " +"dst='great_river' text='Great River' to the north, the shore of " +"the dst='great_ocean' text='ocean' to the west, the Aethenwood to " +"the dst='southwest_elven_lands' text='south-west', and the Bitter " +"Swamp to the south-east.\n" +"\n" +"Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier region. " +"It is bounded to the south (off-map) by dense woods of which the Aethenwood " +"may be considered a northernmost extension." #. [topic]: id=kingdom_wesnoth #. Geography of Wesnoth @@ -1975,64 +1991,28 @@ msgid "" " • Westin: An small yet important town in Kerlath, a province " "of Southern Wesnoth. The old Citadel of Westin can be found there." msgstr "" +"
text='Notable cities:'
\n" +" • Weldyn: The capital of Wesnoth.\n" +" • Aldril: City lying on the Bay of Pearls.\n" +" • Blackwater Port: City lying south of the Bay of Pearls.\n" +" • Carcyn: Located between the Grey Woods and the Great " +"River.\n" +" • Dan’Tonk: Wesnoth’s largest city, located in the centre of " +"the country, just north-west of Weldyn.\n" +" • Soradoc: The northernmost border outpost of Wesnoth, " +"controls the confluence of the Weldyn River and the Great River.\n" +" • Fort Tahn: The southernmost border outpost, controls the " +"north/south road crossing the River Aethen.\n" +" • Tath: Important fort city north of Dan’Tonk, exerts control " +"over the wilderness country around the east of the Brown Hills and north to " +"the Ford of Abez.\n" +" • Westin: A small yet important town in Kerlath, a province " +"of Southern Wesnoth. The old Citadel of Westin can be found there." # gray vs grey #. [topic]: id=kingdom_wesnoth #. Geography of Wesnoth #: data/core/encyclopedia/geography.cfg:121 -#, fuzzy -#| msgid "" -#| "The Kingdom of Wesnoth is located in the north-central portion of the " -#| "dst='great_continent' text='Great Continent'. Most of the " -#| "mainline campaigns revolve around it. It is bounded on the map by the " -#| "dst='great_river' text='Great River' to the north, the shore " -#| "of the dst='great_ocean' text='ocean' to the west, the " -#| "Aethenwood to the dst='southwest_elven_lands' text='southwest', and the Bitter Swamp to the southeast.\n" -#| "\n" -#| "Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier " -#| "region. It is bounded to the south (off-map) by dense woods of which the " -#| "Aethenwood may be considered a northernmost extension.\n" -#| "\n" -#| "
text='Notable cities:'
\n" -#| " • Weldyn: The capital of Wesnoth.\n" -#| " • Aldril: City lying on the Bay of Pearls.\n" -#| " • Blackwater Port: City lying south of the Bay of Pearls.\n" -#| " • Carcyn: Located between the Grey Woods and the Great River.\n" -#| " • Dan’Tonk: Wesnoth’s largest city, located in the center of the " -#| "country, just west and north of Weldyn.\n" -#| " • Soradoc: The northernmost border outpost of Wesnoth, controls the " -#| "confluence of the Weldyn River and the Great River.\n" -#| " • Fort Tahn: The southernmost border outpost, controls the north/" -#| "south road crossing the River Aethen.\n" -#| " • Tath: Important fort city north of Dan’Tonk, exerts control over " -#| "the wilderness country around the east of the Brown Hills and north to " -#| "the Ford of Abez.\n" -#| "\n" -#| "
text='Notable land features:'
\n" -#| " • Gryphon Mountain: Home of the fabled Gryphons.\n" -#| " • Ford of Abez: Shallow part of the Great River, it is usually " -#| "controlled by Wesnothian forces.\n" -#| " • Weldyn River: It branches from the Great River and goes south.\n" -#| " • Great Central Plain: Area bounded by Weldyn, Dan’Tonk, and Fort " -#| "Tahn, this plain is Wesnoth’s bread basket and home to most of its " -#| "population.\n" -#| " • Dulatus Hills: These rolling hills bordering the Great Central " -#| "Plain provide much of Wesnoth’s livestock and agriculture.\n" -#| " • Brown Hills: Wasteland surrounding Gryphon Mountain that is not " -#| "well-populated and occasionally very dangerous.