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https://github.com/wesnoth/wesnoth
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Little animation fixes to some UtBS units.
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c9cfd42558
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@ -33,7 +33,7 @@
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unit_description= _ "Skilled in commanding other elves, Desert Captains provide a bonus to all level 1 units on adjacent hexes. Desert Captains prefer engaging the enemy in melee combat, but are trained in archery as well." + {SPECIAL_NOTES_LEADERSHIP}
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die_sound={SOUND_LIST:ELF_HIT}
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{DEFENSE_ANIM_RANGE "newelves/desert-elvish-captain-defend.png" newelves/desert-elvish-captain.png {SOUND_LIST:ELF_HIT} melee}
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{DEFENSE_ANIM_RANGE "newelves/desert-elvish-captain-bow-defend.png" newelves/desert-elvish-captain.png {SOUND_LIST:ELF_HIT} ranged}
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{DEFENSE_ANIM_RANGE "newelves/desert-elvish-captain-bow-defend.png" newelves/desert-elvish-captain-bow.png {SOUND_LIST:ELF_HIT} ranged}
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# melee attack increased from 7-4 to 8-4
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# ranged attack decreased from 5-3 to 4-3
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[attack]
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@ -30,7 +30,7 @@
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unit_description= _ "Desert Champions are awesome masters of swordsmanship, inflicting grievous wounds in close combat. Master fighters, they are also skilled with the bow, able to inflict damage on their enemies from both near and far."
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die_sound={SOUND_LIST:ELF_HIT}
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{DEFENSE_ANIM_RANGE "newelves/desert-elvish-champion-defend.png" newelves/desert-elvish-champion.png {SOUND_LIST:ELF_HIT} melee}
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{DEFENSE_ANIM_RANGE "newelves/desert-elvish-champion-bow-defend.png" newelves/desert-elvish-champion.png {SOUND_LIST:ELF_HIT} ranged}
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{DEFENSE_ANIM_RANGE "newelves/desert-elvish-champion-bow-defend.png" newelves/desert-elvish-champion-bow.png {SOUND_LIST:ELF_HIT} ranged}
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# melee attack increased from 9-5 to 10-4
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# ranged attack decreased from 9-3 to 8-3
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[attack]
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@ -31,7 +31,7 @@
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unit_description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
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die_sound={SOUND_LIST:ELF_HIT}
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{DEFENSE_ANIM_RANGE "newelves/desert-elvish-fighter-defend.png" newelves/desert-elvish-fighter.png {SOUND_LIST:ELF_HIT} melee}
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{DEFENSE_ANIM_RANGE "newelves/desert-elvish-fighter-bow-defend.png" newelves/desert-elvish-fighter.png {SOUND_LIST:ELF_HIT} ranged}
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{DEFENSE_ANIM_RANGE "newelves/desert-elvish-fighter-bow-defend.png" newelves/desert-elvish-fighter-bow.png {SOUND_LIST:ELF_HIT} ranged}
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# melee attack increased from 5-4 to 6-4
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# ranged attack decreased from 3-3 to 2-3
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[attack]
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@ -29,7 +29,7 @@
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unit_description= _ "Desert Heroes focus on individual performance on the battlefield, having tweaked their combat skills to the very maximum. Desert Heroes prefer fighting at close range with the sword, but also have some skill with the bow."
