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https://github.com/wesnoth/wesnoth
synced 2025-05-07 01:02:45 +00:00
insert missing local variable name for auto-stored recall units
(thanks for noticing that to silene)
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29d0738033
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@ -1164,7 +1164,7 @@ bool event_handler::handle_event_command(const queued_event& event_info,
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ui != player->available_units.end(); ++ui) {
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wassert(game_data_ptr != NULL);
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ui->set_game_context(game_data_ptr,units,game_map,status_ptr,teams);
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scoped_recall_unit("this_unit", player_id,
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scoped_recall_unit auto_store("this_unit", player_id,
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(ui - player->available_units.begin()));
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if(game_events::unit_matches_filter(*ui, filter,gamemap::location())) {
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ui->assign_role(cfg["role"]);
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@ -1183,7 +1183,7 @@ bool event_handler::handle_event_command(const queued_event& event_info,
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ui != pi->second.available_units.end(); ++ui) {
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wassert(game_data_ptr != NULL);
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ui->set_game_context(game_data_ptr,units,game_map,status_ptr,teams);
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scoped_recall_unit("this_unit", pi->first,
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scoped_recall_unit auto_store("this_unit", pi->first,
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(ui - pi->second.available_units.begin()));
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if(game_events::unit_matches_filter(*ui, filter,gamemap::location())) {
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ui->assign_role(cfg["role"]);
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@ -1431,7 +1431,7 @@ bool event_handler::handle_event_command(const queued_event& event_info,
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LOG_NG << "checking unit against filter...\n";
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wassert(game_data_ptr != NULL);
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u->set_game_context(game_data_ptr,units,game_map,status_ptr,teams);
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scoped_recall_unit("this_unit", player_id, u - avail.begin());
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scoped_recall_unit auto_store("this_unit", player_id, u - avail.begin());
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if(game_events::unit_matches_filter(*u, &unit_filter, gamemap::location())) {
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gamemap::location loc = cfg_to_loc(cfg);
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unit to_recruit(*u);
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@ -1738,7 +1738,7 @@ bool event_handler::handle_event_command(const queued_event& event_info,
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for(std::vector<unit>::iterator j = avail_units.begin(); j != avail_units.end();) {
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wassert(game_data_ptr != NULL);
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j->set_game_context(game_data_ptr,units,game_map,status_ptr,teams);
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scoped_recall_unit("this_unit", pi->first, j - avail_units.begin());
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scoped_recall_unit auto_store("this_unit", pi->first, j - avail_units.begin());
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if(game_events::unit_matches_filter(*j, cfg,gamemap::location())) {
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j = avail_units.erase(j);
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} else {
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@ -1850,7 +1850,7 @@ bool event_handler::handle_event_command(const queued_event& event_info,
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for(std::vector<unit>::iterator j = avail_units.begin(); j != avail_units.end();) {
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wassert(game_data_ptr != NULL);
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j->set_game_context(game_data_ptr,units,game_map,status_ptr,teams);
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scoped_recall_unit("this_unit", pi->first, j - avail_units.begin());
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scoped_recall_unit auto_store("this_unit", pi->first, j - avail_units.begin());
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if(game_events::unit_matches_filter(*j, filter,gamemap::location()) == false) {
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++j;
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continue;
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