\n" -#| " • Horse Plains: Region of rolling plains just south of the Great " -#| "River, bounded by Glyn’s Forest to the west and the River Weldyn to the " -#| "east; the southern reach merges into the Central Plain. Home of the " -#| "powerful Clans; the best horses in Wesnoth are bred here.\n" -#| " • Estmark Hills: Largish range rising south of the Great River and " -#| "east of the Weldyn River. The northernmost portion, nearest the River " -#| "Weldyn, has at various times been settled by Wesnothians, but the " -#| "Kingdom’s control is tenuous at best and banditry is common.\n" -#| " • Glyn’s Forest: Sometimes known as the Royal Forest, named for one " -#| "of Haldric II’s sons.\n" -#| " • Grey Woods: Large forest in the heart of the wilds of Wesnoth, " -#| "located between Carcyn and Aldril and generally considered to be haunted." msgid "" "
text='Notable land features:'
\n" " • Gryphon Mountain: Home of the fabled Gryphons.\n" @@ -2066,56 +2046,37 @@ msgid "" " • Green Swamp: Large swamp on the banks of the Great River " "northeast of the Grey Woods." msgstr "" -"The Kingdom of Wesnoth is located in the north-central portion of the " -"dst='great_continent' text='Great Continent'. Most of the " -"mainline campaigns revolve around it. It is bounded on the map by the " -"dst='great_river' text='Great River' to the north, the shore of " -"the dst='great_ocean' text='ocean' to the west, the Aethenwood to " -"the dst='southwest_elven_lands' text='south-west', and the Bitter " -"Swamp to the south-east.\n" -"\n" -"Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier region. " -"It is bounded to the south (off-map) by dense woods of which the Aethenwood " -"may be considered a northernmost extension.\n" -"\n" -"
text='Notable cities:'
\n" -" • Weldyn: The capital of Wesnoth.\n" -" • Aldril: City lying on the Bay of Pearls.\n" -" • Blackwater Port: City lying south of the Bay of Pearls.\n" -" • Carcyn: Located between the Grey Woods and the Great River.\n" -" • Dan’Tonk: Wesnoth’s largest city, located in the centre of the " -"country, just west and north of Weldyn.\n" -" • Soradoc: The northernmost border outpost of Wesnoth, controls the " -"confluence of the Weldyn River and the Great River.\n" -" • Fort Tahn: The southernmost border outpost, controls the north/south " -"road crossing the River Aethen.\n" -" • Tath: Important fort city north of Dan’Tonk, exerts control over the " -"wilderness country around the east of the Brown Hills and north to the Ford " -"of Abez.\n" -"\n" "
text='Notable land features:'
\n" -" • Gryphon Mountain: Home of the fabled Gryphons.\n" -" • Ford of Abez: Shallow part of the Great River, it is usually " -"controlled by Wesnothian forces.\n" -" • Weldyn River: It branches from the Great River and goes south.\n" -" • Great Central Plain: Area bounded by Weldyn, Dan’Tonk, and Fort Tahn, " -"this plain is Wesnoth’s bread basket and home to most of its population.\n" -" • Dulatus Hills: These rolling hills bordering the Great Central Plain " -"provide much of Wesnoth’s livestock and agriculture.\n" -" • Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-" -"populated and occasionally very dangerous.\n" -" • Horse Plains: Region of rolling plains just south of the Great River, " -"bounded by Glyn’s Forest to the west and the River Weldyn to the east; the " -"southern reach merges into the Central Plain. Home of the powerful Clans; " -"the best horses in Wesnoth are bred here.\n" -" • Estmark Hills: Largish range rising south of the Great River and east " -"of the Weldyn River. The northernmost portion, nearest the River Weldyn, has " -"at various times been settled by Wesnothians, but the Kingdom’s control is " -"tenuous at best and banditry is common.\n" -" • Glyn’s Forest: Sometimes known as the Royal Forest, named for one of " -"Haldric II’s sons.