Converted the old style casts to c++ style casts.

This commit is contained in:
Mark de Wever 2009-03-29 20:29:59 +00:00
parent 6b7c9703f3
commit 100c05dda1

View File

@ -2471,7 +2471,7 @@ void candidate_move::evaluate_move(const formula_ai* ai, unit_map& units,
(ai->can_attack(me->first, target->first)) ) {
int res = -1000;
game_logic::map_formula_callable callable((formula_callable*) ai);
game_logic::map_formula_callable callable(static_cast<const formula_callable*>(ai));
callable.add_ref();
callable.add("me", variant(new unit_callable(*me)));
callable.add("target", variant(new unit_callable(*target)));
@ -2501,7 +2501,7 @@ void candidate_move::evaluate_move(const formula_ai* ai, unit_map& units,
if( (i->second.side() == team_num) &&
(i->second.has_moved() == false) ) {
int res = -1000;
game_logic::map_formula_callable callable((formula_callable*) ai);
game_logic::map_formula_callable callable(static_cast<const formula_callable*>(ai));
callable.add_ref();
callable.add("me", variant(new unit_callable(*i)));
try {