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initialize an important member
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@ -28,7 +28,7 @@ namespace editor2 {
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const int editor_map::max_action_stack_size_ = 100;
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editor_map::editor_map(const config& terrain_cfg, const std::string& data)
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: gamemap(terrain_cfg, data), filename_()
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: gamemap(terrain_cfg, data), filename_(), actions_since_save_(0)
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{
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}
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