\n" -" • Grey Woods: Large forest in the heart of the wilds of Wesnoth, located " -"between Carcyn and Aldril and generally considered to be haunted." +" • Gryphon Mountain: Home of the fabled Gryphons.\n" +" • Ford of Abez: Shallow part of the Great River, it is " +"usually controlled by Wesnothian forces.\n" +" • Weldyn River: It branches from the Great River and goes " +"south.\n" +" • Great Central Plain: Area bounded by Weldyn, Dan’Tonk, and " +"Fort Tahn, this plain is Wesnoth’s bread basket and home to most of its " +"population.\n" +" • Dulatus Hills: These rolling hills bordering the Great " +"Central Plain provide much of Wesnoth’s livestock and agriculture.\n" +" • Brown Hills: Wasteland surrounding Gryphon Mountain that is " +"not well-populated and occasionally very dangerous.\n" +" • Horse Plains: Region of rolling plains just south of the " +"Great River, bounded by Glyn’s Forest to the west and the River Weldyn to " +"the east; the southern reach merges into the Central Plain. Home of the " +"powerful Clans; the best horses in Wesnoth are bred here.\n" +" • Estmark Hills: Large range rising south of the Great River " +"and east of the Weldyn River. The northernmost portion, nearest the River " +"Weldyn, has at various times been settled by Wesnothians, but the Kingdom’s " +"control is tenuous at best and banditry is common.\n" +" • Glyn’s Forest: Sometimes known as the Royal Forest, named " +"for one of Haldric II’s sons.\n" +" • Grey Woods: Large forest in the heart of the wilds of " +"Wesnoth, located between Carcyn and Aldril and generally considered to be " +"haunted.\n" +" • Isle of Alduin: An important island off the coast of " +"Wesnoth home to the Great Academy of Magic, where many of Wesnoth’s greatest " +"mages were trained.\n" +" • Green Swamp: Large swamp on the banks of the Great River " +"northeast of the Grey Woods." #. [topic]: id=elensefar #: data/core/encyclopedia/geography.cfg:138 @@ -2182,6 +2143,19 @@ msgid "" "may often be in conflict with orcs and trolls, the heart of Dwarvish " "territory is considered relatively safe in comparison." msgstr "" +"The Northlands are filled with unstable clans in endless conflict. It is an " +"unlawful and perilous place plagued by its cold, icy terrain and constant " +"war. Various groups of orcs, dwarves, men, gryphons, ogres, and even elves " +"fight over the region. The northern and eastern borders of the Northlands " +"are not defined, the southern border is the dst='great_river' " +"text='Great River', and the western border is the " +"dst='great_ocean' text='ocean'.\n" +"\n" +" Yet despite the sheer wilderness above the Northlands, the subterranean " +"Dwarvish Kingdoms of Knalga and Kal Kartha are exceptions to their chaotic " +"surroudings, providing both heat and protection to their people. While they " +"may often be in conflict with orcs and trolls, the heart of Dwarvish " +"territory is considered relatively safe in comparison." #. [topic]: id=northlands #. Geography of the Northlands @@ -2198,54 +2172,22 @@ msgid "" "text='Elensefar'
, where these villages were located, was named the " "Annuvin province by men but was known by the elves as Wesmere." msgstr "" +"
text='Notable cities:'
\n" +" • Glamdrol: An Orcish tribal capital.\n" +" • Wesmere: The location of the Ka’lian — the Elvish Council\n" +" • Dwarven Doors: A mixed human/dwarven town in the region of " +"Knalga in the southern Heart Mountains. A major trade centre.\n" +" • Dallben and Delwyn: Human villages originally built by " +"settlers who crossed the Great River during Wesnoth’s Golden Age expansion. " +"Now abandoned. The forested area north-east of dst='elensefar' " +"text='Elensefar', where these villages were located, was named the " +"Annuvin province by men but was known by the elves as Wesmere." # rumyr # , capitol? #. [topic]: id=northlands #. Geography of the Northlands #: data/core/encyclopedia/geography.cfg:165 -#, fuzzy -#| msgid "" -#| "There is no government of the Northlands. Various groups of orcs, " -#| "dwarves, barbarian men and even elves populate the region. The northern " -#| "and eastern borders are not defined, the southern border is the " -#| "dst='great_river' text='Great River', and the western border " -#| "is the dst='great_ocean' text='ocean'.\n" -#| "\n" -#| "