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die_sound={SOUND_LIST:ELF_HIT}
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{DEFENSE_ANIM_RANGE "newelves/desert-elvish-hero-defend.png" newelves/desert-elvish-hero.png {SOUND_LIST:ELF_HIT} melee}
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{DEFENSE_ANIM_RANGE "newelves/desert-elvish-hero-bow-defend.png" newelves/desert-elvish-hero.png {SOUND_LIST:ELF_HIT} ranged}
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{DEFENSE_ANIM_RANGE "newelves/desert-elvish-hero-bow-defend.png" newelves/desert-elvish-hero-bow.png {SOUND_LIST:ELF_HIT} ranged}
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# melee attack increased from 8-4 to 9-4
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# ranged attack decreased from 6-3 to 5-3
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[attack]
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@ -36,7 +36,7 @@
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Special Notes: the leadership of a Marshal enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level"
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die_sound={SOUND_LIST:ELF_HIT}
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{DEFENSE_ANIM_RANGE "newelves/desert-elvish-marshal-defend.png" newelves/desert-elvish-marshal.png {SOUND_LIST:ELF_HIT} melee}
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{DEFENSE_ANIM_RANGE "newelves/desert-elvish-marshal-bow.png" newelves/desert-elvish-marshal.png {SOUND_LIST:ELF_HIT} ranged}
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{DEFENSE_ANIM_RANGE "newelves/desert-elvish-marshal-bow.png" newelves/desert-elvish-marshal-bow.png {SOUND_LIST:ELF_HIT} ranged}
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# melee attack increased from 10-4 to 11-4
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# ranged attack decreased from 8-3 to 7-3
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[attack]
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@ -35,7 +35,7 @@
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hide_help=true
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die_sound={SOUND_LIST:ELF_HIT}
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{DEFENSE_ANIM_RANGE "newelves/kaleh-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} melee}
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{DEFENSE_ANIM_RANGE "newelves/kaleh-ranged-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} ranged}
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{DEFENSE_ANIM_RANGE "newelves/kaleh-ranged-defend.png" newelves/kaleh-ranged.png {SOUND_LIST:ELF_HIT} ranged}
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[attack]
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name=sword
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description= _"sword"
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@ -33,7 +33,7 @@
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hide_help=true
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die_sound={SOUND_LIST:ELF_HIT}
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{DEFENSE_ANIM_RANGE "newelves/kaleh-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} melee}
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{DEFENSE_ANIM_RANGE "newelves/kaleh-ranged-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} ranged}
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{DEFENSE_ANIM_RANGE "newelves/kaleh-ranged-defend.png" newelves/kaleh-ranged.png {SOUND_LIST:ELF_HIT} ranged}
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[attack]
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name=sword
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description= _"sword"
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@ -31,7 +31,7 @@
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hide_help=true
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die_sound={SOUND_LIST:ELF_HIT}
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{DEFENSE_ANIM_RANGE "newelves/kaleh-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} melee}
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{DEFENSE_ANIM_RANGE "newelves/kaleh-ranged-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} ranged}
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{DEFENSE_ANIM_RANGE "newelves/kaleh-ranged-defend.png" newelves/kaleh-ranged.png {SOUND_LIST:ELF_HIT} ranged}
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# Melee damage increased by 1, ranged damage decreased by 1
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[attack]
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name=sword
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@ -31,7 +31,7 @@
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hide_help=true
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die_sound={SOUND_LIST:ELF_HIT}
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{DEFENSE_ANIM_RANGE "newelves/kaleh-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} melee}
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{DEFENSE_ANIM_RANGE "newelves/kaleh-ranged-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} ranged}
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{DEFENSE_ANIM_RANGE "newelves/kaleh-ranged-defend.png" newelves/kaleh-ranged.png {SOUND_LIST:ELF_HIT} ranged}
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[attack]
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name=sword
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description= _"sword"
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@ -36,7 +36,7 @@
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hide_help=true
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die_sound={SOUND_LIST:ELF_HIT}
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{DEFENSE_ANIM_RANGE "newelves/kaleh-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} melee}
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{DEFENSE_ANIM_RANGE "newelves/kaleh-ranged-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} ranged}
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{DEFENSE_ANIM_RANGE "newelves/kaleh-ranged-defend.png" newelves/kaleh-ranged.png {SOUND_LIST:ELF_HIT} ranged}
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[attack]
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name=sword
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description= _"sword"
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@ -49,12 +49,24 @@
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damage=6
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number=1
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[animation]
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[frame]
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begin=-150
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end=0
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image=units/monsters/mudcrawler-attack.png
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sound=fist.ogg
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[/frame]
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[if]
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hits=yes
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[frame]
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begin=-150
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end=150
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image=units/monsters/mudcrawler-attack.png
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sound=fist.ogg
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[/frame]
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[/if]
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[else]
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hits=no
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[frame]
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begin=-150
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end=150
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image=units/monsters/mudcrawler-attack.png
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sound={SOUND_LIST:MISS}
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[/frame]
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[/else]
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[/animation]
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[/attack]
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[attack]
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