mirror of
https://github.com/wesnoth/wesnoth
synced 2025-05-10 04:32:01 +00:00
Add underscore to private members.
Done per coding style.
This commit is contained in:
parent
5393ca7114
commit
111d8c78b7
@ -571,17 +571,17 @@ namespace {
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class t_event_handlers : public std::vector<game_events::event_handler> {
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private:
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std::vector<game_events::event_handler> insert_buffer;
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std::set<std::string> remove_buffer;
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bool buffering;
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std::vector<game_events::event_handler> insert_buffer_;
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std::set<std::string> remove_buffer_;
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bool buffering_;
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public:
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t_event_handlers()
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: std::vector<game_events::event_handler>()
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, insert_buffer()
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, remove_buffer()
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, buffering(false)
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, insert_buffer_()
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, remove_buffer_()
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, buffering_(false)
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{
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}
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@ -591,8 +591,8 @@ namespace {
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* respects this class's buffering functionality.
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*/
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void add_event_handler(game_events::event_handler const & new_handler) {
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if(buffering) {
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insert_buffer.push_back(new_handler);
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if(buffering_) {
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insert_buffer_.push_back(new_handler);
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} else {
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const config & cfg = new_handler.get_config();
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std::string id = cfg["id"];
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@ -616,10 +616,10 @@ namespace {
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if(id == "")
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return;
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if(buffering)
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remove_buffer.insert(id);
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if(buffering_)
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remove_buffer_.insert(id);
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std::vector<game_events::event_handler> &temp = buffering ? insert_buffer : *this;
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std::vector<game_events::event_handler> &temp = buffering_ ? insert_buffer_ : *this;
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std::vector<game_events::event_handler>::iterator i = temp.begin();
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while(i < temp.end()) {
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@ -639,27 +639,27 @@ namespace {
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* when already buffering will not start a second buffer.
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*/
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void start_buffer() {
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buffering = true;
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buffering_ = true;
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}
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/**
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* Stops buffering and commits all changes.
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* Stops buffering_ and commits all changes.
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*/
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void commit_buffer() {
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if(!buffering)
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if(!buffering_)
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return;
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buffering = false;
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buffering_ = false;
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// Commit any event removals
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for(std::set<std::string>::iterator i = remove_buffer.begin(); i != remove_buffer.end(); i++)
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for(std::set<std::string>::iterator i = remove_buffer_.begin(); i != remove_buffer_.end(); i++)
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remove_event_handler(*i);
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remove_buffer.clear();
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remove_buffer_.clear();
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// Commit any spawned events-within-events
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for(std::vector<game_events::event_handler>::iterator i = insert_buffer.begin(); i != insert_buffer.end(); i++)
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for(std::vector<game_events::event_handler>::iterator i = insert_buffer_.begin(); i != insert_buffer_.end(); i++)
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add_event_handler(*i);
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insert_buffer.clear();
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insert_buffer_.clear();
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}
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};
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