text='Notable cities:'
\n" -#| " • Glamdrol: An Orcish tribal capital.\n" -#| " • Wesmere: The location of the Ka’lian — the Elvish Council.\n" -#| " • Dwarven Doors: A mixed human/dwarven town in the region of Knalga " -#| "in the southern Heart Mountains. A major trade center.\n" -#| " • Dallben and Delwyn: Human villages originally built by settlers who " -#| "crossed the Great River during Wesnoth’s Golden Age expansion. Now " -#| "abandoned. The forested area northeast of dst='elensefar' " -#| "text='Elensefar', where these villages were located, was named the " -#| "Annuvin province by men but was known by the elves as Wesmere.\n" -#| "\n" -#| "
text='Notable land features:'
\n" -#| " • dst='heart_mountains' text='Heart Mountains': A " -#| "virtually impassable barrier between the river country and the Northern " -#| "Plains.\n" -#| " • Heartfangs: the particularly forbidding stretch of high peaks " -#| "southwest of Lake Vrug and north of the Forest of Wesmere. The most " -#| "inhospitable and dangerous portion of the Heart Mountains; only hermits, " -#| "madmen, and mages live there.\n" -#| " • Swamp of Dread: a very large bog located between the Heart " -#| "Mountains and the Great River. A notoriously dangerous place.\n" -#| " • Lake Vrug: A large mountain lake whose river carves the only " -#| "pathway through the Northern Mountains.\n" -#| " • dst='arkan_thoria' text='Arkan-thoria': The river that " -#| "comes out of Lake Vrug. This is the elvish name; among humans it is " -#| "called Longlier.\n" -#| " • River Listra: The south-running tributary of the Great River into " -#| "which the Arkan-thoria empties.\n" -#| " • Lintanir Forest: The southernmost portion of the Great Northern " -#| "Forest, a gigantic wood whose eastern and northern boundaries are known " -#| "only to the elves. Their capital, Elensiria, has only seldom been visited " -#| "by humans.\n" -#| " • dst='great_river' text='Great River': The origin of this " -#| "river is somewhere in the east of the northern lands." msgid "" "
text='Notable land features:'
\n" " • dst='heart_mountains' text='Heart Mountains': A " @@ -2271,45 +2213,29 @@ msgid "" " • dst='great_river' text='Great River': The origin " "of this river is somewhere in the east of the northern lands." msgstr "" -"There is no government of the Northlands. Various groups of orcs, dwarves, " -"barbarian men and even elves populate the region. The northern and eastern " -"borders are not defined, the southern border is the dst='great_river' " -"text='Great River', and the western border is the " -"dst='great_ocean' text='ocean'.\n" -"\n" -"
text='Notable cities:'
\n" -" • Glamdrol: An Orcish tribal capital.\n" -" • Wesmere: The location of the Ka’lian — the Elvish Council.\n" -" • Dwarven Doors: A mixed human/dwarven town in the region of Knalga in " -"the southern Heart Mountains. A major trade center.\n" -" • Dallben and Delwyn: Human villages originally built by settlers who " -"crossed the Great River during Wesnoth’s Golden Age expansion. Now " -"abandoned. The forested area north-east of dst='elensefar' " -"text='Elensefar', where these villages were located, was named the " -"Annuvin province by men but was known by the elves as Wesmere.\n" -"\n" "
text='Notable land features:'
