diff --git a/src/team.cpp b/src/team.cpp index d2608fd57c9..d9686fbd003 100644 --- a/src/team.cpp +++ b/src/team.cpp @@ -638,19 +638,6 @@ int team::nteams() } } -const std::set vacant_villages(const std::set& villages, const unit_map& units) -{ - std::set res; - - for(std::set::const_iterator i = villages.begin(); i != villages.end(); ++i) { - if(units.count(*i) == 0) { - res.insert(*i); - } - } - - return res; -} - bool is_observer() { if(teams == NULL) { diff --git a/src/unit.cpp b/src/unit.cpp index 384c965d346..cd8ea634f20 100644 --- a/src/unit.cpp +++ b/src/unit.cpp @@ -2798,6 +2798,7 @@ bool unit::invisible(const gamemap::location& loc, return is_inv; } +//! Returns the number of units of the given side (team). int team_units(const unit_map& units, unsigned int side) { int res = 0; diff --git a/src/unit.hpp b/src/unit.hpp index 2adc45c2016..64e4ab72a46 100644 --- a/src/unit.hpp +++ b/src/unit.hpp @@ -430,8 +430,6 @@ struct team_data team_data calculate_team_data(const class team& tm, int side, const unit_map& units); -const std::set vacant_villages(const std::set& villages, const unit_map& units); - // This object is used to temporary place a unit in the unit map, // swapping out any unit that is already there. // On destruction, it restores the unit map to its original .