Add underscore to private members.

Done per coding style.
This commit is contained in:
Mark de Wever 2011-08-26 19:17:59 +00:00
parent 5393ca7114
commit 111d8c78b7

View File

@ -571,17 +571,17 @@ namespace {
class t_event_handlers : public std::vector<game_events::event_handler> {
private:
std::vector<game_events::event_handler> insert_buffer;
std::set<std::string> remove_buffer;
bool buffering;
std::vector<game_events::event_handler> insert_buffer_;
std::set<std::string> remove_buffer_;
bool buffering_;
public:
t_event_handlers()
: std::vector<game_events::event_handler>()
, insert_buffer()
, remove_buffer()
, buffering(false)
, insert_buffer_()
, remove_buffer_()
, buffering_(false)
{
}
@ -591,8 +591,8 @@ namespace {
* respects this class's buffering functionality.
*/
void add_event_handler(game_events::event_handler const & new_handler) {
if(buffering) {
insert_buffer.push_back(new_handler);
if(buffering_) {
insert_buffer_.push_back(new_handler);
} else {
const config & cfg = new_handler.get_config();
std::string id = cfg["id"];
@ -616,10 +616,10 @@ namespace {
if(id == "")
return;
if(buffering)
remove_buffer.insert(id);
if(buffering_)
remove_buffer_.insert(id);
std::vector<game_events::event_handler> &temp = buffering ? insert_buffer : *this;
std::vector<game_events::event_handler> &temp = buffering_ ? insert_buffer_ : *this;
std::vector<game_events::event_handler>::iterator i = temp.begin();
while(i < temp.end()) {
@ -639,27 +639,27 @@ namespace {
* when already buffering will not start a second buffer.
*/
void start_buffer() {
buffering = true;
buffering_ = true;
}
/**
* Stops buffering and commits all changes.
* Stops buffering_ and commits all changes.
*/
void commit_buffer() {
if(!buffering)
if(!buffering_)
return;
buffering = false;
buffering_ = false;
// Commit any event removals
for(std::set<std::string>::iterator i = remove_buffer.begin(); i != remove_buffer.end(); i++)
for(std::set<std::string>::iterator i = remove_buffer_.begin(); i != remove_buffer_.end(); i++)
remove_event_handler(*i);
remove_buffer.clear();
remove_buffer_.clear();
// Commit any spawned events-within-events
for(std::vector<game_events::event_handler>::iterator i = insert_buffer.begin(); i != insert_buffer.end(); i++)
for(std::vector<game_events::event_handler>::iterator i = insert_buffer_.begin(); i != insert_buffer_.end(); i++)
add_event_handler(*i);
insert_buffer.clear();
insert_buffer_.clear();
}
};