\n" -" • dst='heart_mountains' text='Heart Mountains': A virtually " -"impassable barrier between the river country and the Northern Plains.\n" -" • Heartfangs: the particularly forbidding stretch of high peaks " -"southwest of Lake Vrug and north of the Forest of Wesmere. The most " +" • dst='heart_mountains' text='Heart Mountains': A " +"virtually impassable barrier between the river country and the Northern " +"Plains.\n" +" • Heartfangs: The particularly forbidding stretch of high " +"peaks south-west of Lake Vrug and north of the Forest of Wesmere. The most " "inhospitable and dangerous portion of the Heart Mountains; only hermits, " "madmen, and mages live there.\n" -" • Swamp of Dread: a very large bog located between the Heart Mountains " -"and the Great River. A notoriously dangerous place.\n" -" • Lake Vrug: A large mountain lake whose river carves the only pathway " -"through the Northern Mountains.\n" -" • dst='arkan_thoria' text='Arkan-thoria': The river that " -"comes out of Lake Vrug. This is the elvish name; among humans it is called " -"Longlier.\n" -" • River Listra: The south-running tributary of the Great River into " -"which the Arkan-thoria empties.\n" -" • Lintanir Forest: The southernmost portion of the Great Northern " -"Forest, a gigantic wood whose eastern and northern boundaries are known only " -"to the elves. Their capital, Elensiria, has only seldom been visited by " -"humans.\n" -" • dst='great_river' text='Great River': The origin of this " -"river is somewhere in the east of the northern lands." +" • Swamp of Dread: A very large bog located between the Heart " +"Mountains and the Great River. A notoriously dangerous place.\n" +" • Lake Vrug: A large mountain lake whose river carves the " +"only pathway through the Northern Mountains.\n" +" • dst='arkan_thoria' text='Arkan-thoria': The " +"river that comes out of Lake Vrug. This is the elvish name; among humans it " +"is called Longlier.\n" +" • River Listra: The south-running tributary of the Great " +"River into which the Arkan-thoria empties.\n" +" • Lintanir Forest: The southernmost portion of the Great " +"Northern Forest, a gigantic wood whose eastern and northern boundaries are " +"known only to the elves. Their capital, Elensiria, has only seldom been " +"visited by humans.\n" +" • dst='great_river' text='Great River': The origin " +"of this river is somewhere in the east of the northern lands." #. [topic]: id=southwest_elven_lands #: data/core/encyclopedia/geography.cfg:178 @@ -2318,24 +2244,6 @@ msgstr "South-West Elven Lands" #. [topic]: id=southwest_elven_lands #: data/core/encyclopedia/geography.cfg:179 -#, fuzzy -#| msgid "" -#| "The Wood Elves are separate from those of the north, and have only " -#| "intermittent relations with them and most other countries. Its borders " -#| "are the dst='great_ocean' text='ocean' to the west, the Black " -#| "River to the south and southeast, the lands of Wesnoth to the north and " -#| "the Kerlath province to the east.\n" -#| "\n" -#| "
text='Notable cities:'
\n" -#| " • None known.\n" -#| "\n" -#| "
text='Notable land features:'
\n" -#| " • Aethenwood: The largest southern forest, it extends far to the " -#| "south and is home to dst='..race_elf' text='elves'. Although " -#| "the elves make no such distinction, the southern part of the forest has " -#| "been named Southwood by denizens of Kerlath.\n" -#| " • Black Forest: An ancient forest of which very little is known, " -#| "abandoned by the elves long ago." msgid "" "The Wood Elves are separate from those of the north, and have only " "intermittent relations with them and most other countries. Its borders are " @@ -2355,16 +2263,11 @@ msgstr "" "to the south and south-east, the lands of Wesnoth to the north and the " "Kerlath province to the east.\n" "\n" -"
text='Notable cities:'
\n" -" • None known.\n" -"\n" "
text='Notable land features:'
