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https://github.com/wesnoth/wesnoth
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use turn_info_send in play_human_turn
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@ -175,8 +175,7 @@ void playmp_controller::play_human_turn(){
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end_turn_enable(true);
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}
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while(!end_turn_) {
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try {
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turn_info_send send_safe(*turn_data_);
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config cfg;
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if(network_reader_.read(cfg)) {
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@ -217,11 +216,7 @@ void playmp_controller::play_human_turn(){
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play_slice();
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check_end_level();
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} catch(const end_level_exception&) {
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turn_data_->send_data();
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throw;
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}
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if (!linger_ && (current_team().countdown_time() > 0) && gamestate_.mp_settings().mp_countdown) {
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SDL_Delay(1);
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const int ticks = SDL_GetTicks();
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@ -246,15 +241,12 @@ void playmp_controller::play_human_turn(){
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// Current solution end remaining turns automatically
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current_team().set_countdown_time(10);
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}
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turn_data_->send_data();
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throw end_turn_exception();
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}
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}
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gui_->draw();
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turn_data_->send_data();
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}
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}
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