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https://github.com/wesnoth/wesnoth
synced 2025-05-19 23:51:41 +00:00
only check [snapshot] for [variables] if we're not loading a replay
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f1fec73934
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@ -252,11 +252,10 @@ game_state::game_state(const config& cfg, bool show_replay) :
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const config &snapshot = cfg.child("snapshot");
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const config &replay_start = cfg.child("replay_start");
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// We're loading a snapshot if we have it and the user didn't request a replay.
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bool load_snapshot = !show_replay && snapshot && !snapshot.empty();
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// We have to load era id for MP games so they can load correct era.
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if (snapshot && !snapshot.empty() && !show_replay) {
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if (load_snapshot) {
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this->snapshot = snapshot;
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rng_.seed_random(lexical_cast_default<unsigned>(snapshot["random_calls"]));
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@ -269,8 +268,12 @@ game_state::game_state(const config& cfg, bool show_replay) :
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//priority of populating wml variables:
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//snapshot -> replay_start -> root
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if (const config &vars = snapshot.child("variables")) {
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set_variables(vars);
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if (load_snapshot) {
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if (const config &vars = snapshot.child("variables")) {
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set_variables(vars);
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} else if (const config &vars = cfg.child("variables")) {
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set_variables(vars);
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}
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}
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else if (const config &vars = replay_start.child("variables")) {
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set_variables(vars);
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