\n" " • Aethenwood: The largest southern forest, it extends far to the south " "and is home to dst='..race_elf' text='elves'. Although the elves " "make no such distinction, the southern part of the forest has been named " -"Southwood by denizens of Kerlath.\n" -" • Black Forest: An ancient forest of which very little is known, " -"abandoned by the elves long ago." +"Southwood by denizens of Kerlath." #. [topic]: id=heart_mountains #: data/core/encyclopedia/geography.cfg:187 @@ -2383,6 +2286,12 @@ msgid "" "mountains, which they call the Whitefang Mountains for their distinctive " "shape." msgstr "" +"A virtually impassable barrier between the dst='arkan_thoria' " +"text='river' country and the dst='far_north' text='Northern " +"Plains'. The local orcs call them the Haggid-Dargor. The powerful " +"Whitefang Clan in the region is named after the eastern edge of the " +"mountains, which they call the Whitefang Mountains for their distinctive " +"shape." #. [topic]: id=far_north #: data/core/encyclopedia/geography.cfg:195 @@ -2391,40 +2300,6 @@ msgstr "Far North" #. [topic]: id=far_north #: data/core/encyclopedia/geography.cfg:196 -#, fuzzy -#| msgid "" -#| "Cold, harsh, and inaccessible, the Far North is the ancestral home of the " -#| "Orcish Clannate. It lies north of the dst='heart_mountains' " -#| "text='Heart Mountains', which the Orcs call the Haggid-Dargor and " -#| "claim (without merit) as their own. To the east lie the Unaligned Tribes " -#| "of the Wild Steppe, who fell out of the control of the Clannate, instead " -#| "roaming with wild human barbarians and clashing with the High Elves of " -#| "the North Plains (known as North Elves in human lands). The High Elves " -#| "themselves reside further east, where it is rumored they rule a vast " -#| "kingdom.\n" -#| "\n" -#| "
text='Notable cities:'
\n" -#| " • Barag Gor, a city home to the Orcish Council\n" -#| " • Bitok\n" -#| " • Borstep\n" -#| " • Farzi\n" -#| " • Lmarig\n" -#| " • Melmog\n" -#| " • Prestim\n" -#| " • Tirigaz\n" -#| " • Dorest, the northernmost human city\n" -#| "\n" -#| "
text='Notable land features:'
\n" -#| " • Black Marshes\n" -#| " • Mountains of Dorth\n" -#| " • Mountains of Haag\n" -#| " • Greenwood\n" -#| " • Silent Forest\n" -#| " • Forest of Thelien\n" -#| " • River Oumph\n" -#| " • River Bork\n" -#| " • Frosty Wastes\n" -#| " • Barren Plains" msgid "" "Cold, harsh, and inaccessible, the Far North is the ancestral home of the " "Orcish Clannate. It lies north of the dst='heart_mountains' text='Heart " @@ -2442,30 +2317,7 @@ msgstr "" "Steppe, who fell out of the control of the Clannate, instead roaming with " "wild human barbarians and clashing with the High Elves of the North Plains " "(known as North Elves in human lands). The High Elves themselves reside " -"further east, where it is rumoured they rule a vast kingdom.\n" -"\n" -"
text='Notable cities:'
\n" -" • Barag Gor, a city home to the Orcish Council\n" -" • Bitok\n" -" • Borstep\n" -" • Farzi\n" -" • Lmarig\n" -" • Melmog\n" -" • Prestim\n" -" • Tirigaz\n" -" • Dorest, the northernmost human city\n" -"\n" -"
text='Notable land features:'
\n" -" • Black Marshes\n" -" • Mountains of Dorth\n" -" • Mountains of Haag\n" -" • Greenwood\n" -" • Silent Forest\n" -" • Forest of Thelien\n" -" • River Oumph\n" -" • River Bork\n" -" • Frosty Wastes\n" -" • Barren Plains" +"further east, where it is rumoured they rule a vast kingdom." #. [topic]: id=far_north #. Geography of the Far North @@ -2485,6 +2337,19 @@ msgid "" "Jotha.\n" " • Dorest: The northernmost human city." msgstr "" +"
text='Notable cities:'
\n" +" • Barag Gor: A city home to the Orcish Council.\n" +" • Bitok\n" +" • Borstep\n" +" • Farzi\n" +" • Jotha: A large fortified capital of the local merfolk that " +"lies within the bay of Jotha.\n" +" • Lmarig\n" +" • Melmog\n" +" • Prestim\n" +" • Tirigaz: A coastal orcish town that occasionally raids " +"Jotha.\n" +" • Dorest: The northernmost human city." #. [topic]: id=far_north #. Geography of the Far North @@ -2516,13 +2381,36 @@ msgid "" "inhabited only by the occasional monster.\n" " • Barren Plains: A vast, sparsely populated snowy tundra." msgstr "" +"
text='Notable land features:'
\n" +" • Desert of Death: An unsually dry desert in the Far North " +"filled with venomous Sand Scuttlers. It is extremely hot by day yet chilly " +"by night.\n" +" • Black Marshes: A perilous swamp north of Tirigaz filled " +"with violent monsters.\n" +" • Mountains of Dorth: A set of mountains north of the Heart " +"Mountains. Though nowhere near as dangeous as its southern neighbour, it is " +"nonetheless deadly to inexperienced travellers.\n" +" • Mountains of Haag: A group of high mountains inhabited by " +"groups of orcs, trolls and dwarves.\n" +" • Greenwood: An elvish forest located near the Lintanir " +"Forest. Some say it was once connected to it, until groups of savage orcs " +"burned much of the forest.\n" +" • Silent Forest: A dense forest inhabited by a few elves, " +"once known as Gitamoth.\n" +" • Forest of Thelien: A dense, coniferous forest sometimes " +"inhabited by elves.\n" +" • River Oumph: A river flowing from the Mountains of Haag to " +"its delta just south of Bitok.\n" +" • River Bork: A river of the Far North flowing from a lake " +"next to the Mourned Hills.\n" +" • Frosty Wastes: A cold, snowy desert in the far north " +"inhabited only by the occasional monster.\n" +" • Barren Plains: A vast, sparsely populated snowy tundra." #. [topic]: id=far_south #: data/core/encyclopedia/geography.cfg:228 -#, fuzzy -#| msgid "Far North" msgid "Far South" -msgstr "Far North" +msgstr "Far South" #. [topic]: id=far_south #: data/core/encyclopedia/geography.cfg:229 @@ -2530,6 +2418,8 @@ msgid "" "A vast region south of Kerlath home to the Dunefolk Civilization. It is also " "inhabited by many local creatures, including the Jinn and Wyverns." msgstr "" +"A vast region south of Kerlath home to the Dunefolk civilization. It is also " +"inhabited by many local creatures, including the Jinn and Wyverns." #. [topic]: id=far_south #. Geography of the Far South @@ -2545,6 +2435,15 @@ msgid "" "very little is known, believed to have been once inhabited by elves. Those " "who enter it seldom return." msgstr "" +"
text='Notable land features:'
\n" +" • Sandy Wastes: A hot desert located south of Kerlath home to " +"various Dunefolk settlements, as well as nomadic tribes in between. The " +"northern parts of this desert are home to many treacherous monsters.\n" +" • Mountains of Peril: A tall and deadly mountain range in the " +"far south inhabited by bands of vicious barbarians and monsters.\n" +" • Black Forest: An ancient and likely haunted forest of which " +"very little is known, believed to have been once inhabited by elves. Those " +"who enter it seldom return." #. [section]: id=schedule #: data/core/help.cfg:10 @@ -7061,24 +6960,18 @@ msgstr "" #. [race]: id=cats #: data/core/units.cfg:49 -#, fuzzy -#| msgid "race^Bat" msgid "race^Cat" -msgstr "Bat" +msgstr "Cat" #. [race]: id=cats #: data/core/units.cfg:50 -#, fuzzy -#| msgid "race+female^Bat" msgid "race+female^Cat" -msgstr "Bat" +msgstr "Cat" #. [race]: id=cats #: data/core/units.cfg:51 -#, fuzzy -#| msgid "race^Bats" msgid "race^Cats" -msgstr "Bats" +msgstr "Cats" #. [race]: id=cats #: data/core/units.cfg:52 @@ -7088,6 +6981,10 @@ msgid "" "away lone wolves are tolerated by civilized folk, but some big cats are " "considered terrifying monsters." msgstr "" +"Big cats are nimble, solitary predators that can cause trouble for any " +"farmer or hunter that encounter them. The cats that hunt rodents and drive " +"away lone wolves are tolerated by civilized folk, but some big cats are " +"considered terrifying monsters." #. [race]: id=drake #: data/core/units.cfg:61 diff --git a/po/wesnoth-lib/en_GB.po b/po/wesnoth-lib/en_GB.po index a5d935c0fee..c3bfe169e87 100644 --- a/po/wesnoth-lib/en_GB.po +++ b/po/wesnoth-lib/en_GB.po @@ -8,7 +8,7 @@ msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2024-08-18 23:11-0500\n" -"PO-Revision-Date: 2024-07-26 01:07+1000\n" +"PO-Revision-Date: 2024-08-20 17:04+1000\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" @@ -9048,10 +9048,8 @@ msgid "Loyal" msgstr "Loyal" #: src/hotkey/hotkey_command.cpp:218 -#, fuzzy -#| msgid "Information" msgid "Show Tool Information" -msgstr "Information" +msgstr "Show Tool Information" #: src/hotkey/hotkey_command.cpp:220 msgid "Toggle Minimap Unit Coding" @@ -9308,10 +9306,8 @@ msgid "Change Language" msgstr "Change Language" #: src/hotkey/hotkey_command.cpp:299 -#, fuzzy -#| msgid "Starting game" msgid "Start Game (MP)" -msgstr "Starting game" +msgstr "Start Game (MP)" #: src/hotkey/hotkey_command.cpp:300 msgid "Refresh WML" diff --git a/po/wesnoth-units/en_GB.po b/po/wesnoth-units/en_GB.po index bcebf98adf6..47444cd7cff 100644 --- a/po/wesnoth-units/en_GB.po +++ b/po/wesnoth-units/en_GB.po @@ -9,7 +9,7 @@ msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2024-08-19 04:11 UTC\n" -"PO-Revision-Date: 2024-07-26 01:10+1000\n" +"PO-Revision-Date: 2024-08-20 17:06+1000\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" @@ -6283,7 +6283,7 @@ msgstr "" #. [unit_type]: id=Forest Lion, race=cats #: data/core/units/monsters/Cat_Forest.cfg:4 msgid "Forest Lion" -msgstr "" +msgstr "Forest Lion" #. [unit_type]: id=Forest Lion, race=cats #: data/core/units/monsters/Cat_Forest.cfg:31 @@ -6293,11 +6293,15 @@ msgid "" "is their odd, triply branched tail, which they seem to use for camouflage " "and disruptive patterning." msgstr "" +"Forest Lions are light-brown cats, roughly the same size as a wolf, that " +"hunt the woods and hills at dusk and dawn. Their most distinctive feature is " +"their odd, triply branched tail, which they seem to use for camouflage and " +"disruptive patterning." #. [unit_type]: id=Jumpcat, race=cats #: data/core/units/monsters/Cat_Jump.cfg:4 msgid "Jumpcat" -msgstr "" +msgstr "Jump Cat" #. [unit_type]: id=Jumpcat, race=cats #: data/core/units/monsters/Cat_Jump.cfg:30 @@ -6310,6 +6314,13 @@ msgid "" "mostly driven by instinct, but they are sometimes used as assassins by more " "sophisticated handlers." msgstr "" +"Jump Cats are opportunistic predators with keen senses and fast reflexes, " +"but very little bulk, so they are easily dispatched if they can be hit, and " +"easily scared off if they can’t. One of the most distinctive features of " +"these odd creatures is the hard clump of twigs, clay, and rocks they carry " +"on their tail, which is their primary offensive weapon. Their actions are " +"mostly driven by instinct, but they are sometimes used as assassins by more " +"sophisticated handlers." #. [unit_type]: id=Swamp Lizard, race=monster #: data/core/units/monsters/Crocodile.cfg:13 @@ -8616,10 +8627,8 @@ msgstr "Bug" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:175 #: data/core/units/undead/Corpse_Walking.cfg:176 -#, fuzzy -#| msgid "wc_variation^Rat" msgid "wc_variation^Cat" -msgstr "Rat" +msgstr "Cat" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:191 diff --git a/po/wesnoth/en_GB.po b/po/wesnoth/en_GB.po index 75169da7a9a..bcf4e0d3c9f 100644 --- a/po/wesnoth/en_GB.po +++ b/po/wesnoth/en_GB.po @@ -9,7 +9,7 @@ msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2024-08-18 23:11-0500\n" -"PO-Revision-Date: 2024-07-26 01:00+1000\n" +"PO-Revision-Date: 2024-08-20 16:04+1000\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" @@ -7759,10 +7759,8 @@ msgstr "" "Invalid action provided for side '$side'. Valid actions are: on, off, full." #: src/menu_events.cpp:1567 -#, fuzzy -#| msgid "Side '$side' is already fully AI controlled." msgid "Side '$side' is not a human or AI player." -msgstr "Side '$side' is already fully AI controlled." +msgstr "Side '$side' is not a human or AI player." #: src/menu_events.cpp:1603 msgid "Can't idle invalid side: '$side'."